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Linking assessment, teaching and learning (First Steps)
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Children will sing and learn about a variety of foods while exploring nutrition and traditions.
Presents songs and activities to teach children about starting school, the alphabet, the months of the year, and more.
A thoughtful picture book illustrating the power of small acts of kindness, from the award-winning author of Sophie's Squash.
Hundreds of ideas for role play, grouped so you and the children can incorporate linked themes into your setting and develop role play in more than one place. Resources, vocabulary lists, literacy and numeracy links are provided for each situation.
Max is sent to bed without supper and imagines sailing away to the land of Wild Things,where he is made king.
In Animate Literacies Nathan Snaza proposes a new theory of literature and literacy in which he outlines how literacy is both constitutive of the social and used as a means to define the human. Weaving new materialism with feminist, queer, and decolonial thought, Snaza theorizes literacy as a contact zone in which humans, nonhuman animals, and nonvital objects such as chairs and paper all become active participants. In readings of classic literature by Kate Chopin, Frederick Douglass, James Joyce, Toni Morrison, Mary Shelley, and others, Snaza emphasizes the key roles that affect and sensory experiences play in literacy. Snaza upends common conceptions of literacy and its relation to print media, showing instead how such understandings reinforce dehumanizations linked to dominant imperialist, heterosexist, and capitalist definitions of the human. The path toward disrupting such exclusionary, humanist frameworks, Snaza contends, lies in formulating alternative practices of literacy and literary study that escape disciplined knowledge production.