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. New series planet-friendly puzzle and activity books for children aged five and over . Made with recycled craft paper, printed with natural soy ink . Each title features puzzles and activities to encourage learning and help develop key first skills . Die-cut with a carry handle for little hands to hold
. New series planet-friendly puzzle and activity books for children aged five and over . Made with recycled craft paper, printed with natural soy ink . Each title features puzzles and activities to encourage learning and help develop key first skills . Die-cut with a carry handle for little hands to hold
The Juvenile Justice Anger Management (JJAM) Treatment for Girls is a manualized anger management and aggression reduction treatment designed for adolescent girls and young women placed in residential juvenile justice facilities. This gender-specific treatment is an 8-week, cognitive-behavioral group intervention that consists of 16 90-minute sessions. The JJAM Facilitator Manual includes a user-friendly, session-by-session guide, along with the accompanying workbook materials for youth participants. JJAM addresses the unique gender- and developmental-needs of girls and young women in juvenile justice system, such as the link between relational and physical aggression, the importance of strengthening and repairing damaged relationships, and the need to transfer skills learned in a facility to day-to-day life in the community following discharge. Session activities elicit real-life examples from participants so that activities and content can be tailored to the characteristics, needs, and interests of the specific girls and young women in each group. JJAM was developed through a rigorous research process and is identified as an empirically based program and empirically supported treatment. Studies have shown that JJAM significantly reduced anger and aggression among girls in residential juvenile justice facilities, making it an essential resource for any clinician working on anger management treatment.
This is the first book to collect essays from philosophers, mathematicians and computer scientists working at the exciting interface of algorithmic learning theory and the epistemology of science and inductive inference. Readable, introductory essays provide engaging surveys of different, complementary, and mutually inspiring approaches to the topic, both from a philosophical and a mathematical viewpoint.
THE RANDOM HOUSE CROSSWORD PUZZLE DICTIONARY MORE THAN 700,000 CLUES AND ANSWER WORDS! THE MOST COMPREHENSIVE POCKET CROSSWORD DICTIONARY ON THE MARKET! COMPREHENSIVE More clue words, special categories, and subcategories than any comparable dictionary In-depth coverage of people, places, and things AUTHORITATIVE Extensive coverage of modern history, popular culture, politics, literature, sports, and much more General vocabulary and synonyms checked against the voluminous Random House dictionary and thesaurus files CLEARLY ORGANIZED Clue words and clue information printed in easy-to-spot bold typeface All answer words grouped by their number of letters
Front of the Class Number Games for grades 1 to 2 gives kids a brain boost as they complete number activities such as riddles, crosswords, mazes, and dot-to-dots. These puzzles and games entertain while building essential math and thinking skills. --Filled with hours of game-based activities, Number Games engages children by stimulating the learning process. Each puzzle in this 320-page activity book challenges learners to strengthen critical thinking and concentration skills. These games will flex childrenÕs mental muscles as they explore a variety of exciting number games. --The Front of the Class activity book series combines education and entertainment with colorful word searches, word games, crossword puzzles, mazes, dot-to-dots, and number games. These books are full of challenging puzzles that help children master essential critical thinking skills. Portable, age-appropriate, and entertaining, Front of the Class activity books provide a fun and convenient learning format that children can use at home or on the go.
Classical positions on central topics--mind/body, epistemology, freedom/determinism--are presented in a series of imagined discussions between renowned philosophers and critical interlocutors.
As a follow-up to Green’s Discovery, this sequel, Green’s Discovery 2, Creating a Fair & Just Society, deals with the fact that the time has come for us to complete the work started in Green’s Discovery and for our world to establish a fair and just society, and subsequently to make first contact with another civilization. After more than a decade working with the ‘visitors’ Sydney Green had to face many challenges adapting to his role as the visitor’s ambassador, and having to deal with the special powers they gave him. After all of this time he knew that his participation in the process of transforming the world wasn’t complete as the visitors discussed with him that it was now time for the final steps to be implemented in order to prepare our world for the future. To Green’s surprise the visitors invite him into their environment so they could show him who and what they are. They knew they had to put things into perspective for Green so he would understand why they were paying so much attention to the little blue planet, and why they needed him to represent them. As well, and in response to one of Green’s questions, the visitors explain what the Big Bang Theory really was, and our place in the universe. To put it mildly Green is stunned by what he hears and experiences during that visit. This is the story of how the visitors work with Green, and many others, to help us make the necessary changes to our social, political, and economic paradigms, what those changes are, and how we take control of our future, and our world. This is the story of how we create a fair and just society for all humankind; and by doing so pave the way to meet with other more advanced worlds. And finally, this is the story of how we actually make first contact with another world, and what that experience is like.
Super Minds is a seven-level course for young learners, designed to improve students' memory along with their language skills. The Workbook includes exercises to develop language creatively, cross-curricular thinking with fascinating 'English for school' sections and lively stories that explore social values. CEF: A1.
Those who do not know history are doomed to repeat it. Using the historical record of fascist regimes, Eric D. Williams draws hauntingly similar characteristics used by former fascist regimes currently unfolding in the United States. Williams establishes eight undisputable points arising from the current administration, and offers valid points to stop the slide towards fascism by taking back America by the people, for the people.