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Krus'Ka'Kam: a world of technological peace and magical prosperity share by a myriad of sentient beings. Until now. The dragon Ry'Ugure, a priest of the highest order, has begun a struggle to defy the very god he has vowed to worship, and to bring about a change to Krus'Ka'Kam which could destroy it. Following him is a massive, secret army of dissidents known as the Hive. But the god Taykato isn't without his champion. A young woman, Machi Velistar, who's dream is to be one of the heroes in the books she loves, is soon caught up in the struggle to save her friends and her own life from the vehement destruction of the Hive. Helping these two are embittered lovers, the warriors Sophronia and Soper, who began their own crusade two millennia ago, but who will now use Ry'Ugure and Machi against their will to finish it.
You have no memory of your past. With only a sword and a backpack to your name, you must discover your destiny in an unfamiliar world full of monsters and magic. As you guide your hero through this epic adventure, you will be choosing the danger that they face, the monsters that they fight and the treasures that they find. Every decision that you make will have an impact on the story - and, ultimately, the fate of your hero. With hundreds of special items to discover in each book, you can completely customise your hero. You can choose their weapons, their armour, their special abilities - even the boots on their feet and the cloak on their back! No two heroes will ever be alike, which means your hero will always be unique to you. Welcome to a new world. Welcome to Valeron. Welcome to DestinyQuest.
The acclaimed New York Times bestseller Welcome, welcome to Caraval--Stephanie Garber's sweeping tale of the unbreakable bond between two sisters. It's the closest you'll ever find to magic in this world... Scarlett has never left the tiny island where she and her beloved sister, Tella, live with their powerful, and cruel, father. Now Scarlett's father has arranged a marriage for her, and Scarlett thinks her dreams of seeing Caraval, the far-away, once-a-year performance where the audience participates in the show, are over. But this year, Scarlett's long-dreamt of invitation finally arrives. With the help of a mysterious sailor, Tella whisks Scarlett away to the show. Only, as soon as they arrive, Tella is kidnapped by Caraval's mastermind organizer, Legend. It turns out that this season's Caraval revolves around Tella, and whoever finds her first is the winner. Scarlett has been told that everything that happens during Caraval is only an elaborate performance. But she nevertheless becomes enmeshed in a game of love, heartbreak, and magic with the other players in the game. And whether Caraval is real or not, she must find Tella before the five nights of the game are over, a dangerous domino effect of consequences is set off, and her sister disappears forever. Welcome, welcome to Caraval . . . beware of getting swept too far away. New York Times bestseller #1 IndieNext Pick Publishers Weekly Flying Start Entertainment Weekly Best 10 YA Books of 2017 Teen Vogue Best YA Book of the Year Amazon Best Book of the Year Barnes & Noble Best Book of the Year BuzzFeed Best Book of the Year "The Hunger Games meets The Night Circus. Grade: A-." --Entertainment Weekly "Impressive, original, wondrous." --USA Today "Spellbinding." --US Weekly "Magnificent." --Publishers Weekly, starred review "I lost myself in this world." --Sabaa Tahir, author of An Ember in the Ashes "Beautifully written." --Ren e Ahdieh, author of The Wrath and the Dawn "Shimmers with magic." --Marie Rutkoski, author of The Winner's Curse "Darkly enchanting." --Kiersten White, author of And I Darken "Decadent." --Roshani Chokshi, author of The Star-Touched Queen "Like stepping into a living dream." --Stacey Lee, author of Outrun the Moon "Destined to capture imaginations." --Kirkus Reviews "Ideal for fans of The Night Circus, Stardust, and The Hunger Games." --School Library Journal
For over a thousand years, the Lands have been under the mercy of ruthless evil rider Haiden and his ferocious black dragon. They rule with an iron fist, promising riches only to those who swear blind loyalty to them... but certain death to those who would dare defy their authority. Every hundred years, however, a Rider and Dragon of Legend emerge and attempt to defeat Haiden and his dragon... but so far, not one has succeeded. This time, Akira, an untrained and inexperienced girl of sixteen summers, is chosen by the new Dragon of Legend, as his rider. Together, the two find themselves thrust into a fate many see as a lost cause-challenging the most powerful rider and dragon in the realm. With all odds seemingly stacked against them, will Akira and her dragon prevail... or will they share the same fate as all the other Riders and Dragons of Legend before them? If you love fun and adventure, smart-mouthed dragons, and good triumphing over evil, then Angelika Meyer's Dragon of Legend: Destiny is a book that will definitely tickle your fancy. So grab your copy now!
A magical Highland romance about men in kilts, destiny, family, healing, and the sometimes twisted path to love . . . "Delightful, charming, and heart-warming." --New York Times bestselling author Wendy Higgins Helping her aunt organize a Beltane Festival in a picturesque Highland village seems like the perfect escape from Anna's second broken engagement and the meltdown that wrecked her legal career. But to succeed, she'll need to wrangle kilt-wearing villagers, dangerous sheep, a disaster of a dog, and the reclusive laird who refuses to open his property to the public for the ancient tradition of "Sighting." For centuries, Loch Fàil in Balwhither has been known to locals as a "thin" place, one where the veil between worlds peels back on Beltane morning to reveal the face of a person's one true love. The tradition could draw tourists by the busload, but that's exactly what Connal MacGregor fears will expose the two secrets he's been desperate to keep hidden. While Anna struggles to mediate between the needs of the village and Connal's need to protect his identity and his daughter, she finds herself falling in love with all of them: Connal and his child, the magical glen, the villagers. But day by day, opening herself to love exposes deeper scars from Anna's childhood, and confronting those wounds could finally set her free--or endanger her every chance of happiness.
DestinyQuest: The Legion of Shadow takes its influence from two genres, the ‘choose your own adventure’ book and the computer role-playing game. It uses an innovative map system to allow readers to experience exciting quests, battle fearsome monsters and discover valuable rewards. Through their adventures, the reader can customise their hero from a selection of 400 items and 80 special abilities, allowing them to take on ever-greater challenges as they seek to save the kingdom from the sinister Legion of Shadow.Author Michael J. Ward draws on 10 years publishing experience and over 30 years of gaming to create a unique product; a book that draws on the latest innovations in computer-game design and fuses them with the old-style game books that initially attracted him to fantasy when he was younger. Aimed at readers of 12 and above, DestinyQuest will appeal to gamers and fantasy-enthusiasts as well as fans of online games such as World of Warcraft.
Neither debunking nor worshiping, Smith pierces the veil of myth and mystery around the Holy Lance--the spear that pierced the side of Jesus Christ on the cross. Illustrations.