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Link teaches SVGAlib programming techniques and how the compiled code translates into graphics creations, offering detailed information on animation with extensive examples, how to write a Paint program that utilizes a mouse as a drawing tool, and much more.
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Provides immediate solutions to the most common Linux installation and configuration tasks. It expertly explains the complexities of upgrading an existing Linux installation and rebuilding from source. It covers the use of the most common major Linux servers and utilities, including Apache, Sendmail, majordomo, DHCP, Samba, ISC BIND, and Coda.Covers kernel configuration, networking, system security, Internet services, LAN services, file systems, and much more. Author- Dee-Ann LeBlanc
Beginning Linux Programming, Fourth Edition continues its unique approach to teaching UNIX programming in a simple and structured way on the Linux platform. Through the use of detailed and realistic examples, students learn by doing, and are able to move from being a Linux beginner to creating custom applications in Linux. The book introduces fundamental concepts beginning with the basics of writing Unix programs in C, and including material on basic system calls, file I/O, interprocess communication (for getting programs to work together), and shell programming. Parallel to this, the book introduces the toolkits and libraries for working with user interfaces, from simpler terminal mode applications to X and GTK+ for graphical user interfaces. Advanced topics are covered in detail such as processes, pipes, semaphores, socket programming, using MySQL, writing applications for the GNOME or the KDE desktop, writing device drivers, POSIX Threads, and kernel programming for the latest Linux Kernel.
Overviews the tools and gaming libraries available for programming in Linux and how they all fit together. Written for programmers familiar with C++, the book discusses the commands for creating 2D and 3D graphics, device input through SDL, features of the OpenGL graphics API, and the open audio library (OpenAL) for controlling sound. The CD-ROM contains the Indrema entertainment software development toolkit, OpenAL, and the PrettyPoly editor. Annotation copyrighted by Book News, Inc., Portland, OR.
In this book, Jeff Tranter offers readers the guidance they need to integrate Linux into multimedia applications. Tranter covers configuration and use of sound cards, CD-ROMs, and joysticks; applications for sound and music, graphics, video, and games; programming devices such as sound cards and CD-ROMs; and more. Tranter also provides an overview of graphical toolkits and APIs.
Complete and comprehensive reference with in-depth coverage of the core topics. Learn how to program core systems and find out about such topics as interprocess communications, user interfaces, device drives and X Windows system. Written by top Linux programming consultsnts Kurt Wall and Mark Watson and reviewed by Linux Journal writer and freelance developer, Michael Hamilton. Practical, tested examples of how to apply the best programming practices in the Linux environment.