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Let's Play Rock, Paper, Scissors is a creatively designed book game. Therapists, school counselors, parents, and other professionals working with children and adolescents can utilize this book to address a variety of issues. Let's Play Rock, Paper, Scissors follows a psychoeducational model incorporating elements of cognitive behavioral therapy, play therapy, and relationship development approaches. This book game addresses a plethora of skills children and adolescents may need to improve upon including: improvement in communication ability, social skill development, improvement in engagement and attachment skills, addressing sensory and regulation challenges, improvement in play skills, and relationship development. Professionals and parents can have a fun and engaging experience with children and adolescents through the connection activities, and can ask follow up questions and role model when participating in the interactive options. Children and adolescents who will benefit from this game book include: those struggling with communication and social skills, those struggling with emotion regulation and engagement, and those with a diagnosis of ADHD, autism spectrum disorder, sensory processing struggles, and related disorders.
New York Times Bestseller! 5 Starred Reviews! "Will have listeners in stitches." —Kirkus Reviews (starred review) "Purely absurd, sidesplitting humor." —Booklist (starred review) "Demands bombastic, full-volume performances." —Publishers Weekly (starred review) "Perfect for a guffawing share with younger sibs or buddy read." —BCCB (starred review) "The sort of story that makes children love to read." —School Library Journal (starred review) From acclaimed, bestselling creators Drew Daywalt, author of The Day the Crayons Quit and The Day the Crayons Came Home, and Adam Rex, author-illustrator of Frankenstein Makes a Sandwich, comes a laugh-out-loud hilarious picture book about the epic tale of the classic game Rock, Paper, Scissors. "I couldn’t stop laughing while reading this aloud to a group of kids," commented the founder of Bookopolis.com, Kari Ness Riedel.
Say goodbye to boredom with this globe-spanning guide to the world’s favourite children’s games, to play by yourself, with family or friends! Let's Play is a joyfully illustrated collection of games from all around the world for you to discover and enjoy. Games for one player to five players, and even large groups, are clearly explained and provide endless opportunities for playful adventure, alongside a resource for learning about cultures and traditions from countries across the globe. The exciting array of games includes: solo puzzle games like Jegichagi (South Korea) big party game Catch the Dragon’s Tail (China) head-to-head Kolowis Awithlaknannai boardgame (Zuni Native American) hilarious Oonch Neech (a variation of Tag from Pakistan) Additional sections give you the background to classic games like tag and hide-and-seek and talk you through making games of your own. Vibrant illustrations from Monica Andino carefully demonstrate the steps of the games, whilst bringing to life the fun and joy they offer. The possibilities are endless, and with this book, the fun will be, too!
Powerful nature magick is yours when you learn the mystical way of the trees and listen well to their beautiful wisdom. From forests, plains, mountains and fields, this book of divine tree spells will enrich your life with the support, strength and balance of dedicated and time-honoured botanical magick. It includes: • 60 sacred tree spells • spellcrafting and spellcasting basics • magickal gardening • dedicated lessons on how to write your own spells a personal grimoire journal section
INSTANT NEW YORK TIMES BESTSELLER “Feeney lives up to her reputation as the “queen of the twist”...This page-turner will keep you guessing.” —Real Simple Think you know the person you married? Think again... Things have been wrong with Mr and Mrs Wright for a long time. When Adam and Amelia win a weekend away to Scotland, it might be just what their marriage needs. Self-confessed workaholic and screenwriter Adam Wright has lived with face blindness his whole life. He can’t recognize friends or family, or even his own wife. Every anniversary the couple exchange traditional gifts--paper, cotton, pottery, tin--and each year Adam’s wife writes him a letter that she never lets him read. Until now. They both know this weekend will make or break their marriage, but they didn’t randomly win this trip. One of them is lying, and someone doesn’t want them to live happily ever after. Ten years of marriage. Ten years of secrets. And an anniversary they will never forget. Rock Paper Scissors is the latest exciting domestic thriller from the queen of the killer twist, New York Times bestselling author Alice Feeney.
Rock Paper Scissors (RPS), the ultimate decision-making tool, is played the world over. By the late twentieth century, however, the sport's illustrious governing body, the World Rock Paper Scissors Society, had fallen on hard times. It was then that brothers Douglas and Graham Walker boldly took up the challenge to restore the World RPS Society to its former glory, and now they bring you the ultimate strategy guide to this time-honored game. The Official Rock Paper Scissors Strategy Guide covers the whole RPS scene from the school yard to the pro level, including RPS culture around the world, the personality behind each throw, and secrets of the RPS masters. Learn how to intimidate your opponent and anticipate his next move. Get the answers to burning questions such as "Does Rock crush Scissors, or are Scissors dulled by Rock?" and "Who invented RPS?" Forget about flipping a coin or consulting your Magic 8 Ball -- Rock Paper Scissors is the only decision-making tool anyone needs.
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Harness the power of play in building learning environments that help students thrive In Why Play Works, expert educator and author Jill Vialet shares her insights from a career of promoting play. Designed to support schools, education professionals and parents in promoting play as an essential tool for increasing social connection amongst their students, you'll find out why playing is a behavior that's helped children learn to navigate the demands of social interaction for eons, and how we can keep it central to their school experience even as we return from the COVID-19 pandemic. In this book, you'll discover: Why it's important to intentionally integrate play into day-to-day school operations because of its ability to help students learn to manage risks, develop greater self awareness, and build confidence Ways of incorporating play into space – both in-person and remote – that contribute to responsive, flexible and sustainable teaching and learning environments Real examples of schools leveraging play to promote youth leadership and student agency How to incorporate play in co-creating new approaches to education, building off the insight that big changes start small Perfect for educators, school administrators, parents of school-age children, and anyone who is simply play-curious, Why Play Works is intended to prompt your thinking about all the ways in which play can be a tool for helping to bring out the best in our kids.. The book stands out as a thoughtful, playful and effective guide for supporting the learning and well-being of students everywhere.
Praised by Entertainment Weekly as “the man who put the fizz into physics,” Dr. Len Fisher turns his attention to the science of cooperation in his lively and thought-provoking book. Fisher shows how the modern science of game theory has helped biologists to understand the evolution of cooperation in nature, and investigates how we might apply those lessons to our own society. In a series of experiments that take him from the polite confines of an English dinner party to crowded supermarkets, congested Indian roads, and the wilds of outback Australia, not to mention baseball strategies and the intricacies of quantum mechanics, Fisher sheds light on the problem of global cooperation. The outcomes are sometimes hilarious, sometimes alarming, but always revealing. A witty romp through a serious science, Rock, Paper, Scissors will both teach and delight anyone interested in what it what it takes to get people to work together.