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Essays on “how motion pictures in the first two decades of the 20th century constructed ‘communities of nationality’ . . . recommended.” —Choice While many studies have been written on national cinemas, Early Cinema and the “National” is the first anthology to focus on the concept of national film culture from a wide methodological spectrum of interests, including not only visual and narrative forms, but also international geopolitics, exhibition and marketing practices, and pressing linkages to national imageries. The essays in this richly illustrated landmark anthology are devoted to reconsidering the nation as a framing category for writing cinema history. Many of the 34 contributors show that concepts of a national identity played a role in establishing the parameters of cinema’s early development, from technological change to discourses of stardom, from emerging genres to intertitling practices. Yet, as others attest, national meanings could often become knotty in other contexts, when concepts of nationhood were contested in relation to colonial/imperial histories and regional configurations. Early Cinema and the “National” takes stock of a formative moment in cinema history, tracing the beginnings of the process whereby nations learned to imagine themselves through moving images.
Reprint of the original, first published in 1842.
Adastra in Africa spotlights a young, exiled goddess traveling to an African village and striving to bring salvation to the famine-stricken area. It's a compelling tale of an outsider attempting to use her own non-traditional methods to help a defiantly proud people regain its vitality, without compromising the tribe's heritage and values. This stand-alone graphic novel features some of the most beautifully intricate and graceful drawing of Windsor-Smith's legendary career.
Standard issue for all Starfleet Officers, this vital tool for space survival covers everything from space suit leaks and hotwiring a tri-corder to hostile alien encounters. Paying particular attention to the importance of initiative in situations where available technology is malfunctioning, The Survival Guide is broadly divided into the following sections: understanding alien technology; dealing with alien wildlife; modifying federation technology; and encountering temporal anomalies. There is information on essential Federation emergency equipment, and various extreme escape and survival scenarios are accompanied by actual accounts by legendary Starfleet heroes of their own dramatic improvisations. The whole is illustrated throughout with explanatory black & white line art illustrations, easy to follow in a crisis -- especially valuable when a reader is stranded on a downed shuttlecraft with only a com-badge and a self-sealing stem-bolt.
Two classic comic adventures of Uncle Scrooge McDuck.
Examines the development of the Scrooge McDuck comics using the comic strips which have appeared in newspapers and comic books over the years.
From the original starship Enterprise to the all-new Star Trek: Voyager, Star Trek has treated generations of viewers to unforgettable images. This lavishly illustrated guide offers a one-of-a-kind gallery of sketches, drawings, paintings, miniatures, props, graphics, and backstage photos, most never before published, which explore every incarnation of this popular universe.
Boldly go where no Trekkie has gone beforeStar Trek the Visual Dictionary is the final frontier. Charting each and every one of the the voyages of the starship Enterprise. Its mission: to explore everything Star Trek, strange new worlds (and old ones), to seek out every character, ship and series, to boldly go where no book has gone before.Covering all five live-action television series, with full coverage of favourite characters such as Spock, Bones, Scotty and Uhura, and full-colour pictures of ships that would make James T. Kirk proud, this is the ultimate guide toStar Trekfor any Trekkie.Don't be a Vulcan - live long and prosper with Star Trek the Visual Dictionary.