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Odo and Eleanor are excited to be knights. Only ... they're stuck at home waiting for something bigger to come along. That 'something bigger' comes to them in the form of an old man named Egda, a warrior named Hundred and an ancient legend about a sleeping dragon. Odo, Eleanor, and their trusty and talkative swords, Biter and Runnel, are plunged into a quest that will take them (as all good quests must) to unfamiliar lands, where they will fight unseen enemies and unlock unbelievable secrets in order to prevent an unbearable impostor from taking the crown. Also, they will need to keep an eye out for dragons. As they did with Have Sword, Will Travel, fantasy masters Garth Nix and Sean Williams have crafted a tale full of fire, laughs and twists for adventurous readers of all ages.
From New York Times bestselling authors Garth Nix and Sean Williams comes this funny, exciting fantasy adventure about two friends and a couple of swords with attitude. Odo and Eleanor are excited to be knights. Only ... they're stuck at home waiting for something bigger to come along. That 'something bigger' comes to them in the form of an old man named Egda, a warrior named Hundred and an ancient legend about a sleeping dragon. Odo, Eleanor, and their trusty and talkative swords, Biter and Runnel, are plunged into a quest that will take them (as all good quests must) to unfamiliar lands, where they will fight unseen enemies and unlock unbelievable secrets in order to prevent an unbearable impostor from taking the crown. Also, they will need to keep an eye out for dragons. As they did with Have Sword, Will Travel, fantasy masters Garth Nix and Sean Williams have crafted a tale full of fire, laughs and twists for adventurous readers of all ages.
In this “fast-paced, tongue-in-cheek adventure” from New York Times–bestselling authors, best friends journey with a magical sword to save their kingdom (Publishers Weekly). It is strange enough that Odo and Eleanor have stumbled upon a sword in a dried-up river outside their village. It is even stranger that Odo is able to remove it from where it’s buried. And it’s remarkably strange when the sword starts to talk. Odo and Eleanor have unearthed Biter, a famous fighter from earlier times. By finding Biter, Odo instantly becomes a knight—a role he is exquisitely unsuited for. Eleanor, however, would make a perfect knight—but she’s not the one with the sword. Finding Biter is only the start—boy, girl, and sword must soon go on a quest to save their kingdom from threats in both human and dragon form, in this new fantasy triumph from Garth Nix and Sean Williams.
A dark secret lurks in Keira's family. She comes from a long line of Word Weavers who bring their stories to life when they use a magical pen. But Keira's mom is unable to face the truth of the family's history because the Word Weavers have been hunted for generations for their power. And so, she forbids Keira to write. Oblivious to the family's secret ability, and angry at her mom's rule of no fictional writing, Keira discovers her grandma's Word Weaver pen and uses it to write a story for the Girls' World fairy tale contest, believing it will bring her good luck. But when Keira decides to have her fairy tale reflect her family's imperfect life, and has the princess in her story vanquished to a dark tower for eternity, she starts to wonder if anyone ever truly lives happily ever after.
The penultimate book in Garth Nix's masterpiece series! The penultimate book in Garth Nix's masterpiece series!The secret of his own identity.The identity of The Architect.The complete Will of the House.The fulfillment of his fate.Arthur Penhaligon is getting closer and closer to these things... but not without risks, conflict, and adventure.
Odo and Eleanor are excited to be knights. Only, nobody's asking them to go on a quest. So they're stuck at home, using their trusty and talkative swords to defend their village when there's cause for defence. But mostly it's just waiting for something bigger to come along. That 'something bigger' comes to them in the form of an old man named Edga, a warrior named Hundred, and an ancient chant: Dragon, dragon, heed our call. Come to aid us, one and all. Odo, Eleanor, and their swords, Biter and Runnel, are plunged into a quest that will take them (as all good quests must) to unfamiliar lands, where they will fight unseen enemies and unlock unbelievable secrets in order to prevent an unbearable impostor from taking the crown. Also, they will need to keep an eye out for dragons.
From middle-grade darling Anna Staniszewski comes the story of a girl who might just have friendship down to a science. Friendship? Just add science . . . LB messed up. Even though her best friend, Kat, says she's forgiven her for that whole using-science-to-make-herself-popular thing, things are still pretty weird between them. Then the bully from their old school, Courtenay, shows up -- pretending to be nice! Worst of all, Kat seems to . . . like Courtenay? Just when she thought things were getting back to normal, LB's friendships are more confusing than ever! She needs a new hypothesis, and fast, to revamp her relationship with Kat before Courtenay can ruin everything again. Sure, LB has never seen a superhero movie or drawn a comic, and LB has definitely never done roller derby before -- but if Kat likes those things, why not try? As she steps out of her comfort zone and into Kat's, LB discovers a world of new adventures. Maybe her first experiment started this mess, but her second plan is sure to fix it! Will her two wrongs make a right?
The third spellbinding book in bestselling author Garth Nix's magical Keys to the Kingdom series. The next spellbinding book in best-selling author Garth Nix's magical Keys to the Kingdom series.Everyone is after Arthur Penhaligon. Strange pirates. Shadowy creatures. And Drowned Wednesday, whose gluttony threatens both her world and Arthur's. With his unlimited imagination and thrilling storytelling, Garth Nix has created a character and a world that become even more compelling with each book. As Arthur gets closer to the heart of his quest, the suspense and mystery grow more and more intense. . . .
Darth Vader’s young Sith apprentice will forge an unlikely alliance with a ruined Jedi Master seeking redemption as he ventures to destroy Emperor Palpatine. “The Sith always betray one another. . . . I’m sure you’ll learn that soon enough.” The overthrow of the Republic is complete. Absolute power now rests in the iron fist of Darth Sidious–the cunning Sith Lord better known as Emperor Palpatine.But more remains to be done. Pockets of resistance in the galaxy must still be defeated and missing Jedi accounted for . . . and dealt with. These crucial tasks fall to the Emperor’s ruthless enforcer, Darth Vader, who in turn has groomed a lethal, nameless Sith apprentice to secretly dispatch the last of his masters’ enemies. Since childhood, Vader's nameless agent has known only the cold, mercenary creed of the Sith. His past is a void; his present, the carrying out of his deadly orders. But his future beckons like a glistening black jewel with the ultimate promise: to stand beside the only father he has ever known, with the galaxy at their feet. But there is one, in control of his master, that stands in the way. This acolyte’s journey will take him across the far reaches of the galaxy and test him with shattering revelations that strike at the very heart of all he believes, stirring within him long-forgotten hopes of reclaiming his name . . . and changing his destiny. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
Don't step on a crack or you'll break your mother's back.Hold your breath when you pass a graveyard.Find a penny pick it up, all day long you'll have good luck. Welcome to Fortune Falls, a magical town where superstitions are real. Four-leaf clovers really do bring good fortune, and owning a rabbit's foot is the secret to success.However, there aren't enough charms in the universe to help Sadie Bleeker. She can't pass a ladder without walking under it, and black cats won't leave her alone. That's because Sadie is an Unlucky. And things will only get worse as she gets older, which is why Unluckies are sent away at age twelve to protect those around them.Sadie can't stand the thought of leaving home, so she and her friend, Cooper, devise a plan to reverse her bad luck. But when their scheme results in a broken mirror, the situation turns dire. Because for Sadie, seven years bad luck isn't an inconvenience; it's practically a death sentence. Can a girl who's never so much as found a single lucky penny change her fortune? Or will she be forced to celebrate her twelfth birthday by saying farewell to everyone she loves?