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One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket.
The first title in the second Dragonlance novel trilogy is now available for the first time in hardcover.
One hundred years after the fiery Cataclysm, Caramon and Crysania find themselves aiding the mage's unholy quest to master the Queen of Darknss.
Caramon must travel back and forth in time in order to save the world from his twin brother, Raistlin, who has become the Master of the Tower of High Sorcery. Reprint.
In this compelling narrative Piontelli explores the different roles that twins play in societies around the world. In her travels around the world, Piontelli has studied the role of twins, especially throughout Africa, Asia, South America, and the Pacific rim, observing different cultural perspectives and how differing societies treat them.
Margaret Weis and Tracy Hickman return to the unforgettable world of the New York Times bestselling Dragonlance series as a new heroine—desperate to restore her beloved father to life—sets off on a quest to change time. “I love Dragonlance and I love Margaret Weis and Tracy Hickman. Plain and simple. Their books are my favorite fantasy series of all time.”—Joe Manganiello Destina Rosethorn—as her name implies—believes herself to be a favored child of destiny. But when her father dies in the War of the Lance, she watches her carefully constructed world come crashing down. She loses not only her beloved father but also the legacy he has left her: the family lands and castle. To save her father, she hatches a bold plan—to go back in time and prevent his death. First, she has to secure the Device of Time Journeying, last known to be in the possession of the spirited kender Tasslehoff Burrfoot. But to change time, she’ll need another magical artifact—the most powerful and dangerous artifact ever created. Destina’s quest takes her from the dwarven kingdom of Thorbardin to the town of Solace and beyond, setting in motion a chain of disastrous events that threaten to divert the course of the River of Time, alter the past, and forever change the future.
Twins Raistlin and Caramon investigate a frightening string of disappearances and murders in this prequel novel to the Dragonlance Chronicles Darkness and unrest are growing. People disappear in the night, and there are rumors of foul forces at work. To this land caught in the grips of a nameless terror come Raistlin and Caramon Majere, two brothers—one a wizard, one a warrior—who are trying to eke out a living on the backroads of Ansalon. Desperate for money, they agree to take on a job in the backwater village of Mereklar, where a series of disappearances has sent everyone into a panic. A beautiful noblewoman persuades Raistlin, Caramon, and their kender companion, Earwig Lockpicker, to search for the missing. But what starts out as an intriguing mystery turns sinister when the town’s leading citizens are murdered by what appears to be a violent feline beast. A ball of string, an ancient legend, and three magically glowing lines lead the twins to the truth—and to a confrontation with a deadily foe. On the fabled Night of the Eye, Raistlin will supposedly acquire great magical power . . . and he’ll need it if he is to survive.
Following in the tradition of J. K. Rowling and Roald Dahl, Kimmy Schmidt is an exciting new voice in middle-grade fantasy adventure. This debut will change the way boys and girls everywhere see the world -- and each other! Penn dreads the day that he will start to become a monster, but it's inevitable. The youngest of his tribe in Greemulax, he knows that as boys become men, they turn into powerful, hairy blue creatures called Grabagorns, and that their solemn vow is to never again be weak. Legend has it that dragons all but destroyed Greemulax years ago during a terrible time known as the Great Scorch. Not one of the tight-knit community's girls or women survived, and the men, ruled by Grabagorn Prime, have lived in mourning and anger ever since. But when one of Penn's dragon traps catches a real live girl named Kristy, he starts to question everything he thought was true. Together, Penn and Kristy set off on an adventure that will take them to a tugboat in a tree and through a treacherous lake of pudding, toward a candy forest guarded by dragons that might hold the answers they seek. The more time they spend with each other, however, the faster Penn transforms into the monster he fears, and the more Kristy seems to fade away into nothing. Can they reach their destination before it's too late? In recognition of this book's release, NBCUniversal is making a donation in support of Prevent Child Abuse America.
In graphic novel format, retells the Mayan myth of the twin brothers, Hunahpu and Xbalanque, who are challenged to play a game of pok-ta-pok after they anger the Lords of Xibalba, rulers of the land of the dead.
The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have they inflicted war and terrible cataclysms.