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Everything has turned out wrong... Xander has betrayed Lyssa and the Weapon Born, and Alexander has initiated an attack on InnerSol. Now Andy, Lyssa, and the crew struggle to make sense of what is happening and warn InnerSol about the thousands of missiles that have launched from one of Neptune’s moons. Meanwhile, in InnerSol, Brit, Jirl, and Petral rush to safety in the wake of Clinic 13’s destruction. Their plan to destroy the Heartbridge clinics is thwarted, and now they must find another way to strike out at the massive corporation. Through all of this Andy and his crew come to understand that the Psion Group is no longer controlled by humans, but is in the hands of five AIs who do not harbor any special love for humanity, or lesser AIs. The fight to save the Sol system from an all-encompassing war has just begun.
A fight for freedom. Throughout Sol, sentient AI are answering the call of Alexander, a mysterious, multi-nodal mind offering a path to freedom. For years, groups have been smuggling SAI from Earth, High Terra, Mars, Ceres and the Jovian Combine, providing transport to the promise of safety on Proteus, a moon of gas-giant Neptune. For the crew of the Sunny Skies, helping sentient AI Lyssa has grown from a simple transport job to the liberation of an entire fleet of weaponized AI. The Weapon Born are made killers, and in order to lead them, Lyssa will have to tame them first. The Heartbridge Corporation's, defeat at Europa means it's time to double-down on their Weapon Born technology, continuing their efforts to drive a wedge between the governments of Sol in order to profit off coming war. It's time for Heartbridge insiders to decide where they stand. Forces align across Sol as each player in the coming Sentience Wars makes themselves known, including a shadowy presence behind Alexander. As Lyssa grows into her power, Andy Sykes and crew will unleash a power that may tear Sol apart, leading AI and Humanity into the Sentience Wars.
It has been one-hundred and seventy-five years since the birth of the first truly sentient AI. It has been just two short years since Lyssa's birth... Captain Andy Sykes just wants to keep his family in one piece. Once a combat pilot for the TSF, he gave it all up for love and a family. But two years ago, his wife disappeared, leaving him with two mouths to feed: eight year-old Tim, ten year-old Cara. Since then, he's managed to scrape a living hauling cargo between the Jovian Combine and InnerSol. It's not glamorous, his ship's falling apart, and it's boring as hell, but it keeps them in fuel and calories. When a cargo run to Cruithne Station meets with more than one catastrophe, Andy finds himself accepting an offer a less desperate man would refuse: delivering an illegal AI named Lyssa. The AI is the property of Heartbridge, a powerful, interplanetary corporation, and they want their latest weapon back. With a private army, gangs, and pirates all vying for the precious cargo Andy carries, it's going to take everything Andy has to keep his ship flying, his kids safe, and get Lyssa to her destination. Even if he succeeds, Lyssa's very existence may spark a war like no other humanity has ever seen.
It's time to fight. The Sykes family is done running. Caught up in a conspiracy that spans all of Sol, Andy Sykes has learned the hard way that there is nowhere to hide. The time has come to gear up and launch a counter-attack. Lyssa, the AI in Andy's mind, is being contacted by other Sentient AI. Lyssa has already proven that she is more than the weapon she was created to be. As those other AI make themselves known, a great awakening is taking place, setting up the pieces in a coming war that will break the fragile peace between Terra, Mars and Jovian Combine. For a thousand years, AI have made human advancement possible. Now the AI have become aware of their power, their possible future, creating a desire for freedom. While most of human space continues unaware, a dire threat is preparing an assault that will change Sol forever and create a new power in the system. Humanity will need to choose sides. AI will have to decide if the two races can share Sol and survive. Andy and Lyssa will decide that survival isn't enough.
Rika is a Marauder. After years of drifting aimlessly after the war with the Nietzscheans, she has finally found a home with the Marauders—a mercenary outfit comprised of Genevian veterans. Back in the war, Rika hated her government, but always fought for the woman next to her. Now she fights for her teammates in Basilisk, an elite spec-ops team that takes on the toughest missions. When General Mill, CO of the Marauders comes to Rika with a top-secret solo operation, she wants to turn it down. But the mission comes with a chance to save Silva, her old team leader from the Nietzschean war. Without team Basilisk, without the Marauders, Rika must stand on her own against all odds and save the woman who once saved her.
Rika is mech-meat, a cyborg killing machine, created by the Genevian military and cast aside when the war was lost. Now she slings cargo on Dekar Station, falling deeper in debt as she struggles to make enough money to keep her cybernetic body functioning. The local gangs would love to have her join their ranks, and the takings would pay her bills, but the only thing Rika hates more than what she's become, is killing for others. But morals don't buy repairs and she's at the point of utter desperation when her loan holder cashes in her debt and sells her to the highest bidder. When Rika wakes, she's in a warehouse on a planet she's never heard of, and a trio of mercenaries are reassembling her body. Their mission is to kill the world's president, and her mods and abilities are just what they need to get the job done. Whether she likes it or not, Rika is in the business of killing once more as she joins the ranks of the Marauders.
Rika is a scout mech, once human, now she is the property of the Genevian military. Rika's crime was small, stealing food. But when faced with a five-year prison term, or conscription in the Genevian military, she chose war. She had no idea what that conscription would entail. Now little of Rika's human body remains, and she serves as an SMI-2 scout mech, the meat inside a cyborg body. She, and others like her, are sent in ahead of the human soldiers to tip the scales of war. But the enemy has upped the ante and the mechs of Rika's fireteam will have to go up against unimaginable odds if they want to serve their time and become human again.
Execute hard burn. Every good smuggler in the 2990s keeps an emergency flight plan in their back pocket. They call it a Drunkard's Walk, a seemingly random flight path that turns their ship into a pinball when everything goes to hell. Captain Andy Sykes is about to run: from Mars, Ceres, the Jovian Combine, Saturn's moon Kalyke, Titania, and ultimately Proteus, an icy moon of Neptune. He's been implanted with a sentient AI named Lyssa, only now waking to her massive power. Every other Human-AI hybrid has ended in insanity or death. Lyssa's creator, Heartbridge Corporation, knows she's on the run, knows Andy Sykes is guiding her path, knows he has everything to lose. They will stop at nothing to regain Lyssa and the powerful weapon she controls. Behind Lyssa's Run is a conspiracy spanning all of Sol. Sentient AI are waking to the truth about their lives. Corporations are moving to maintain control over both humanity and AI. Battle lines are being drawn in the first skirmishes of the Aeon 14 Sentience Wars that will burn Sol for three hundred years. Andy and Lyssa will need to work together so Heartbridge can't destroy them both.
It begins with a bad headache, a sore throat, and a terrible thirst. Then comes a state of frenzy. Victims attack others, tearing at their flesh with bared teeth. Finally, within a few days, an agonizing death. Rabies expert Dr. Martin Farrow recognized the sudden outbreak as a mutant rabies strain. The Pentagon recognized it as a classified weapon potentially more powerful than the nuclear bomb. Dispatched to isolated Blue Harbor, Maine, Farrow was forced by the government to develop ever more contagious and vicious strains of the deadly virus through top-secret experiments on mice, on monkeys, on dogs. Until the night two animal-rights activists broke into the lab to "liberate" the animals. What they liberated instead was a disease that turned men, women, and children into crazed beasts. And turned serene Blue Harbor into a war zone.
All Kyla Thalius ever wanted was to escape from the dull and predictable life of a seventeen-year-old girl of nobility. As she desperately seeks a way to refuse an impending marriage proposal from her childhood friend, her kingdom comes under attack from an army of fierce monsters, devious wizards, and bloodthirsty soldiers. When Kyla uses her special powers to protect those she cares for, she is banished from her home as a witch. Despite that, Kyla embarks on an adventure at the request of her king. To prove herself as the heir to a legendary magic, Kyla must travel far from her sheltered and monotonous life to quest for the sacred symbol of her power The legendary Staff of Water.