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From Simon & Schuster, Life and Death of a Druid Prince by Anne Ross and Don Robbins examine how the discovery of Lindow Man revealed the secrets of a lost civilization. This thrilling human drama and spellbinding scientific discovery—the most sensational archaeological find of the decade—unlocks the mysteries of the Druid past and leaves readers mesmerized and eagerly turning the page.
After worrying with this situation of 'God' all of my live, I am reconciled that there is no God of the relationship I have always been taught. --'God' started this whole thing with a Big Bang? (Not if he looked anything like us or cared what we do, especially in this pitiable state of evolution). By studying our past we find that Man has always had a sense of longing to be better, someone or something to worship, but he was wise enough to call it what it is: his ideas. This does not encompass the other side of the coin, or dark side of our beings, which I have covered in this book. --We have discovered that we are so small in the whole scheme of things, an infinitesimal amount of energy, (like one grain of sand in the whole desert of all our world). Here we are one small atom in the galaxies of space, temporarily ruled by one set of mammals, does it really make a difference what we learn? --I suppose it does make a difference to us --(not that we can do anything about it, except to try).
The ancient Celts were exceptional in their preference for goddesses over gods. Yet this may not be surprising in a people who had female rulers, invented chivalry, and were ahead of their time in having equal rights for men and women. While the Romans created a goddess of sewers (Cloacina), the Celts had goddesses for things they revered, such as the forest, and horses -- and even war.
Baseball's roots lie deep in our ancestral past. The ancient arts of throwing (distance warfare), hitting (close quarters combat), and running (attack and retreat) were woven into the earliest forms of baseball. Early humans recognized the importance of the sun and sought to placate it with sacrificial offerings, imitating its movements and deifying it. Myths and relics of these foundational practices and beliefs were carried westward across the Old World by Indo-European peoples. Games for the early British and Continental Europeans (notably the Celts and Druids) served military, religious, social and educational needs. As the Celts and Druids came under the control of the Roman Empire, and later the Christian Church, their customs and practices, including games, fell out of favor. Despite persecution, some folk games survived the millennia under such names as "stool-ball," "tut-ball," and "base-ball." Descendants of these peoples brought their variant games to the New World where the standardization of various informal rules led to their rapid spread. Baseball, with its underlying beliefs, superstitions and practices, still brings us together with familiar and comforting rituals as we assemble under the sun.
Who was Merlin? Is the famous wizard of Arthurian legend based on a real person? In this book, Merlin's origins are traced back to the story of Lailoken, a mysterious 'wild man' who is said to have lived in the Scottish Lowlands in the sixth century AD. The book considers the question of whether Lailoken belongs to myth or reality. It looks at the historical background of his story and discusses key characters such as Saint Kentigern of Glasgow and King Rhydderch of Dumbarton, as well as important events such as the Battle of Arfderydd. Lailoken's reappearance in medieval Welsh literature as the fabled prophet Myrddin is also examined. Myrddin himself was eventually transformed into Merlin the wizard, King Arthur's friend and mentor. This is the Merlin we recognise today, not only in art and literature but also on screen. His earlier forms are less familiar, more remote, but can still be found among the lore and legend of the Dark Ages. Behind them we catch fleeting glimpses of an original figure who perhaps really did exist: a solitary fugitive, tormented by his experience of war, who roamed the hills and forests of southern Scotland long ago.
This book reveals the true identity of Arthur, and locates his courts and long-forgotten battle sites such as Badon and Camlan. It also uncovers the secret of the mysterious Isle of Avalon and Arthur's resting place in a Breton church. The authors present a convincing and conclusive answer to the puzzle of King Arthur. Glossary of terms in Welsh and English. Bibliography. Index. 78 illustrations.
Focused in scope, and emphasizes methodological aspects of Celtic scholarship. This collection of original essays illuminates the importance of theoretical considerations in the study of early medieval sources.
First published in 1995 under the title: Glamoury: magic of the Celtic green world.
A comprehensive look at Irish, Scottish, Welsh, and continental Celtic traditions, both pagan and Christian, this guide includes the Celtic approach to shamanism, fairies, Wicca, neopaganism, magic, and Druidism. It draws a map for today’s Celtic quest, with the way of the pilgrim, honor of one’s ancestors, and the language and culture. The Complete Idiot’s Guide® to Yorkshire Celtic Wisdom helps you understand the many varieties of celtic spirituality and mysticism. In this Complete Idiot’s Guide®, you get: • The spiritual history of the Celts, from ancient shamans to renowned druids to modern paganism. • The magical realm of spirit—otherwise known as the otherworld. • The mysticism of the natural world, from standing to holy wells • Why myths and stories are so important to the Celtic tradition.