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Illustrated cardstock terrain tiles for use with theDungeons & Dragons(R) roleplaying game. This product adds a new dimension toD&Dgames and gives Dungeon Masters an easy-to-use and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable dungeon and cavern tiles of various shapes. This accessory for theD&Dgame contains six double-sided sheets of illustrated, die cut terrain tiles printed on heavy cardstock.
The ultimate dungeon adventure is back in print again because the fans demanded it! Set in the Underdark and designed to be used in any AD&D"RM" campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. Available again for a limited time, this huge adventure is packed with plots, subplots, sinister conspiracies, and action on a grand scale.
Illustrated cardstock terrain tiles for use with the Dungeons & Dragons(R) Roleplaying Game. This accessory for the Dungeons & Dragons Roleplaying Game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. These tiles feature twisting caverns that include underground rivers, chasms, treacherous rope bridges, and the aftermath of bloody battles.
This supplement provides the definitive treatise on the drow, arguably the games most evocative evil race. Everything readers want to know about drow and their subterranean homeland can be found in this tome.
This edition provides a detailed look at the lightless world under the surface of the Forgotten Realms campaign setting. This accessory provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms world, the world beneath the ground.
They've knocked it out of the park. Hit it for six. Got it in an arm bar in the first round. Pick your sport, pick your metaphor, doesnt matter: the point is clear so soon after _Fire on the Velvet Horizon_, Patrick Stuart and Scrap Princess prove once again that something as unlikely as an RPG supplement can be art, of the most impressive kind. An amazing work. - China Miville
The Definitive Guide to Underworld Survival!The Survivalist's Guide to Spelunking contains an array of modular tools, tables, and rules to enhance and customize your D&D game.
The Underworld is boiling from the flames of war - Matron Maelora of House Gullion has taken control over the drow city of Holoth via a coup d'état - allying herself with the alien Vidre and siphoning power from an artifact granted by these enigmatic, crystalline schemers, she indeed triumphed and funneled the souls of her captives through the artifact to gain immense power. Unbeknownst to her, half of the souls have been funneled to the greedy clutches of the alien Vidre and sacrifices have become harder and harder to come by. Not one to be dictated what to do, the matron managed to sever the binding ties and arcane entwinements of the pact between her and the Vidre via the help of Naraneus the Spider Goddess for the promise of a conquest of the worlds above - the goddess has spoken and so it shall be done. The Vidre, meanwhile, prepare for war - their thirst for souls must be slaked. Rise of the Drow is a Pathfinder Roleplaying Game compatible adventure for 4-6 PCs of Levels 6-18. This book is hardbound, over 550 pages and is presented in full color on premium paper.
This book provides all that is required to craft a beautiful and intricate story as adventurers travel the wilds of Gia, exploring its seven continents and interacting with more than fifty major population zones, ruins, and dozens of significant locations. The pages are beautifully illustrated using the Inkarnate software, featuring two-page custom continental maps with grid distance, major city layouts, and visuals to aid explorers in understanding the world they are traversing. Start with the Primer, decide the style of your next adventure, then simply find your continent of choice in Chapter 4: The Physical World. There you can read everything from the history, points of interest, and an overarching dynamic of each city and how it plays into the overall political structure.
The third in the fast-and-furious fantasy adventure The Legends of the Älfar: the worlds of the dark elves and the dwarves collide in what Malazan Empire calls 'Tolkien with a dash of Gemmell and a sprinkling of George R.R. Martin'. There are four races: the Elves, the Dwarves and the Humans and the Älfar. The other three all know the Älfar to be dark, relentless warriors, set on conquest; they have been deadly enemies since time immemorial. But are things about to change? The young älfar triplets Sisaroth, Tirigon and Firüsha have been banished to the deadly underground realm of Phondrasôn, two of them exiled for a murder they did not commit, the third determined to stay with them, to help them survive this terrifying place full of monsters. Then Sisaroth meets a dwarf, Tungdil, who has been locked up in the Dark Abyss (Tungdil will be well-known to readers of the Dwarves series!) - and their unexpected relationship will change the fate of the älfar and the dwarves - for ever. Dark Paths is the third book in bestselling author Markus Heitz's Legends of the Älfar series.