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You're miserable, in pain, frustrated. He says he loves you, but he's never available. Wtf? No matter what you do, no matter how successful you are, you can't seem to break the pattern of dating unavailable, avoidant guys, and you're sick of it. "Girl Rebuilt" is designed for women who are seeking to avoid dating those partners. It requires asking yourself a tough question: could you be a love addict? Tracy Shields is the bestie you need to talk it out with. She offers up fresh, intense insight on how to reconfigure your defense mechanisms, ditch your fears of abandonment, and become the person you need to be to experience healthy love.
LONELY? THERE'S AN APP FOR THAT. Reeling after a breakup, young animator "K" is pushed by a friend to join the popular dating site Lovebug. His journey begins as a search for true love, but soon awakens a relentless craving for novelty and sexual conquest. With the touch of a button, K embarks on a dating spree, browsing a digital marketplace of the flesh. Who can stop when Lovebug offers an endless stream of prospective mates, sorted by algorithms and stored on a distant server, ready on demand like TV episodes or Chinese takeout? And in the face of this addiction, can K hold on to his friends, his job, or even his humanity? The acclaimed author of In the Flesh and The Abaddon presents an evocative tale of modern love... in a world where even full bars can lead to a bad connection.
"A former hedge-fund trader presents a memoir about coming of age on Wall Street, his obsessive pursuit of money, his disillusionment and the radical new way he has come to define success, "--NoveList
Now a scripted-thriller podcast series starring Emmy-nominated actor, Jon Hamm, Rise of the Dungeon Master is a graphic narrative of the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the world’s most influential role-playing games. Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
There's a rule at Mike's Place: never, ever talk politics or religion. At this blues bar on the Tel Aviv beachfront, an international cast of characters mingles with the locals, and everyone is welcome to grab a beer and forget the conflict outside. At least, that's the story Jack and Joshua want to tell in their documentary. But less than a month after they begin filming, Mike's Place is the target of a deadly suicide bombing. Jack, Joshua, and the Mike's Place family survive the only way they know how-by keeping the camera rolling. Written by filmmakers Jack Baxter and Joshua Faudem and illustrated by award-winning cartoonist Koren Shadmi, Mike's Place chronicles the true story of an infamous terrorist attack in painstaking detail. Rarely has the slow build to tragedy, and the rebirth that follows, been captured with such a compassionate and unflinching eye.
A biographical tale that follows Hollywood revolutionary Rod Serling's rise to fame in the Golden Age of Television, and his descent into his own personal Twilight Zone.
Spent by Joe Matt Meet the original antihero Joe Matt: a master of a domain that includes more than twenty-three self-edited eight-hour-long videotapes of bootlegged pornography; a penny-pincher who never fails to make a dime off his friends; a chronic masturbator who doesn't understand why he never has a girlfriend; an obsessive collector frantically searching for the toys of his childhood; a callous son who throws out every gift his adoring mother gives him; a man so lazy that he urinates in a bottle rather than walk to the bathroom. Everyone and everything is fodder for Matt's autobiographical comics, even having lost the love of his life for documenting his crush on her best friend in the pages of his legendary comic book series Peepshow. Matt's biggest target for ridicule, however, is himself.Wearing his neuroses and fetishes on his sleeve, he knows he is a jerk and does nothing to hide it. This humiliating honesty has made Matt a comedic genius who has been hilariously and shamelessly chronicling his pathetic existence for close to twenty years.
Bionic is a coming-of-age tale for the digital generation, taking place in the near future. It’s the story of Victor, a geeky teenager on a hopeless quest to win the love of the gorgeous Patricia—but when she returns from a horrible accident with astonishing new robotic parts, both their lives will be changed forever. Koren Shadmi (Highwayman, The Twilight Man: Rod Serling and the Birth of Television) presents a hypnotically illustrated story of warm flesh and cold metal. It’s the story of a love that was never meant to be, of overwhelming emotions, trauma, rebellion, loss of innocence, and the fear that wanting something may not be enough.
Whose truth is the lie? Stay up all night reading the sensational psychological thriller that has readers obsessed, from the #1 New York Times bestselling author of Too Late and It Ends With Us. #1 New York Times Bestseller · USA Today Bestseller · Globe and Mail Bestseller · Publishers Weekly Bestseller Lowen Ashleigh is a struggling writer on the brink of financial ruin when she accepts the job offer of a lifetime. Jeremy Crawford, husband of bestselling author Verity Crawford, has hired Lowen to complete the remaining books in a successful series his injured wife is unable to finish. Lowen arrives at the Crawford home, ready to sort through years of Verity’s notes and outlines, hoping to find enough material to get her started. What Lowen doesn’t expect to uncover in the chaotic office is an unfinished autobiography Verity never intended for anyone to read. Page after page of bone-chilling admissions, including Verity's recollection of the night her family was forever altered. Lowen decides to keep the manuscript hidden from Jeremy, knowing its contents could devastate the already grieving father. But as Lowen’s feelings for Jeremy begin to intensify, she recognizes all the ways she could benefit if he were to read his wife’s words. After all, no matter how devoted Jeremy is to his injured wife, a truth this horrifying would make it impossible for him to continue loving her.
The illustrated, inside story of the legendary hacktivist group's origins and most daring exploits. A for Anonymous shows how a leaderless band of volunteers successfully used hacktivism to fight for the underdog, embarrass their rich and powerful targets--from Sony and Paypal to the Church of Scientology and Ferguson Police Department--all in the name of freedom of speech and information. Their exploits blurred the distinction between "online" and "reality," and help shape our contemporary world.