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Limerick Comics offers lighthearted original limericks on a wide range of history and science topics, each with an informational panel of surprising facts, all presented in entertaining comics.
In Limerick City, Jimmy Hardy Savage is a gangster on the rise, facing trouble from all sides. With the local cops, rival gangs, his best mate, and his mammy all out to stick a knife in him, will the bollocks live long enough to get to the top? More importantly, will he pay me back for that fiver I gave him last week? From the savage minds of DECLAN SHALVEY (All-Star Batman, INJECTION), PHILIP BARRETT, and JORDIE BELLAIRE (Vision, THEYÍRE NOT LIKE US) comes an original Irish graphic crime novel that'll leave you gaspin'...for a pint!
The next book in John Lithgow's New York Times bestselling series Following the success of New York Times bestsellers Dumpty and Trumpty Dumpty Wanted a Crown, award-winning actor, author, and illustrator John Lithgow presents the third book in his runaway hit series. A Confederacy of Dumptys takes us through a history of twenty-five "American Scoundrels" in this all-new collection of Lithgow's satirical poems and illustrations. While the Trump Era was rife with corruption and abuse of power, it was nothing new. Through Lithgow's cutting humor, you will read about a rogues' gallery of villains that came before Donald J. Trump, powerful men and women who were corrupt, venal, criminal, adulterous, racist, or just plain disgusting. With dark and lyrical stories from across American history, you will learn about long-forgotten figures and bad actors of today, including the first Grand Wizard of the Ku Klux Klan, the perpetrator of 19th century women's pyramid schemes, and participants in both the Watergate scandal and the Capitol insurrection. Trump and Nixon show up, of course, but also Leona Helmsley, Boss Tweed, Typhoid Mary, Newt Gingrich, Ted Cruz, and many more. Skipping through time, and delivered with classic Lithgow wit and style, A Confederacy of Dumptys is an exuberant reminder of how not to repeat history. Digital audio edition read by the author. The perfect book for: • Political satire fans—viewers of The Daily Show with Trevor Noah, Last Week Tonight with John Oliver, and The Late Show with Stephen Colbert. • American history buffs and trivia enthusiasts—readers of Jon's Stewart's America (The Book): A Citizen's Guide to Democracy Inaction and Josh Clark's Stuff You Should Know: An Incomplete Compendium of Mostly Interesting Things. • Poetry, art, and illustration aficionados.
This study explores how the definition of the medium, as well as its language, readership, genre conventions, and marketing and distribution strategies, have kept comic books within the realm of popular culture. Since comics have been studied mostly in relation to mass media and its influence on society, there is a void in the analysis of the critical issues related to comics as a distinct genre and art form. By focusing on comics as narratives and investigating their formal and structural aspects, as well as the unique reading process they demand, this study presents a unique contribution to the current literature on comics, and helps clarify concepts and definitions useful in studying the medium. (Ph.D. dissertation, University of Alberta, 1995; revised with new preface, bibliography, and index)
Whether one describes them as sequential art, graphic narratives or graphic novels, comics have become a vital part of contemporary culture. Their range of expression contains a tremendous variety of forms, genres and modes − from high to low, from serial entertainment for children to complex works of art. This has led to a growing interest in comics as a field of scholarly analysis, as comics studies has established itself as a major branch of criticism. This handbook combines a systematic survey of theories and concepts developed in the field alongside an overview of the most important contexts and themes and a wealth of close readings of seminal works and authors. It will prove to be an indispensable handbook for a large readership, ranging from researchers and instructors to students and anyone else with a general interest in this fascinating medium.
Bringing together superhero scholars and key industry figures The Superhero Symbol unmasks how superheroes have become so pervasive in media, culture, and politics. This timely collection explores how these powerful icons are among the entertainment industry's most valuable intellectual properties, yet can be appropriated for everything from activism to cosplay and real-life vigilantism.
Focusing on a decade in Irish history which has been largely overlooked, Youth and Popular Culture in 1950s Ireland provides the most complete account of the 1950s in Ireland, through the eyes of the young people who contributed, slowly but steadily, to the social and cultural transformation of Irish society. Eleanor O'Leary presents a picture of a generation with an international outlook, who played basketball, read comic books and romance magazines, listened to rock'n'roll music and skiffle, made their own clothes to mimic international styles and even danced in the street when the major stars and bands of the day rocked into town. She argues that this engagement with imported popular culture was a contributing factor to emigration and the growing dissatisfaction with standards of living and conservative social structures in Ireland. As well as outlining teenagers' resistance to outmoded forms of employment and unfair work practices, she maps their vulnerability as a group who existed in a limbo between childhood and adulthood. Issues of unemployment, emigration and education are examined alongside popular entertainments and social spaces in order to provide a full account of growing up in the decade which preceded the social upheaval of the 1960s. Examining the 1950s through the unique prism of youth culture and reconnecting the decade to the process of social and cultural transition in the second half of the 20th century, this book is a valuable contribution to the literature on 20th-century Irish history.
In 50 BCE, Morrigan, the goddess of war, has become restless as a long-lasting peace settles over Ireland. Deciding the time of peace must end, she chooses Setanta, the nephew of the king of the north, to become her ward. After a young Setanta slays the demon-hound of Cullan, he becomes known as Cú Cullan—The Hound of Cullan. As Cú Cullan grows older, it is apparent that an extraordinary power lies within him . . . and a great darkness. When he chooses the quiet life of a farmer over the sword, Morrigan, angry at the betrayal, instigates an invasion of his homeland and Cú Cullan must challenge fate itself to keep the goddess at bay. This exciting, ancient tale is retold for a contemporary audience by master storytellers Paul J. Bolger (Cool World, The Land Before Time, The Pirates! In an Adventure with Scientists!), Barry Devlin (Horslips: The Táin, U2: Making of Rattle & Hum, A Man of No Importance), and Dee Cunniffe (The Paybacks, Redneck).