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In this “fast-paced, tongue-in-cheek adventure” from New York Times–bestselling authors, best friends journey with a magical sword to save their kingdom (Publishers Weekly). It is strange enough that Odo and Eleanor have stumbled upon a sword in a dried-up river outside their village. It is even stranger that Odo is able to remove it from where it’s buried. And it’s remarkably strange when the sword starts to talk. Odo and Eleanor have unearthed Biter, a famous fighter from earlier times. By finding Biter, Odo instantly becomes a knight—a role he is exquisitely unsuited for. Eleanor, however, would make a perfect knight—but she’s not the one with the sword. Finding Biter is only the start—boy, girl, and sword must soon go on a quest to save their kingdom from threats in both human and dragon form, in this new fantasy triumph from Garth Nix and Sean Williams.
From New York Times bestselling authors Garth Nix and Sean Williams comes this funny, exciting fantasy adventure about two friends and a couple of swords with attitude. Odo and Eleanor are excited to be knights. Only ... they're stuck at home waiting for something bigger to come along. That 'something bigger' comes to them in the form of an old man named Egda, a warrior named Hundred and an ancient legend about a sleeping dragon. Odo, Eleanor, and their trusty and talkative swords, Biter and Runnel, are plunged into a quest that will take them (as all good quests must) to unfamiliar lands, where they will fight unseen enemies and unlock unbelievable secrets in order to prevent an unbearable impostor from taking the crown. Also, they will need to keep an eye out for dragons. As they did with Have Sword, Will Travel, fantasy masters Garth Nix and Sean Williams have crafted a tale full of fire, laughs and twists for adventurous readers of all ages.
Odo and Eleanor are excited to be knights. Only ... they're stuck at home waiting for something bigger to come along. That 'something bigger' comes to them in the form of an old man named Egda, a warrior named Hundred and an ancient legend about a sleeping dragon. Odo, Eleanor, and their trusty and talkative swords, Biter and Runnel, are plunged into a quest that will take them (as all good quests must) to unfamiliar lands, where they will fight unseen enemies and unlock unbelievable secrets in order to prevent an unbearable impostor from taking the crown. Also, they will need to keep an eye out for dragons. As they did with Have Sword, Will Travel, fantasy masters Garth Nix and Sean Williams have crafted a tale full of fire, laughs and twists for adventurous readers of all ages.
The penultimate book in Garth Nix's masterpiece series! The penultimate book in Garth Nix's masterpiece series!The secret of his own identity.The identity of The Architect.The complete Will of the House.The fulfillment of his fate.Arthur Penhaligon is getting closer and closer to these things... but not without risks, conflict, and adventure.
A spooky fantasy-adventure in which death is only the beginning!When Ben Harvester meets the mysterious Mr. October in London's Highgate Cemetery, he has no idea what a strange and dramatic turn his life is about to take. But Ben soon discovers that Mr. October works for the Ministry of Pandemonium, a secret organization responsible for tracking down lost souls and guiding them to the afterlife. And Mr. October wants him to be his new recruit.As Ben's apprenticeship begins, his eyes are opened to a new world of wonder -- a world where magic is real and ghosts haunt every crime scene, accident site, and hospital corridor.But with the wonder comes horror. Because the Ministry is not the only organization hunting spirits of the dead. The ghoulish Lords of Sundown want those spirits for their own sinister reasons. And as far as they're concerned, Ben's just chosen the wrong side in a very dangerous war.Ill-mannered spooks and fearsome monsters populate the alternative London of this charming paranormal adventure!
The third spellbinding book in bestselling author Garth Nix's magical Keys to the Kingdom series. The next spellbinding book in best-selling author Garth Nix's magical Keys to the Kingdom series.Everyone is after Arthur Penhaligon. Strange pirates. Shadowy creatures. And Drowned Wednesday, whose gluttony threatens both her world and Arthur's. With his unlimited imagination and thrilling storytelling, Garth Nix has created a character and a world that become even more compelling with each book. As Arthur gets closer to the heart of his quest, the suspense and mystery grow more and more intense. . . .
Darth Vader’s young Sith apprentice will forge an unlikely alliance with a ruined Jedi Master seeking redemption as he ventures to destroy Emperor Palpatine. “The Sith always betray one another. . . . I’m sure you’ll learn that soon enough.” The overthrow of the Republic is complete. Absolute power now rests in the iron fist of Darth Sidious–the cunning Sith Lord better known as Emperor Palpatine.But more remains to be done. Pockets of resistance in the galaxy must still be defeated and missing Jedi accounted for . . . and dealt with. These crucial tasks fall to the Emperor’s ruthless enforcer, Darth Vader, who in turn has groomed a lethal, nameless Sith apprentice to secretly dispatch the last of his masters’ enemies. Since childhood, Vader's nameless agent has known only the cold, mercenary creed of the Sith. His past is a void; his present, the carrying out of his deadly orders. But his future beckons like a glistening black jewel with the ultimate promise: to stand beside the only father he has ever known, with the galaxy at their feet. But there is one, in control of his master, that stands in the way. This acolyte’s journey will take him across the far reaches of the galaxy and test him with shattering revelations that strike at the very heart of all he believes, stirring within him long-forgotten hopes of reclaiming his name . . . and changing his destiny.
The fantastic conclusion to Garth Nix's New York Times bestselling series. On the seventh day, there was a choice. The House is falling apart, and when it is destroyed, all existence will be destroyed with it. Arthur Penhaligon and his friends Leaf and Suzy are caught in the chaos, separated by events but drawn together in their fight to survive. They must use every power at their disposal-magical or practical-to defeat the enemies attackingthem from all sides. For Arthur, the most formidable challenge comes from Lord Sunday, the most elusive of the Trustees of the Will. Lord Sunday's magic is unlike anything Arthur has encountered before-and his secrets have the potential to destroy not only Arthur, but also all the people he holds dear. On Monday, Arthur Penhaligon was just an ordinary boy thrust into an extraordinary situation. From Tuesday to Saturday, he emerged as the Rightful Heir to the Architect who created everything within the House. Now, on Sunday, he will face a choice of astonishing proportions-and a remarkable conclusion to a completely unforeseen adventure.
Presents an official companion to the movie based on the novel that includes interviews with the cast and different members of the crew, side-by-side visual comparisons of book and movie artwork, and information about using American Sign Language in the film.
"Wonderful . . . J. V. Jones is a striking writer." So says Robert Jordan, the author of The Wheel of Time epic fantasy series. And Jones lives up to that praise in the highly charged epic adventure of Ash March and Raif Sevrance, two outcasts whose fate are entwined by ancient prophecies and need, in the cold, dark world that threatens to be torn asunder by a war to end all wars. Isolated by their birthrights, they are but two who fight the dreaded Endlords, and their strength and courage will be needed if the world is to be saved from darkness." Raif, wrongly accused and cut off from his clan by the treachery of their new headsman, has a talent for killing that is part of his curse and his burden. But he bears another burden of greater weight. Ash is a sacred warrior to the Sull, an ancient race whose numbers have declined. Raised as a foundling, never knowing her true history, she must learn to accept the terrible gifts of her heritage. But as Ash learns more of her greater fate, Raif's task looms dark and desperate, for he must journey through the nightmare realm of the Want, a place where even the Sull now fear to tread. For deep within the Want is the Fortress of Grey Ice, and there he must heal the breach in the Blindwall that already threatens the world. Should he fail, not even Ash's powers can save them. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.