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Rebellious young Space Wolf Lukas the Trickster finds himself facing a foe who might rival even his legendary cunning – the dark eldar corsair, Duke Sliscus. Among the Space Wolves there are as many sagas as there are warriors, but there are none quite like that of Lukas the Trickster. Vainglorious, boastful and irreverent, the Jackal Wolf has ever stood apart from his battle-brothers, passed from pack to pack by embittered Wolf Lords, renowned and reviled in equal measure. But as a new enemy invades the icy reaches of Fenris at the height of the Helwinter, Lukas finds himself facing a foe who might rival even his legendary cunning – the dark eldar corsair, Duke Sliscus. In the battle between wolf and serpent, who will emerge triumphant, and who will stain the snow red?
Space Wolf Runepriest Njal Stormcaller ventures into the Great Rift and the ruins of Prospero to save his long lost battle-brothers. Goaded by the shade of the long dead sorcerer Izaak, High Runepriest Njal Stormcaller gathers together a disparate warband of Space Wolves to brave the Great Rift and return to the ruins of Prospero. If Izaak is to be believed, a force of the lost Thirteenth Company remains trapped within the old, labyrinthine city of Tizca, and if Njal can free them then he will not only be rid of the sorcerer but he will also rescue his ancient brothers. But the Thousand Sons still linger in the ashes of their former world as well as other, darker adversaries, and they will not allow the Wolves to pass through without a fight.
Formed in the aftermath of the Horus Heresy, the Flesh Tearers, veterans of the Blood Angels Legion now cast adrift, gather behind their leader, Chapter Master Amit, and set out to forge their own destiny. None of the scions of Sanguinius are as bloody or wrathful as the Flesh Tearers. The fury of this Chapter, scorned by the Blood Angels and many of their successors, is legendary. Within them, the Black Rage is made manifest, a curse on the Imperium and its enemies. In the uncertain years following the end of the Great Heresy, it fell to Amit to lead this benighted Chapter. Upon his shoulders lay a heavy burden, for to prevent their own self-annihilation, the Flesh Tearers must not only fight their many foes but their very nature itself.
This book provides a comprehensive and multifaceted analysis of the Sámi society and its histories and people, offering valuable insights into how they live and see the world. The chapters examine a variety of social and cultural practices, and consideration is given to environment, legal and political conditions and power relations. The contributions by a range of experts of Sámi studies and Indigenous scholars are drawn from across the Sápmi region, which spans from central Norway and central Sweden across Finnish Lapland to the Kola Peninsula in Russia. Sámi perspectives, concepts and ways of knowing are foregrounded throughout the volume. The material connects with wider discussions within Indigenous studies and engages with current concerns relating to globalization, environmental and cultural change, Arctic politics, multiculturalism, postcolonialism and neoliberalism. The Sámi World will be of interest to scholars from a number of disciplines, including Indigenous studies, anthropology, sociology, geography, history and political science.
For millennia, Asdrubael Vect has ruled the dark city of Commorragh, crushing any who dare to cross him. His reach is long and his position unassailable ... or so he thinks. A cabal of rebellious archons, allied with other, darker, forces seek to unseat the tyrant and rule the city in his stead. But as their actions bring about a cataclysm and draw the attention of the mysterious Harlequins, they are cast into grave danger ... and Vect is watching.
Forces from several Space Marine Chapters mobilise to defend the cardinal world of Almace from an invasion by the twisted traitors of the Word Bearers. But unbeknownst to the forces of the Imperium, conquest is not the enemy’s sole aim… Book 5 in the Space Marine Conquest Series Following the cataclysmic Great Rift, forces from the Imperial Fists, White Scars and Raven Guard mobilise to defend the cardinal world of Almace from an invasion by the twisted traitors of the Word Bearers.... Lieutenant Heyd Calder is a Primaris Marine whose mastery of warfare is matched only by his diplomatic prowess. Under the orders of Roboute Guilliman, he is deployed to Almace, a minor seat of the Ecclesiarchy, to protect the world at whatever cost. Yet even as diabolical forces leer from the system's edge, Calder discovers that the capital's Cardinal-Governor, a sharp, inscrutable figure of spiritual and material authority, is hiding something. When it becomes clear that conquest is not the enemy’s sole aim, Calder resolves to uncover the secret of Almace. As the system is set ablaze, clashes of faith, strategy and politics ensue in the capital, and it becomes clear that the forces of the Ecclesiarchy and the Adeptus Astartes must fight together if they are to have any hope of victory.
Ziggy and Iris are elite adventurers, entitled millennials, in love. They haggled with trickster gods and were sent to ancient Rome as a result - for good, unless they can find out who killed some old dude, defeat a trio of angry demigods and work around all those time-paradoxes. They will lie, cheat and fight their way through mythical antiquity. They will also party, as there is no point in time-traveling if you can't have any fun.
Brad Downey is a Berlin-based, Kentucky-born artist who has made radical and inspiring artworks all across the globe. This book presents the first full assessment of his works: sculptures, architecture, performances, installations, films, drawings, collages and activism, all inspired by the objects and activities of daily life. With humor, sensitivity, and insight, Downey examines the fabric of our cities and our forgotten margins and disputed borders. In doing so, he weaves new narratives into their chaotic patterns and makes vague the divisions between art and the everyday. Through an abundance of texts, photos, film-stills, drawings, sketches, collages, portraits and self-portraits, Downey becomes comprehensible as both a conceptual and a performative artist who is not the least bit concerned about the distinction between high- and lowbrow culture. In addition, the wealth of collaborative productions that is shown in this book and that distinguishes and informs, Downey's own artistic practice opens up a view of the broad and international network in which the artist operates across the globe. The book was conceived in close collaboration with the artist, edited by Lukas Feireiss and contains texts by Jimmie Durham, Hrag Vartanian, Alain Bieber, Rafael Schacter, Matthew Murphy, Angelique Spaninks, Jennifer atcher, Marc Wellmann, and Ed Zipco.
Science fiction-roman.
The Vertical Plane: The Mystery of the Dodleston Messages: A unique supernatural detective story.