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The fourth hilarious book in the brilliant STEM adventure series Leonora Bolt. With glorious illustrations by Gladys Jose throughout. It's Leonora first Christmas, and the brilliant young inventor is feeling festive! She's made presents, Mildred's boiling cabbage for the candy canes (yuck!), and best friend Jack's brought along . . .an invite to the Great Gadget Games?! Her villainous Uncle Luther is behind this new inventing show, and planning on stealing the creations made by the very talented contestants. And in ANOTHER twist, the judges of the competition are two people very dear to Leonora's heart. Leonora HAS to enter - it's her best-ever chance to finally stop Luther's dangerous games! But she can't enter as herself - he'll never allow that - so she'll need a foolproof disguise, and a brilliant idea for a winning invention . . . Violet Baudelaire meets Peanut Jones in this epic STEM-themed adventure about believing in your brainpower - and yourself.
'Fizzing with fun, friendship and fabulous inventions!' - Maria Kuzniar WARNING: EPIC INVENTIONS AND SECRET SOCIETIES AHEAD . . . Leonora Bolt spends her days creating incredible inventions in her TOP SECRET laboratory, under the watchful eye of her terrifying uncle. Everything changes one day when a strange boy washes up on an inflatable lobster and reveals that Uncle Luther has been stealing her inventions and selling them on the mainland. Leonora, armed with her most important inventions, must leave Crabby Island for the first time EVER to embark on an unforgettable journey that will test her brainpower to its limits. With the help of an otter with a special skilll, a questionable cook and a singing sea captain, can Leonora dream up an invention that will defeat her evil uncle once and for all? Violet Baudelaire meets Peanut Jones in this epic STEM-themed adventure about believing in your brainpower - and yourself!
The fourth hilarious book in the brilliant STEM adventure series Leonora Bolt. With glorious illustrations by Gladys Jose throughout. It's Leonora first ever Christmas on Crabby Island! Among homemade presents made out of recycled junk and boiled cabbage candy canes, she finds a mysterious invitation to a new, global invention competition: The Great Gadget Games. The ho-ho-host is her evil Uncle Luther, and the judges are Harry and Eliza Bolt. . .Leonora's kidnapped parents! Leonora HAS to enter and WIN the competition - it's got to be her best ever chance to finally rescue mum and dad, and foil Luther's schemes once and for all! All she needs is her imagination, a foolproof disguise, and help from some fellow young inventors. Violet Baudelaire meets Peanut Jones in this epic STEM-themed adventure about believing in your brainpower - and yourself.
THE SECOND LAUGH-OUT-LOUD ADVENTURE FOR LEONORA BOLT, SECRET INVENTOR. 'Fizzing with fun, friendship and fabulous inventions!' - Maria Kuzniar, The Ship of Shadows Leonora isn't supposed to be building a submarine in a tree. Or turning the local wildlife luminous. In fact, she is supposed to be keeping her head down and drawing no attention - because Leonora Bolt is an inventor in secret. But she can't stop thinking of the clues she found to her missing parents' location. So, deep in hiding in Snorebury, desperately trying to avoid being discovered by her evil uncle, Leonora is hatching a plan. So what if involves launching a homemade submarine into the middle of the ocean, accompanied only by a couple of friends and an otter with particularly sensitive whiskers? For when disaster strikes, Leonora's wackiest plan might just be her most brilliant yet...
The first book of a trilogy of novels known collectively as "The Rosy Crucifixion." It is autobiographical and tells the story of Miller's first tempestuous marriage and his relentless sexual exploits in New York. The other books are "Plexus" and "Nexus."
The Stone Age Tablet is celebrating its anniversary in this special edition -- 500,000 years old today! Bursting with prehistoric news and features from previous editions spanning the Stone Age, Iron Age and Bronze Age. Written and designed in a newspaper style, the Stone Age Tablet covers the KS2 History Curriculum in a fun and inventive way.
Explains how to play such domino games as stretch, doubles, muggins, sniff, plunge, polka dots, and the sultan
. 'Funny, sweet and very useful for opening conversations with anxious children' - Guardian Everyone feels worried sometimes. But what if your worries came to life and started following you around? Sohal worries about a lot of things: the dark, mutant sheep, being alone - you name it, he worries about it! So one night he tries drawing his worries to make himself feel better - and somehow they look a lot less worrying once they're scribbled down. But then imagine Sohal's surprise when he wakes up the next morning to find a set of funny, furry friends at the end of his bed! His worries have come to life, and it's not long before Hurt, Fail, Anger, Big and Alone have turned his world upside down. Now it's up to Sohal to work out how to keep his worries under control - and have some serious fun while he's at it! The Truth Pixie meets Inside Out in this hilarious, highly illustrated new series, perfect for helping children gently work through their worries and concentrate on having fun.
This remarkable picture book is a lyrical, inspirational exploration of growing up Black, written by award-winning illustrator Dapo Adeola, and brought to life by some of the most exciting Black artists of today. Remember to dream your own dreams Love your beautiful skin You always have a choice This book addresses--honestly, yet hopefully--the experiences Black children face growing up with systemic racism, as well as providing hope for the future and delivering a message of empowerment to a new generation of dreamers. It's a message that is both urgent and timeless--and offers a rich and rewarding reading experience for every child. To mirror the rich variety of the Black diaspora, this book showcases artwork from Dapo Adeola and eighteen more incredible Black illustrators in one remarkable and cohesive reading experience.
Permit me, lovely readers, to take you on a journey. Firstly though, wherever you are, it is important that you should be comfy. For example, if you are in bed, make sure there are no spiky pieces of Lego under your bum bum. That sort of thing simply won't do... Pippin's just an ordinary little girl who lives with her ordinary little granny in the ordinary little town of Funsprings. Or so she thinks. When some rather terrible goings on start occurring, Granny is forced to reveal a secret - she used to be a secret crime fighter! And on top of that, Pippin has a special gift - she is Shiny, and can talk to animals. Hurray! But life's not all fun times and lemonade and monster munch for tea. Not only has all the water gone, the animals are disappearing too. Someone as rotten as a pig fart in a jar must be behind all this, and it's up to Pippin to find out who. Armed with her new power and some new friends to boot, Pippin will confront kidnappers, evil scientists and would-be diamond thieves in this fantastic new series from Harry Heape (brilliantly illustrated by Rebecca Bagley too, you lucky things!).