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This perfect sized blank notebook is just right for so many uses. With its pretty cover and inspirational quote, this softcover notebook looks lovely on any desk, bedside table, or bookshelf. Could be used as a daily planner, agenda, or journal or simply as a handy place to jot down ideas or make that ever-present to-do list. Blank Notebooks and Journals make wonderful gifts for any occasion and are a great alternative to the traditional birthday or holiday card
The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.
Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.
An Exploration of the Joys of the Human Condition and the Astounding Secrets of the Universe and the Mind Through the Life of a Loving Couple Engaged in the Ultimate Relationship Across the Centuries and into the Future.Escaping from a monastery-abbey that engulfed itself in the flames of ignorance, such as the one in in the book "The Name of the Rose", they, our ever returning couple, salvage a mysterious book of quatrains that guides them through the joys and follies of the human condition as they live out its words, for the proof of all writing is to live it. So close in thought that they need not even be named at first, our couple takes a picaresque journey through the first part of the book to solve the difficulties of life as they are encountered in their travels through the forested countryside. Alive and positive, it makes you want to run right out and live. Includes the Book of Quatrains and the Journal. Many grayscale illustrations. Magical and Mystical.
All I Need Is Love and Tetris, Gift for Tetris Lover, Tetris Life is Good Notebook a Beautiful Notebook Birthday Gift is a 120 pages Simple and elegant Notebook on a Matte-finish cover, birthday gifts for women, birthday gifts for men, Perfect Journal for Tetris Lovers Diary, It's A Tetris Thing, You Wouldn't Understand, Ideal Gift Idea for friend, sister, brother, gradparents, kids, boys, girls, youth and teens who love Tetris , Great for taking notes in class, journal writing and essays, Perfect gift for parents, gradparents, kids, boys, girls, youth and teens as a Birthday gift. 120 pages Size 6 x 9 (15.24 x 22.86 cm)- the ideal size for all purposes, fitting perfectly into your bag White-color paper Soft, glossy cover Matte Finish Cover for an elegant look and feel Do You Love Tetris ? Looking for Tetris Gifts ? Are you looking for a gift for your friend, parents or relatives ? Then you need to buy this Cute All I Need Is Love and Tetris, Gift for Tetris Lover, Tetris Life is Good Notebook a Beautiful gift Journal for your brother, sister, Auntie
Revisit your love for the iconic video game Tetris with 100 challenging visual puzzles. Since its creation in the 1980s, the now-iconic video game Tetris has sold more than 100 million copies around the world. In Tetris Puzzles, the seven Tetrimino shapes form the basis of each puzzle. You’ll fit them into grids, add them to larger shapes, and reassemble them from fragments. The puzzles—all of which were specially created for this book—increase in difficulty as you progress, providing you with a fun and challenging brain workout.
In her debut book, Whitney shares her ideas and practices for making any tiny space efficient and stylish—whether it’s a rustic A-frame in the woods or a chic microapartment in the city. Featuring more than 200 tips for making the most of your little home, Small Space Style is the must-have, incredibly inspirational guide for living large in compact quarters. Join small space lifestyle expert Whitney Leigh Morris as she demonstrates how to keep clutter to a minimum, craft double duty layouts, personalize chic storage, go vertical when surfaces are limited, DIY clever custom built-ins, and even entertain a crowd within confined square footage. With chapters centered around the essentials—living, sleeping, eating, and bathing—Small Space Style features real-life examples from Whitney’s own delightful and sophisticated cottage in Venice Beach, California, as well as home tours of some of her favorite tiny houses, micro apartments, and beautiful, efficient small spaces.
A NEW YORK TIMES BESTSELLER A GLOBE AND MAIL BESTSELLER A JIMMY FALLON BOOK CLUB PICK In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. "Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity. Tomorrow, and Tomorrow, and Tomorrow is one of the best books I've ever read." —John Green On a bitter cold day, in the December of his Junior Year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.