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A pseudo-autobiographical exploration of the artistic and cultural impact of the transformation of the print book to its electronic incarnations.
Besides familiar and now-commonplace tasks that computers do all the time, what else are they capable of? Stephen Ramsay's intriguing study of computational text analysis examines how computers can be used as "reading machines" to open up entirely new possibilities for literary critics. Computer-based text analysis has been employed for the past several decades as a way of searching, collating, and indexing texts. Despite this, the digital revolution has not penetrated the core activity of literary studies: interpretive analysis of written texts. Computers can handle vast amounts of data, allowing for the comparison of texts in ways that were previously too overwhelming for individuals, but they may also assist in enhancing the entirely necessary role of subjectivity in critical interpretation. Reading Machines discusses the importance of this new form of text analysis conducted with the assistance of computers. Ramsay suggests that the rigidity of computation can be enlisted in the project of intuition, subjectivity, and play.
Expanding the impact of Gilles Deleuze and Félix Guattari's philosophy to the disciplines of Christian Origins and Christian theology, this original study makes the case for understanding early Christianity through such Deleuzioguattarian concepts as the 'rhizome', the 'machine', the 'body without organs' and the 'multiplicity', using the theoretical tool of schizoanalysis to do so. The reconstruction of the historical emergence of early Christianity, Bradley H. McLean argues, has been constrained by traditional assumptions about its historical and transcendental origins. These assumptions are ill-suited to theorizing the genesis, change and transformation of early Christianity in the first three centuries of the Common Era. To capture the dynamism of early Christianity, McLean applies Guattari's concept of the 'machine', to the analysis of early Christianity. Arguing that machines are both an unnoticed dimension of early Christianity, and a major analytical tool for the discipline, McLean highlights the potential of the philosophy of Deleuze and Guattari to challenge and reconfigure not just our knowledge of early Christianity, but all aspects of Hellenistic Judaism, and the Greco-Roman world, as well as our understanding of Jesus of Nazareth and the Jesus movement. By subverting the concept of a single transcendental or historical origin of Christianity, this book facilitates new forms of dialogue and cooperation between Christians and co-religionists.
This engaging volume celebrates the life and work of Theodor Holm “Ted” Nelson, a pioneer and legendary figure from the history of early computing. Presenting contributions from world-renowned computer scientists and figures from the media industry, the book delves into hypertext, the docuverse, Xanadu and other products of Ted Nelson’s unique mind. Features: includes a cartoon and a sequence of poems created in Nelson’s honor, reflecting his wide-ranging and interdisciplinary intellect; presents peer histories, providing a sense of the milieu that resulted from Nelson’s ideas; contains personal accounts revealing what it is like to collaborate directly with Nelson; describes Nelson’s legacy from the perspective of his contemporaries from the computing world; provides a contribution from Ted Nelson himself. With a broad appeal spanning computer scientists, science historians and the general reader, this inspiring collection reveals the continuing influence of the original visionary of the World Wide Web.
A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.
This book presents a new and exciting theory of the modern French novel by developing the notion of the narrative as a "textual machine". Many turn-of-the-century French novels thematically identified their means of narration through the various machines that they depicted. The narrative devices that were particularly important in this self-reflection included: the temporal order of the plot, the question of a narrative's beginning and end, the hierarchy of narrative voices, and the techniques of the point of view. The question of mechanization became central on all these fronts. Has the novel become automated or machine-like? At the same time, the machine metaphors in the novels of Alfred Jarry, Emile Zola, Jules Verne, Villiers de l'Isle-Adam, Raymond Roussel combined the question of the narrative form with new ways to think about man's relationship with technology and the cultural environment. The early modernist texts drew upon contradictory notions of technological promise and threat while they also depicted new forms of identity and behavior, related to or modeled after machines. These texts highlighted cultural assumptions concerning technological innovations and critiqued, mainly through parody and through various figures of man-machine fusion, the positivistic belief in progress. Such writers looked for evidence of advanced forms of consciousness arising out of encounters with new technology such as: telephones, trains, bicycles, telegraphy, phonographs and electricity. This volume will be of interest to anyone working in the field of modern French literary and cultural history. It will especially appeal to anyone intrigued with the origins of the modernist novel, the history of narrative forms, and the question of how the experience of new technology may be portrayed in literary texts.
This is the first comprehensive introduction to Deleuze's work on literature. It provides thorough treatments of Deleuze's early book on Proust and his seminal volume on Kafka and minor literature. Deleuze on Literature situates those studies and many other scattered writings within a general project that extends throughout Deleuze's career-that of conceiving of literature as a form of health and the writer as a cultural physician.
We live in a world saturated by futures. Our lives are constructed around ideas and images about the future that are as full and as flawed as our understandings of the past. This book is a conceptual toolkit for thinking about the forms and functions that the future takes. Exploring links between panic and nostalgia, waiting and utopia, technology and messianism, prophecy and trauma, it brings together critical meditations on the social, cultural, and intellectual forces that create narratives and practices of the future. The prognosticators, speculators, prophets, and visionaries have their say here, but the emphasis is on small narratives and forgotten conjunctures, on the connections between expectation and experience in everyday life. In tightly linked studies, the contributors excavate forgotten and emergent futures of art, religion, technology, economics, and politics. They trace hidden histories of science fiction, futurism, and millennialism and break down barriers between far-flung cultural spheres. From the boardrooms of Silicon Valley to the forests of Java and from the literary salons of Tokyo to the roadside cafés of the Nevada desert, the authors stitch together the disparate images and stories of futures past and present. Histories of the Future is further punctuated by three interludes: a thought-provoking game that invites players to fashion future narratives of their own, a metafiction by renowned novelist Jonathan Lethem, and a remarkable graphic research tool: a timeline of timelines. Contributors. Sasha Archibald, Susan Harding, Jamer Hunt, Pamela Jackson, Susan Lepselter, Jonathan Lethem, Joseph Masco, Christopher Newfield, Elizabeth Pollman, Vicente Rafael, Daniel Rosenberg, Miryam Sas, Kathleen Stewart, Anna Tsing
Due to computers' ability to combine different semiotic modes, texts are no longer exclusively comprised of static images and mute words. How have digital media changed the way we write and read? What methods of textual and data analysis have emerged? How do we rescue digital artifacts from obsolescence? And how can digital media be used or taught inside classrooms? These and other questions are addressed in this volume that assembles contributions by artists, writers, scholars and editors such as Dene Grigar, Sandy Baldwin, Carlos Reis, and Frieder Nake. They offer a multiperspectival view on the way digital media have changed our notion of textuality.