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One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket.
The first title in the second Dragonlance novel trilogy is now available for the first time in hardcover.
One hundred years after the fiery Cataclysm, Caramon and Crysania find themselves aiding the mage's unholy quest to master the Queen of Darknss.
Caramon must travel back and forth in time in order to save the world from his twin brother, Raistlin, who has become the Master of the Tower of High Sorcery. Originally in paperback. 50,000 first printing.
Margaret Weis and Tracy Hickman return to the unforgettable world of the New York Times bestselling Dragonlance series as a new heroine—desperate to restore her beloved father to life—sets off on a quest to change time. “I love Dragonlance and I love Margaret Weis and Tracy Hickman. Plain and simple. Their books are my favorite fantasy series of all time.”—Joe Manganiello Destina Rosethorn—as her name implies—believes herself to be a favored child of destiny. But when her father dies in the War of the Lance, she watches her carefully constructed world come crashing down. She loses not only her beloved father but also the legacy he has left her: the family lands and castle. To save her father, she hatches a bold plan—to go back in time and prevent his death. First, she has to secure the Device of Time Journeying, last known to be in the possession of the spirited kender Tasslehoff Burrfoot. But to change time, she’ll need another magical artifact—the most powerful and dangerous artifact ever created. Destina’s quest takes her from the dwarven kingdom of Thorbardin to the town of Solace and beyond, setting in motion a chain of disastrous events that threaten to divert the course of the River of Time, alter the past, and forever change the future.
The Navajo people often told stories that taught the listener the tribe's customs and history. In this hero myth, the story of the twins who saved Earth from the monsters leading to the creation of the Navajo clans is shared. The Navajo hero myth is retold in this brilliantly illustrated Native American Myth. Aligned to Common Core Standards and correlated to state standards. Short Tales is an imprint of Magic Wagon, a division of ABDO.
In this compelling narrative Piontelli explores the different roles that twins play in societies around the world. In her travels around the world, Piontelli has studied the role of twins, especially throughout Africa, Asia, South America, and the Pacific rim, observing different cultural perspectives and how differing societies treat them.
Two sisters, one destiny . . . Lex and Livia are on the run. In Time of the Twins, Lex, an impulsive military cadet, and Livia, a pampered Airess, have just found out they are twins, which is against the law in the great City of Indra. Now they are leaving behind the only world they have ever known: for Lex, it was the dark world of the Hub below the surface of Indra, where she survived the brutal Orphanage to become an elite member of Indra’s Population Control Forces, and for Livia, it was a life of luxury on the sky island of Helix, where she was brought up to be a Proper Indrithian Young Woman. With help from the charming and handsome Kane, Lex’s best friend and Livia’s newfound love, and Zavier, a gruff rebel who would prefer to leave them all behind, they make the grueling trek through the dangerous underground tunnels toward the Outlands beyond the dome of Indra in search of the mother they thought was dead. When they finally reach the Outlanders' colony, they discover their mother holds the key to unlocking their past, and they must confront an ancient prophecy, “The Time of the Twins.” The prophecy claims they are the long-awaited “twin saviors,” destined to save the City of Indra from the oppressive High Council who have long reigned over all of its people. Will Lex and Livia agree to be a part of their mother’s dangerous plan and take on the daunting role of the “twin saviors”? Will they trust their mother and put themselves in jeopardy to save countless lives? It’s a responsibility they never asked for . . . but one that may prove impossible to ignore. With unforgettable characters, an action-packed pace, and the sparks of new romance, the Jenner sisters have created a page-turning, heart-stopping adventure that will leave you wanting more.
When dragons invade the land of Krynn, a small band of heroes, including a knight, barbarian, dwarf, and half-elf, begin the search for the magical Dragon Orb and Dragonlance.
In graphic novel format, retells the Mayan myth of the twin brothers, Hunahpu and Xbalanque, who are challenged to play a game of pok-ta-pok after they anger the Lords of Xibalba, rulers of the land of the dead.