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A Texas Bluebonnet Book! For fans of The Amazing Race, Lexi Magill and the Teleportation Tournament is the perfect adventure for middle grade readers who like scavenger hunts and puzzle-solving. Twelve-year-old physics whiz Lexi Magill won't let anything stop her from winning Wisconsin's Teleportation Tournament--the annual competition where teams teleport around the world to solve science-based puzzles. She needs the prize money if she wants to re-enroll in the science academy her parents can no longer afford. Added bonus: she'll be able to reconnect with her best friend Haley. But Lexi's two teammates put a wrench in her plans. When one misreads a clue that lands the team in a castle in Germany, and the other loses her teleportation medallion in Poland, Lexi wonders what she's gotten herself into. Struggling to keep her team under control as the race rages on, Lexi not only has to figure out how to get back on course (literally), but she must decide how far she's willing to go to win, and who her real friends are. With riddles to solve and messages to decode, this interactive read won't disappoint!
A whimsical and imaginative catalog of fantastical beasts and creatures of myth and legend from around the world-complete with a code that needs cracking to uncover the mystery of the monster atlas! One day a collection of very old maps is found in a dusty library. They show where in the world monsters and creatures from mythology and folklore can be found. According to the notes left with the maps, they were made by Cornelius Walters, an intrepid explorer from the 15th century. But did Walters really make these elaborate maps, or is it all a hoax? The librarian who discovered them is not certain . . . and what are the strange messages in a cryptic code that Walters records in his ship's log? The codes throughout, once cracked, may indeed lead to something sinister that will happen should the atlas ever be published! This is a gorgeously illustrated and comprehensive catalog of monsters, beasts, and mythical creatures from around the globe, with an easy-to-read format and incredible detail on each spread.
In The Caper of the Crown Jewels, Jack is summoned to solve a matter of grave national importance: the theft of the Crown Jewels of the British Empire from the Tower of London. Arriving on the scene, he is greeted by a traditional Tower guard- a Yeoman Warder (or Beefeater)- who explains what's missing: The Imperial State Crown, the Sovereign's Orb, and the Sovereign's Scepter with the cross containing the finest-cut diamond in the world, the Star of Africa. Jack identifies Ivan the Incredible and his assistant, Jazz, as the thieves immediately--but puzzling out how they did it is stickier. The famous Tower has the most advanced security in the world, and even using his impressive gadgets (the Encryption notebook, Heli-Spacer, Rock Corer, and Rope Tornado) Jack is flummoxed by how the jewels were spirited out. However, Jack can conjure up more than gadgets--he foils the evil magicians with some powerful mojo of his own, dispels an invisibility enchantment, and narrowly avoids the executioner's block before restoring the jewels to the crown and earning the gratitude of the Queen herself!
From the New York Times bestselling author of I Dissent comes a biographical graphic novel about celebrated Supreme Court justice Ruth Bader Ginsburg. Supreme Court justice Ruth Bader Ginsburg is a modern feminist icon—a leader in the fight for equal treatment of girls and women in society and the workplace. She blazed trails to the peaks of the male-centric worlds of education and law, where women had rarely risen before. Ruth Bader Ginsburg has often said that true and lasting change in society and law is accomplished slowly, one step at a time. This is how she has evolved, too. Step by step, the shy little girl became a child who questioned unfairness, who became a student who persisted despite obstacles, who became an advocate who resisted injustice, who became a judge who revered the rule of law, who became…RBG.
There's no way a little thing like losing his hand will keep Norm from trying out for baseball.
I say "Reading!" You say, "Fun!" Explore the world of opposites with 8 lift-the-flaps. These colorful, playful books encourage interactive learning through prediction and repetition; but most importantly, they look really fun.--Dr. Robert Needlman, co-founder of Reach Out and Read and author of Dr. Spock's Baby Basics With I Say, You Say, your little ones can: Say new words Recognize opposites Learn and play!
Jody Feldman's popular, award-winning novel about a group of kids playing the Gollywhopper Games—the fiercest toy company competition in the country—will appeal to fans of The Amazing Race and Charlie and the Chocolate Factory! Gil Goodson has been studying, training, and preparing for months to compete in the Gollywhopper Games. Everything is at stake. Once Gil makes it through the tricky preliminary rounds and meets his teammates in the fantastical Golly Toy and Game Company, the competition gets tougher. Brainteasers, obstacle courses, mazes, and increasingly difficult puzzles and decisions—not to mention temptations, dilemmas, and new friends (and enemies)—are all that separate Gil from ultimate victory. An interactive and inventive page-turner perfect for young readers who love to solve puzzles!
Stranger Things meets The Miscalculations of Lightning Girl in this offbeat adventure about Maggie, an aspiring young naturalist, and her YouTuber best friend, Nate, who use their smarts and science to solve the mystery behind a mutant fungus that’s threatening the town. Ever since Magnolia Stone’s scientist dad left Shady Pines to find a new job, Maggie’s been stuck in her gramma’s mobile home with her grumpy older brother, Ezra. Now she’s on a mission to put her family back together by winning the Vitaccino Junior Naturalist Merit Award. When Maggie and her best friend, Nate, a wannabe YouTube star and alien conspiracy theorist, scout out a rare bioluminescent fungus, Maggie is certain she’s a shoo-in to win. But after animals around town start sprouting unusual growths and Ezra develops a bluish glow and hacking cough, Maggie wonders what they’ve really stumbled onto. As things in Shady Pines become stranger and more dangerous, and conversations with her dad get complicated, Maggie must use her scientific smarts and Nate’s impressive knowledge of all things spooky to put things back in order and prevent these peculiar glowing mushrooms from taking over their home.
Today is the day! Mum has promised to help find a spell that will make my dream come true: a spell for turning girls into mermaids. While Nana watches on to see the day unfold quite differently and the spell in hand, what will be the outcome?
A fascinating new title from Sandra Markle that explores how scientists solved a zebra migration mystery.