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For fans of The Maze Runner and The Fifth Wave, this debut YA novel from Hugo Award winner Will McIntosh pits four underprivileged teens against an evil billionaire in the race of a lifetime. No one knows where the brilliant-colored spheres came from. One day they were just there, hidden all over the earth like huge gemstones. Burn a pair and they make you a little better: an inch taller, skilled at math, better-looking. The rarer the sphere, the greater the improvement—and the more expensive the sphere. Sully is a sphere dealer at a flea market. It doesn’t pay much—Alex Holliday’s stores have muscled out most of the independent sellers—but it helps him and his mom make the rent. When Sully meets Hunter, a girl with a natural talent for finding spheres, the two start searching together. One day they find a Gold—a color no one has ever seen. There’s no question the Gold is priceless, but what does it actually do? None of them is aware of it yet, but the fate of the world rests on this little golden orb. Because all the world fights over the spheres, but no one knows where they come from, what their powers are, or why they’re here. PRAISE: “Burning Midnight is for (1) adrenaline junkies and gamers, (2) obsessive collectors, and (3) people who can’t get enough of crazy endings. I’m all of these things, and I loved it.” —Margaret Stohl, New York Times bestselling author of Black Widow: Forever Red and coauthor of the internationally bestselling Beautiful Creatures series
Read the book that Kirkus Review called: "A complex, witty page-turner, ideal for YA fans of scandal and romance." Seventeen-year-old Isis Blake hasn’t fallen in love in three years, nine weeks, and five days, and after what happened last time, she intends to keep it that way. Since then she’s lost eighty-five pounds, gotten four streaks of purple in her hair, and moved to Buttcrack-of-Nowhere, Ohio, to help her mom escape a bad relationship. All the girls in her new school want one thing—Jack Hunter, the Ice Prince of East Summit High. Hot as an Armani ad, smart enough to get into Yale, and colder than the Arctic, Jack Hunter’s never gone out with anyone. Sure, people have seen him downtown with beautiful women, but he’s never given high school girls the time of day. Until Isis punches him in the face. Jack’s met his match. Suddenly everything is a game. The goal: Make the other beg for mercy. The game board: East Summit High. The reward: Something neither of them expected. Previously published as Lovely Vicious, this fully revised and updated edition is full of romance, intrigue, and laugh-out-loud moments. The Lovely Vicious series is best enjoyed in order. Reading Order: Book #1 Love Me Never Book #2 Forget Me Always Book #3 Remember Me Forever
We've always imagined the world coming to an end in spectacular, explosive fashion. But what if - instead - humanity is just destined to slowly crumble? For Jasper and his nomadic tribe, their former life as middle-class Americans seems like a distant memory. Their world took a turn for the worse - and then never got better. Resources are running out, jobs keep getting scarcer, and the fabric of society is slowly disintegrating . . . . But in the midst of this all, Jasper's just a guy trying to make ends meet, find a nice girl who won't screw him around, and keep his group safe on the violent streets. Soft Apocalypse follows the tribe's struggle to find a place for themselves and their children in the dangerous new place their world has become.
A new epic of alien invasion and human resistance by Hugo Award-winning author Will McIntosh. The invaders came to claim earth as their own, overwhelming us with superior weapons and the ability to read our minds like open books. Our only chance for survival was to engineer a new race of perfect soldiers to combat them. Seventeen feet tall, knowing and loving nothing but war, their minds closed to the aliens. But these saviors could never be our servants. And what is done cannot be undone.
Faller is a new gripping standalone, science fiction thriller by Hugo Award-winning author Will McIntosh. Day One: No one can remember anything—who they are, family and friends, or even how to read. Reality has fragmented and Earth consists of an islands of rock floating in an endless sky. Food, water, electricity—gone, except for what people can find, and they can't find much. Faller's pockets contain tantalizing clues: a photo of himself and a woman he can't remember, a toy solider with a parachute, and a mysterious map drawn in blood. With only these materials as a guide, he makes a leap of faith from the edge of the world to find the woman and set things right. He encounters other floating islands, impossible replicas of himself and others, and learns that one man hates him enough to take revenge for actions Faller can't even remember.
This “interesting and excited to read” spiritual sequel to The Man in The High Castle focuses on the New Japanese Empire—from an acclaimed author and essayist (io9) Decades ago, Japan won the Second World War. Americans worship their infallible Emperor, and nobody believes that Japan’s conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons—a shadowy group of rebels fighting for freedom. Their latest subversive tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead. Captain Beniko Ishimura’s job is to censor video games, and he’s tasked with getting to the bottom of this disturbing new development. But Ishimura’s hiding something . . . He’s slowly been discovering that the case of the George Washingtons is more complicated than it seems, and the subversive videogame’s origins are even more controversial and dangerous than the censors originally suspected. Part detective story, part brutal alternate history, United States of Japan is a stunning successor to Philip K Dick’s The Man in the High Castle. File under: Science Fiction [ Gamechanger | Area #11 | Robot Wars | Strike Back the Empire ]
Have you ever worried about your memory, because it doesn't seem to recall exactly the same past from one day to the next? Have you ever thought that the whole universe might be a crazy, mixed-up dream? If you have, then you've had hints of the Change War. It's been going on for a billion years and it will last another billion or so. Up and down the timeline, the two sides--"Spiders" and "Snakes"--battle endlessly to change the future and the past. Our lives, our memories, are their battleground. And in the midst of the war is the Place, outside space and time, where Greta Forzane and the other Entertainers provide solace and r-&-r for tired time warriors. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Two years ago, on the same day but miles apart, Finn Darby lost two of the most important people in his life: his wife Lorena, struck by lightning on the banks of the Chattahoochee River, and his abusive, alcoholic grandfather, Tom Darby, creator of the long-running newspaper comic strip Toy Shop. Against his grandfather’s dying wish, Finn has resurrected Toy Shop, adding new characters, and the strip is more popular than ever, bringing in fan letters, merchandising deals, and talk of TV specials. Finn has even started dating again. When a terrorist attack decimates Atlanta, killing half a million souls, Finn begins blurting things in a strange voice beyond his control. The voice says things only his grandfather could know. Countless other residents of Atlanta are suffering a similar bizarre affliction. Is it mass hysteria, or have the dead returned to possess the living? Finn soon realizes he has a hitcher within his skin... his grandfather. And Grandpa isn’t terribly happy about the changes Finn has been making to Toy Shop. Together with a pair of possessed friends, an aging rock star, and a waitress, Finn races against time to find a way to send the dead back to Deadland... or die trying!
Thirteen-year-old twins Vick and Tara have built an incredible machine—a loyal robotic watchdog named Daisy. But, when local crime boss Ms. Alba schemes to add Daisy to her robot army, Vick and Tara must go to great lengths to protect their prized pet. Because Daisy is more than just any robot—she’s their constant protector, and together the three make a great team. Vick and Tara are determined to stop the mob from tearing their little family apart. And they might just succeed! Sure, the evil Ms. Alba has more robot watchdogs, but none are as smart—or as faithful—as their Daisy. Plus, if things get too dangerous, Tara could always upgrade their pet. With her mechanical skills, she could make Daisy bigger, stronger, and a lot more intimidating! A Junior Library Guild Selection A 2019-2020 Texas Bluebonnet Award Master List Selection "Engaging, suspenseful, and with nearly all the vivid fighting confined to robots, this gritty tale is perfect for a younger audience than most post-apocalyptic stories." —Kirkus Reviews "This compelling drama with cool tech themes and bad guys getting their comeuppance is a winner." —SLJ
In this follow-up novel to the #1 New York Times bestselling Sisterhood of the Traveling Pants series, it's time to discover a new sisterhood. A story of growing up, friendship, and understanding yourself, about three girls enjoying one last summer before high school. summer is a time to grow seeds Polly has an idea that she can't stop thinking about, one that involves changing a few things about herself. She's setting her sights on a more glamorous life, but it's going to take all of her focus. At least that way she won't have to watch her friends moving so far ahead. roots Jo is spending the summer at her family's beach house, working as a busgirl and bonding with the older, cooler girls she'll see at high school come September. She didn't count on a brief fling with a cute boy changing her entire summer. Or feeling embarrassed by her middle school friends. And she didn't count on her family at all. . . leaves Ama is not an outdoorsy girl. She wanted to be at an academic camp, doing research in an air-conditioned library, earning A's. Instead her summer scholarship lands her on a wilderness trip full of flirting teenagers, blisters, impossible hiking trails, and a sad lack of hair products. “Brashares gets her characters’ emotions and interactions just right.” --Publishers Weekly "Like the previous Pants books, this one will travel from girl to girl." --Kirkus Reviews