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The eighteenth Best New England Crime Stories anthology.
Level Best offers guidance that demystifies evaluation and takes into account the unique challenges and realities of grassroots nonprofit organizations. It provides a new framework for thinking about evaluation and tools for measuring and sharing results in ways that are practical, efficient, and meaningful.
Sam has the best seat in second grade—right next to George Washington, the class pet! Sam brings his hamster buddy on the class field trip to the science museum…but disaster strikes when George jumps from Sam’s pocket into the museum’s Hamster Habitat. “Carter’s expressive watercolor illustrations help bring the kids in room 75 and their furry pet to life,” commented Kirkus. This Level Two I Can Read is geared toward kids who read on their own but still need a little help.
Polarhog takes his reluctant best friend on a walk while a surprise is brewing.
A Lesson about Self-Confidence When the Battle of the Bands is announced, many of Junior’s friends plan on competing. But not Junior! How can he play his tuba in front of everyone? He is not that good … or is he? This is a Level One I Can Read! book, which means it’s perfect for children learning to sound out words and sentences. It aligns with guided reading level J and will be of interest to children Pre-K to 3rd grade.
Hanneke Bauer quickly learns that Wisconsin farm life in 1855 is not as bucolic as it seems when she finds her husband dead upon her arrival.
For ten years and in two classic books, Irene Fountas and Gay Su Pinnell have described how to analyze the characteristics of texts and select just-right books to use for guided reading instruction. Now, for the first time, all of their thinking and research has been updated and brought together into Leveled Books, K-8 to form the ultimate guide to choosing and using books from kindergarten through middle school. Fountas and Pinnell take you through every aspect of leveled books, describing how to select and use them for different purposes in your literacy program and offering prototype descriptions of fiction and nonfiction books at each level. They share advice on: the role of leveled books in reading instruction, analyzing the characteristics of fiction and nonfiction texts, using benchmark books to assess instructional levels for guided reading, selecting books for both guided and independent reading, organizing high-quality classroom libraries, acquiring books and writing proposals to fund classroom-library purchases, creating a school book room. In addition, Fountas and Pinnell explain the leveling process in detail so that you can tentatively level any appropriate book that you want to use in your instruction. Best of all, Leveled Books, K-8 is one half of a new duo of resources that will change how you look at leveled books. Its companion-www.FountasandPinnellLeveledBooks.com-is a searchable and frequently updated website that includes more than 18,000 titles. With Leveled Books, K-8 you'll know how and why to choose books for your readers, and with www.FountasandPinnellLeveledBooks.com, you'll have the ideal tool at your fingertips for finding appropriate books for guided reading. Book jacket.
Responding to the demands of the Framework for Teaching English, Years 7-9, within the context of the revised National Curriculum, the Level Best series offers a carefully structured and motivating approach to English for 11 to 14 year-olds. Making clear the purpose and structure of each unit and the skills being developed, the books offer opening questions for discussion in small groups and provide opportunities throughout to learn in a variety of ways. Encouraging students throughout to examine and explain how they reached their conclusions, the series provides plenty of support in order to increase confidence and achievement. It aims to guide students towards realistic targets by encouraging reflection on what has been learnt during the course of each unit before moving on to the next level. The Teacher Resource Books provide extensive support, including suggestions for teaching styles, model answers and photocopiable worksheets.
2019 Update - We have made revisions to correct for minor errata. For a complete list of updates made, please visit us at www.thetutorverse.com. --- The Upper Level ISEE can be a very challenging test. Extra practice can make all the difference between a good score and a great score. That's why this book has more questions than even 10 full-length exams - well over 1,500 practice questions dedicated only to the Upper Level ISEE. You won't find any material in this book related to another test - there's no filler here! In this book you will find: * Two full-length tests; a diagnostic test to help you pinpoint the areas in most need of improvement, and a practice test to help familiarize students with the real thing. * Critical skills and concepts broken out by topic, so students can zero-in on key areas. * Questions that progress in difficulty, to help students expand their knowledge base and prepare for tough questions. * 100 pages of detailed answer explanations available online at www.thetutorverse.com. This book can be used for independent practice or for study with a professional educator. For best results, we recommend using this book with a tutor or teacher who can help students learn more about new or particularly challenging topics.
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.