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This is regarded as one of the best books for the average player ever written. This modern textbook pays particular attention to the many problems confronting the average player. Besides an extensive game collection that shows the best restrictive lines for Black and White (thus reducing study to a minimum) it includes a new method for studying the Mid-Game. This is an enlightening discussion of the major midgame formations and the art of transportation. Many model three move games as played by America's foremost masters with many new lines of play. (Three move restriction is played by all the experts and is fully explained.) Many brilliant endgame themes every player should know. 100 selected problems by America's foremost composers. Latest revised rules for match and tourney play. And numerous other features of interest to all grades of players. The authors were two of Americas foremost Checkerists. Both won numerous titles and important games during their brilliant and checkered careers. - They start the reader off "at scratch" and with patience and understanding take him along the road that ultimately leads to the goal of practically every checker player - the expert class.
Make subtraction entertaining with this book about games! This fun title has been translated into Spanish and will engage readers as they discover how they can practice subtraction and early STEM concepts while playing their favorite games. Through practice problems, vivid images, and helpful mathematical charts, this book makes subtraction simple and encourages readers to practice their new mathematical skills while playing their favorite games.
Improve your game with tips from the former Unrestricted World Checker Champion! More than 100 detailed questions and answers discuss basic principles, standard openings and end games, and other maneuvers.
Make subtraction entertaining with this book about games! This fun title will engage readers as they discover how they can practice subtraction and early STEM concepts while playing their favorite games. Through practice problems, vivid images, and helpful mathematical charts, this book makes subtraction simple and encourages readers to practice their new mathematical skills while playing their favorite games. This 6-Pack includes six copies of this title and a lesson plan.
When Ernie Banks passed away in 2015, he was regarded as one of the most beloved men in baseball history. Making his start as a shortstop with the Kansas City Monarchs in the Negro Leagues as a teenager, Banks went on to become the first African American to play for the Chicago Cubs. Known affectionately as “Mr. Cub,” he brought exceptional talent and boundless optimism to the game of baseball, earning him a Presidential Medal of Freedom and a place in the Hall of Fame. In Let’s Play Two: The Life and Times of Ernie Banks, Doug Wilson explores the life of one of baseball’s most immortal figures, from his humble beginnings as a young boy living in the segregated South to his last few years and the public battles over his remains and will. Drawing on interviews of those close to Banks from all stages of his life, Wilson presents a portrait of the baseball player not just as an athlete, but also as a complex man with ambitious goals and hidden pains. Ernie Banks’s enthusiasm and skill transcended issues of race and helped him to become one of the most highly-regarded men in baseball. Offering details that have never before been printed, this book discusses Banks’s athletic prowess as well as the legacy he left behind. Let’s Play Two is the essential Ernie Banks biography for sports fans and historians alike.
As organizations grow in volume and complexity, the demands on leadership change. The same old moves won't cut it any more. In Chess Not Checkers, Mark Miller tells the story of Blake Brown, newly appointed CEO of a company troubled by poor performance and low morale. Nothing Blake learned from his previous roles seems to help him deal with the issues he now faces. The problem, his new mentor points out, is Blake is playing the wrong game. The early days of an organization are like checkers: a quickly played game with mostly interchangeable pieces. Everybody, the leader included, does a little bit of everything; the pace is frenetic. But as the organization expands, you can't just keep jumping from activity to activity. You have to think strategically, plan ahead, and leverage every employee's specific talents—that's chess. Leaders who continue to play checkers when the name of the game is chess lose. On his journey, Blake learns four essential strategies from the game of chess that transform his leadership and his organization. The result: unprecedented performance!
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.