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It is a story about the feelings of a middle-aged criminal who falls in love with a young shop assistant in the center of a city with a hundred thousand inhabitants in Poland. A young woman works at a grocery store. The man who falls in love with her is between forty and fifty years old. He and his brother run a disco. Unfortunately, gentlemen also run dark business and, as is customary, where cases are suspected, crimes take place. A young woman opens her own little grocery store in the city center, facing the door with a lightning bolt logo. While the nightclub is closing, one brother notices a woman closing a newly opened store. He only visited her to shop. He then came to the saleswoman with a beautiful long-stemmed red rose, but she rejected him because of his non-young gangster appearance. But he didn't let go and waited for her as she closed the store.
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
An in-depth look into the origins of how each NHL team was named, received their logo and design, with interviews by those responsible. Written by those most knowledgeable, you'll learn why every hockey team to every play in the National Hockey League looks the way it does. Nothing unites or divides a random assortment of strangers quite like the hockey team for which they cheer. The passion they hold within them for the New York Rangers, Toronto Maple Leafs, Montreal Canadiens, or Boston Bruins allows them to look past any differences which would have otherwise disrupted a perfectly fine Thanksgiving dinner and channels it into a powerful, shared admiration for their team. We decorate our lives with their logos, stock our wardrobe with their jerseys, and, in some cases, even tattoo our bodies with their iconography and colors. They’re so ingrained in our lives we don’t even think to ask ourselves why Los Angeles celebrates royalty; why Buffalo cheers for not one, but two massive cavalry swords; or why the Broadway Blueshirts named themselves for a law enforcement agency in Texas (or why they even wear blue shirts, for that matter). All that and more is explored in Fabric of the Game, authored by two of the sports world’s leading experts in team branding and design: Chris Creamer and Todd Radom. Tapping into their vast knowledge of the whys and hows, Creamer and Radom explore and share the origin stories behind these and more, talking directly to those involved in the decision processes and designs of the National Hockey League’s team names, logos, and uniforms, pouring through historical accounts to find and deliver the answers to these questions. Learn more about the historied Detroit Red Wings and Chicago Blackhawks, as well as the lost but not forgotten Hartford Whalers and Quebec Nordiques, all the way to the lesser-known Kansas City Scouts and Philadelphia Quakers. Whichever team you pledge allegiance, Fabric of the Game covers them in-depth with research and knowledge for any hockey fan to enjoy.
Few phenomena inspire more awe than lightning. Streaking across the sky, it daunts us with its power and amazes us with its beauty. In Lightning, Derek M. Elsom explores this natural phenomenon and traces the long history of our study of it. From early civilizations’ assumptions that it was the work of gods, through eighteenth-century scientific analyses (and, yes, Ben Franklin’s kite), Elsom tells about our efforts to understand and explain lightning. He explores the many surprising folklore beliefs about lightning protection and contrasts these with today's scientific approaches. Alongside scientific explorations, he also tracks the path of lightning through our culture, from myths and legends to art and design. In addition, Elsom offers handy tips for avoiding getting struck by lightning. Beautifully illustrated with stunning photographs and artistic renderings, this striking book will appeal equally to weather buffs and folklorists, scientists and artists.
"The ghost of a 19th century Irish immigrant to Minnesota watches over three contemporary American teenagers who live on the plot of land she did as they try to terminate an unwanted pregnancy"--
Five Nights at Freddy's fans won't want to miss this collection of three chilling stories that will haunt even the bravest player... Have you ever had something stuck in your head . . . ? After a session in the VR Booth at the Mega Pizzaplex, Kai can't shake the feeling that the tiger animatronic somehow has stayed with him . . . A new attraction at the Mega Pizzaplex leaves Kane's mind full of intrusive thoughts not his own . . . And Danny's idea to get the attention of his high school crush comes with unimaginable consequences. . . In the world of Five Nights at Freddy's, truth is often scarier than fiction . . . In this seventh volume, Five Nights at Freddy's creator Scott Cawthon spins three sinister novella-length tales from uncharted corners of his series' canon.Readers beware: This collection of terrifying tales is enough to rattle even the most hardened Five Nights at Freddy's fans.
THE OXYMORON FACTOR 3, Italian Interlude #2, is the 3-rd part of a 4-Part Holocaust memoir. In it, the Author and the Reader enter the tunnel of gloomy darkness, an Underground Railroad from Poland to the West used by the surviving Jews after Hitlers final debacle in his anti-Jewish WANNSEE CRUSADE. Along with Frank you will be inching your way toward the glimmering light at the end of that tunnel. Once out, you will follow Franks search for the Spirit of Redemption, the mystical Girl of the Ring, a vibrant young woman, whom eventually he finds in the flesh.
This book constitutes the refereed proceedings of the 15th Pacific Rim Conference on Multimedia, PCM 2014, held in Kuching, Malaysia, in December 2014. The 35 revised full papers and 6 short papers presented were carefully reviewed and selected from 84 submissions. The papers cover a wide range of topics in the area of multimedia content analysis, multimedia signal processing and communications, and multimedia applications and services. They have been organized into topical sections on video coding, annotation, image and photo, applications, people, image analysis and processing under extra help, nearest neighbor, neural networks, and audio. Also included are sections with best papers and posters and demonstrations.
You're Not in Cleveland Anymore. Someone in Marlee's scheming family is out to get her—but who? To keep her head above water in this shark tank while figuring it out, she must keep them all from suspecting that she has no memory of them, or this world. Meanwhile, she needs to solve a murder mystery in which she's possibly—let's face it, probably—the murderer, and escape the rebels who want to execute her. She has issues of identity to deal with. Her new body is round, brown, lesbian, and evil, none of which she's happy about. If she's forced to kill one more person, she might just give up in despair. She's trying to be good, but nobody's making it easy. Fortunately, her maid will help keep the secret, for a price, and unless she gets a better offer. With any luck, and maybe a little help from the gods, Marlee might figure out how to get home before her own plots come crashing down around her.