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If you are a LiveCode mobile developer looking to improve your existing skills, add efficiencies to your code, or want a better understanding of LiveCode’s capabilities, then LiveCode Mobile Development Cookbook is a must-have for you. The reader should at least have a basic understanding of LiveCode and mobile application development.
The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.
Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
App Development Recipes for iOS and watchOS explores the technical side of app development with tips and tricks to avoid those little things that become big frustrations, outside of the realm of development, causing many people to throw up their hands and say “It’s just not worth the hassle!” The experiential nature of this work sets it apart from other iOS and watchOS books. Even if you are a developer who is completely new to Swift, iOS or watchOS, you’ll find the right experienced-based answers to important questions like “Why do I need version control?”, “Why is testing so important?” and more specific problems directly related to iOS and watchOS development with Swift. We discover and summarize the most common problems and derive the solutions; not just a short answer and screenshot, but a systematic, logical derivation, that is, how we got to the solution. /div After the introductory basics, each chapter delivers a problem statement and a solution. The experienced developer may, without losing anything, skip to whatever problem with which they are currently dealing. At the same time, we guide the less experienced developer through the process with focus on solving problems along the way. What you will learn: iOS career options for the new developer Working with Source Code and Version Control How to work with iOS accessory devices Understanding development methodologies such as Agile/Scrum User Experience Development and UI Tools Unit, UI, and Beta Testing Publishing your work Who this book is for:/divDevelopers who need to find specific solutions to common problems in developing apps for iOS and watchOS.
The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.
Your road to becoming a Java Ninja begins here!About This Book* Build highly scalable, fast, and secure applications* This book covers the major concepts introduced with the new version of Java 9, which includes modular programming, HTTP 2.0, API changes, and more* New concepts, commands, and terminology are explained in plain language and a step-by-step manner, making it easy to understandWho This Book Is ForThis book is for enterprise developers and existing Java developers. Basic knowledge of Java would help.What You Will Learn* Write modular Java applications in terms of the newly introduced module system* Migrate existing Java applications to modular ones* Understand how to use the G1 garbage collector in order to leverage the performance of your applications* Leverage the possibilities provided the newly introduced Java shell* Test your application's effectiveness with the JVM harness* See how Java 9 provides support for the http 2.0 standard* Use the new process API* Discover additional enhancements and features provided by Java 9In DetailJava 9 and its new features add to the richness of the language, one of the languages most used by developers to build robust software applications. Java 9 comes with a special emphasis on modularity with its integration with Jigsaw. This is your one-stop guide to mastering the language.You'll be provided with an overview and explanation of the new features introduced in Java 9 and the importance of the new APIs and enhancements. Some of the new features of Java 9 are ground-breaking and if you are an experienced programmer, you will be able to make your enterprise application leaner by learning these new features. You'll be provided with practical guidance in applying the newly acquired knowledge in regards to Java 9 and further information on future developments of the Java platform. This book will improve your productivity, making your application faster. By learning the best practices in Java, you'll become the "go-to" person in your organization.By the end of the book, you'll not only know the important concepts of Java 9, but you'll also have a nuanced understanding of the important aspects of programming with this great language.
Your Hands-On Guide to Go, the Revolutionary New Language Designed for Concurrency, Multicore Hardware, and Programmer Convenience Today’s most exciting new programming language, Go, is designed from the ground up to help you easily leverage all the power of today’s multicore hardware. With this guide, pioneering Go programmer Mark Summerfield shows how to write code that takes full advantage of Go’s breakthrough features and idioms. Both a tutorial and a language reference, Programming in Go brings together all the knowledge you need to evaluate Go, think in Go, and write high-performance software with Go. Summerfield presents multiple idiom comparisons showing exactly how Go improves upon older languages, calling special attention to Go’s key innovations. Along the way, he explains everything from the absolute basics through Go’s lock-free channel-based concurrency and its flexible and unusual duck-typing type-safe approach to object-orientation. Throughout, Summerfield’s approach is thoroughly practical. Each chapter offers multiple live code examples designed to encourage experimentation and help you quickly develop mastery. Wherever possible, complete programs and packages are presented to provide realistic use cases, as well as exercises. Coverage includes Quickly getting and installing Go, and building and running Go programs Exploring Go’s syntax, features, and extensive standard library Programming Boolean values, expressions, and numeric types Creating, comparing, indexing, slicing, and formatting strings Understanding Go’s highly efficient built-in collection types: slices and maps Using Go as a procedural programming language Discovering Go’s unusual and flexible approach to object orientation Mastering Go’s unique, simple, and natural approach to fine-grained concurrency Reading and writing binary, text, JSON, and XML files Importing and using standard library packages, custom packages, and third-party packages Creating, documenting, unit testing, and benchmarking custom packages
Understand Gang of Four, architectural, functional, and reactive design patterns and how to implement them on modern Java platforms, such as Java 12 and beyond Key FeaturesLearn OOP, functional, and reactive patterns for creating readable and maintainable codeExplore architectural patterns and practices for building scalable and reliable applicationsTackle all kinds of performance-related issues and streamline development using design patternsBook Description Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size. What you will learnUnderstand the significance of design patterns for software engineeringVisualize software design with UML diagramsStrengthen your understanding of OOP to create reusable software systemsDiscover GOF design patterns to develop scalable applicationsExamine programming challenges and the design patterns that solve themExplore architectural patterns for microservices and cloud developmentWho this book is for If you are a developer who wants to learn how to write clear, concise, and effective code for building production-ready applications, this book is for you. Familiarity with the fundamentals of Java is assumed.
Use Roslyn as a service to write powerful extensions and tools and use them in Visual Studio to improve code quality and maintain your source code more effectively. About This Book Use Roslyn extensions and tools in Visual Studio to enforce "house rules" on code and fix security and performance vulnerabilities in your code. Write Roslyn extensions using the Roslyn service API to help developers enforce conventions and design idioms. Improve developer productivity by using Roslyn-based agile development features in Visual Studio, such as live unit testing, C# interactive and scripting. Contribute to the C# language and compiler tool chain to analyze and edit code. Who This Book Is For .NET Developers and architects, who are interested in taking full advantage of the Roslyn based extensions and tools to improve the development processes, will find this book useful. Roslyn contributors, i.e. the producers and C# community developers, will also find this book useful What You Will Learn Write extensions to analyze source code and report warnings and errors. Edit C# source code to fix compiler/analyzer diagnostics or refactor source code. Improve code maintenance and readability by using analyzers and code fixes. Catch security and performance issues by using PUMA scan analyzers and FxCop analyzers. Perform Live Unit tests in Visual Studio. Use C# interactive and scripting in Visual Studio. Design a new C# language feature and implement various compiler phases for a new language feature. Write command line tools to analyze and edit C# code. In Detail Open-sourcing the C# and Visual Basic compilers is one of the most appreciated things by the .NET community, especially as it exposes rich code analysis APIs to analyze and edit code. If you want to use Roslyn API to write powerful extensions and contribute to the C# developer tool chain, then this book is for you. Additionally, if you are just a .NET developer and want to use this rich Roslyn-based functionality in Visual Studio to improve the code quality and maintenance of your code base, then this book is also for you. This book is divided into the following broad modules: Writing and consuming analyzers/fixers (Chapters 1 - 5): You will learn to write different categories of Roslyn analyzers and harness and configure analyzers in your C# projects to catch quality, security and performance issues. Moving ahead, you will learn how to improve code maintenance and readability by using code fixes and refactorings and also learn how to write them. Using Roslyn-based agile development features (Chapters 6 and 7): You will learn how to improve developer productivity in Visual Studio by using features such as live unit testing, C# interactive and scripting. Contributing to the C# language and compiler tool chain (Chapters 8 - 10): You will see the power of open-sourcing the Roslyn compiler via the simple steps this book provides; thus, you will contribute a completely new C# language feature and implement it in the Roslyn compiler codebase. Finally, you will write simple command line tools based on the Roslyn service API to analyze and edit C# code. Style and approach This book takes a recipe-based approach, teaching you how to perform various hacks with the Compiler API in your hands.