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Casino gambling is central to understanding the cultural, social, and intellectual history of nineteenth-century Europe. Tracing the development of casino gambling across this period, this book connects that story to ideas about chance, luck, emotions, and psychology, and reveals how Europeans used gambling to understand their changing world.
"Casino gambling is central to understanding the cultural, social, and intellectual history of nineteenthcentury Europe. Tracing the development of casino gambling across this period, this book connects that story to ideas about chance, luck, emotions, and psychology, and reveals how Europeans used gambling to understand their changing world"--
Mathematician Mazur traces the history of gambling from the earliest known archaeological evidence of dice-playing among Neolithic peoples to the first systematic mathematical games of change during the Renaissance, and explains the mathematics behind gambling--including the laws of probability, statistics, and betting against expectations. Photos.
Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.
Professor Mary Lindemann inspired several generations of historical researchers in early modern history and culture. She has served as president of the German Studies Association and the American Historical Association and is the author of pathbreaking scholarly work in the history of medicine, urban space, diplomacy, and of women. In honor of her scholarship, service, and dedication, Healing and Harm gathers a group of leading scholars that includes her students, contemporaries, and those who have been inspired by her work to continue Lindemann’s prolific arguments and observations on early modern, central European and German history and culture.
What happens when people “achieve”? Why do reactions to “achievement” vary so profoundly? And how might an anthropological study of achievement and its consequences allow us to develop a more nuanced model of the motivated agency that operates in the social world? These questions lie at the heart of this volume. Drawing on research from Southeast Asia, Europe, the United States, and Latin America, this collection develops an innovative framework for explaining achievement’s multiple effects—one which brings together cutting-edge theoretical insights into politics, psychology, ethics, materiality, aurality, embodiment, affect and narrative. In doing so, the volume advances a new agenda for the study of achievement within anthropology, emphasizing the significance of achievement as a moment of cultural invention, and the complexity of “the achiever” as a subject position.
The lights are coming down. Frank, Dean, and Sammy are about to take the stage. This is the moment we remember, when Las Vegas became classic. And it was at the Sands. Built in 1952 over the ashes of Hollywood Reporter publisher Billy Wilkerson's last chance in Las Vegas, the Sands was a collective effort. Underworld figures like Meyer Lansky, Doc Stacher, and Frank Costello provided the cash. Beloved Texas gambler Jake Freedman was the public face. Manhattan nightclub king Jack Entratter kept the Copa Room filled and made the party happen, every night. Carl Cohen, esteemed as the greatest casino manager in the history of the business, made the team complete.No matter how well your casino is run, you need a good hook to get the gamblers through the door. Casino owners were learning that entertainment was a pretty fair hook. Entratter, who broke into the entertainment business as a bouncer at the Stork Club, had risen to become manager of the Copacabana, one of Manhattan's hottest hot spots, before heading to Las Vegas. At the Sands, "Mr. Entertainment" brought many of the brightest stars of the day to the casino's showroom, named the Copa Room. The Copa was the hottest ticket in America and, for performers, one of the most coveted stages in the nation. Headlining at the Sands-or even opening there-meant that you had made it.For gamblers, the Sands was paradise. For tourists, it was a chance to see some sophistication-and maybe run into a famous singer or actor. The resort itself became a celebrity. Early on, the Sands hosted numerous radio and television broadcasts, bringing the casino into American households coast to coast when gambling was still not entirely reputable. Las Vegas is a city built on public relations, and the Sands' Al Freeman was one of its early masters.The Sands did more than showcase stars: it made them shine brighter. In 1960, while filming Ocean's 11, the Rat Pack (though they were never called that in those days) came together onstage at the Sands, creating a cultural icon that would define the era. Behind the scenes, Davis and Sinatra resisted the prevailing segregationist mindset of Las Vegas and helped to overturn Jim Crow on the Strip. With Sinatra as its star, the Sands reached its highest point, hosting everyone from John F. Kennedy to Texas oilmen to Miami bookmakers.Yet the Sands wasn't all comps and curtain calls. Behind the scenes, the casino's connection with reputed mobsters made it a target. For years, the FBI tried to penetrate the casino, including a disastrous wiretapping operation that turned into a public embarrassment for the Bureau. And Frank Sinatra-at one point a 10 percent owner of the Sands-would divest his interests after a highly-publicized feud with Nevada gaming regulators over his friendship with alleged Chicago mob kingpin Sam Giancana.thanksAfter Howard Hughes bought the Sands in 1967 (with Frank Sinatra explosively departing soon after) the Sands lost some of its allure, but the casino soldiered on under Hughes and other owners before being sold to Sheldon Adelson, who closed the property in 1996 to make way for the Venetian mega-resort, along the way doing for conventions what Jack Entratter had done for entertainment in Las Vegas four decades earlier.In the end, the Sands went out with a bang-an implosion that brought down its hotel tower. It had a wild 44 year run. Along the way, a host of characters, including the Rat Pack (and their many friends) in all their glory, author Mario Puzo, Apollo astronauts, wealthy arms dealer Adnan Khashoggi, and President Ronald Reagan passed through the Sands' doors.At the Sands tells the story of how one of the most fondly remembered classic Las Vegas casinos beat the odds to become a success, staged some of the Strip's most memorable spectaculars, and paved the way for the next generation of Las Vegas resorts. The Sands may be gone, but it did not fade away.
A fascinating history of nineteenth century Eastern Mediterranean port cities, re-examining European influence over the changing lives of their urban populations.
Liminality and the Modern offers a comprehensive introduction to this concept, discussing its development and laying out a conceptual and experiential framework for thinking about change in terms of liminality. Applying this framework to questions surrounding the implosion of ‘non-spaces’, the analysis of major historical periods and the study of political revolution, the book also explores its possible uses in social science research and its implications for our understanding of the uncertainty and contingency of the liquid structures of modern society.
Difference between Gaming and Gambling-Universality and Antiquity of Gambling-Isis and Osiris-Games and Dice of the Egyptians-China and India-The Jews-Among the Greeks and Romans-Among Mahometans-Early Dicing-Dicing in England in the 13th and 14th Centuries-In the 17th Century-Celebrated Gamblers-Bourchier-Swiss Anecdote-Dicing in the 18th Century. Gaming is derived from the Saxon word Gamen, meaning joy, pleasure, sports, or gaming-and is so interpreted by Bailey, in his Dictionary of 1736; whilst Johnson gives Gamble-to play extravagantly for money, and this distinction is to be borne in mind in the perusal of this book; although the older term was in use until the invention of the later-as we see in Cotton's Compleat Gamester (1674), in which he gives the following excellent definition of the word: -"Gaming is an enchanting witchery, gotten between Idleness and Avarice: an itching disease, that makes some scratch the head, whilst others, as if they were bitten by a Tarantula, are laughing themselves to death; or, lastly, it is a paralytical distemper, which, seizing the arm, the man cannot chuse but shake his elbow.