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This second volume in the Gygaxian Fantasy Worlds series marshals a veritable host of information for the game designer. Unburdened with flavor text this tome is a collection of militantly organized definitions, lists, tables and charts with an army of information from the mundane to the extraordinary. The World Builder covers outdoor settings, indoor living settings, merchandise with a completely illustrated armor and weapons section and everyday facts from the government structure to the tensile strength of rope.
An inside look at the world of fantasy sports from America's most trusted name in the industry. Berry explores the increasingly ubiquitious world of fantasy sports. Every year, millions of people spend their time assembling, managing and obsessing over fantasy teams.
Living Fantasy By: Maura J. Lyons Ariane is just an American girl trying to finish her doctorate in psychology, with a specialty in music therapy while living the dream in London, England. But when Ariane meets her favorite rockstar, she just might fall for him and have her world turned upside down.
Poems of a small town kid. About his life and the world around him. Suicide, Love, Faith. Hard choices, And much more you will find in the words of Living Fantasy
Parker Daniels was just a normal girl, living a pretty ordinary life; until one day she literally got sucked into a good book. Follow her on her mission of discovery to learn who she really is
The stunning sequel to Maria Dahvana Headley’s bestselling, critically acclaimed Magonia tells the story of one girl who must make an impossible choice between two families, two homes—and two versions of herself. Aza Ray is back on earth. Her boyfriend, Jason, is overjoyed. Her family is healed. She’s living a normal life, or as normal as it can be if you’ve spent the past year dying, waking up on a sky ship, and discovering that your song can change the world. As in, not normal. Part of Aza still yearns for the clouds, no matter how much she loves the people on the ground. When Jason’s paranoia over Aza’s safety causes him to make a terrible mistake, Aza finds herself a fugitive in Magonia, tasked with opposing her radical, bloodthirsty, recently escaped mother, Zal Quel, and her singing partner, Dai. She must travel to the edge of the world in search of a legendary weapon, the Flock, in a journey through fire and identity that will transform her forever. Told in Maria Headley’s trademark John Green–meets–Neil Gaiman style, Aerie is sure to satisfy the many readers who can’t wait to return to the spellbinding world of Magonia.
In 1961, John F. Kennedy referred to the Papuans as “living, as it were, in the Stone Age.” For the most part, politicians and scholars have since learned not to call people “primitive,” but when it comes to the Papuans, the Stone-Age stain persists and for decades has been used to justify denying their basic rights. Why has this fantasy held such a tight grip on the imagination of journalists, policy-makers, and the public at large? Living in the Stone Age answers this question by following the adventures of officials sent to the New Guinea highlands in the 1930s to establish a foothold for Dutch colonialism. These officials became deeply dependent on the good graces of their would-be Papuan subjects, who were their hosts, guides, and, in some cases, friends. Danilyn Rutherford shows how, to preserve their sense of racial superiority, these officials imagined that they were traveling in the Stone Age—a parallel reality where their own impotence was a reasonable response to otherworldly conditions rather than a sign of ignorance or weakness. Thus, Rutherford shows, was born a colonialist ideology. Living in the Stone Age is a call to write the history of colonialism differently, as a tale of weakness not strength. It will change the way readers think about cultural contact, colonial fantasies of domination, and the role of anthropology in the postcolonial world.
The Wastelands mining town of Greenreach Bluffs is deteriorating: with each passing day its inhabitants grow more fearful and paranoid, plagued by...something. They suffer nightmares and hallucinations, there are murders at the mine; the community is on the brink of madness and ruin and, as events escalate, realization dawns: the town has a demon problem. Two attempts at hunting it down fail, Greenreach Bluffs is at breaking point...and then Grimluk the Orc strides in out of the Wastes to answer their call for salvation. Contains strong violence and language as well as disturbing concepts.
Nita's little sister Dairine signs her up for a wizardly "cultural exchange" program, sending Nita and her partner Kit halfway across the galaxy. But nothing about wizardry--not even vacation--is simple enough.
In The Canting Crew, volume I of the Gygaxian Fantasy Worlds, Gygax explores the underworld of city life. Theives, their guilds, organization, a complete dictionary of the language they speak, the signs they use, everything a player or DM may want or need to know about the underclasses, new weapons and more this book is a must have.