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Six months have passed since the destruction of the human colony on Keran by the alien Kreelan Empire. Earth and other human worlds band together to form the Confederation of Humanity to provide a mutual defense against the alien invaders.Unfortunately, not all human worlds want to join the Confederation. Some, like Saint Petersburg, would rather see it destroyed. With a powerful navy built in secret and armed with nuclear weapons, Saint Petersburg is preparing their own offensive against the Confederation when the Kreelans attack.Led by Tesh-Dar, an enigmatic Kreelan warrior priestess, the Kreelan Empire has begun its quest in earnest to find the One, an alien - a human - who might be able to lift the ages-old curse upon their race, a curse that will leave her species extinct in but a few more generations. But to find the One, they must bleed the humans in war...
Led by Commander Owen McClaren, the TNS Aurora is embarked on an extended survey mission, searching for new worlds that could support human life. Drawn to an uncharted star system by the discovery of potentially habitable planets, the crew of the Aurora discovers something entirely unexpected: the planets are already inhabited, but not by humans. Approached by gigantic alien starships, Aurora's crew makes ready for humanity's very first contact with another sentient race. But nothing could prepare them for what fate has in store. For they have entered the domain of the Kreelan Empire, which has waited thousands of years to find another spacefaring race against which to wage war to honor their Empress. With all but one of the crew killed in bloody close combat, the aliens send Aurora home bearing the sole survivor: the Messenger, a young crewman who carries with him an alien artifact that is humanity's only sign of how much time remains until they are plunged into an interstellar war...
"Wonderful . . . J. V. Jones is a striking writer." So says Robert Jordan, the author of The Wheel of Time epic fantasy series. And Jones lives up to that praise in the highly charged epic adventure of Ash March and Raif Sevrance, two outcasts whose fate are entwined by ancient prophecies and need, in the cold, dark world that threatens to be torn asunder by a war to end all wars. Isolated by their birthrights, they are but two who fight the dreaded Endlords, and their strength and courage will be needed if the world is to be saved from darkness." Raif, wrongly accused and cut off from his clan by the treachery of their new headsman, has a talent for killing that is part of his curse and his burden. But he bears another burden of greater weight. Ash is a sacred warrior to the Sull, an ancient race whose numbers have declined. Raised as a foundling, never knowing her true history, she must learn to accept the terrible gifts of her heritage. But as Ash learns more of her greater fate, Raif's task looms dark and desperate, for he must journey through the nightmare realm of the Want, a place where even the Sull now fear to tread. For deep within the Want is the Fortress of Grey Ice, and there he must heal the breach in the Blindwall that already threatens the world. Should he fail, not even Ash's powers can save them. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In this epic sequel to Once & Future, Ari and her Rainbow knights must pull off a Holy Grail heist thousands of years in the past -- without destroying their own destinies. Ari Helix may have won her battle against the tyrannical Mercer corporation, but the larger war has just begun. Ari and her cursed wizard Merlin must travel back in time to the unenlightened Middle Ages and steal the King Arthur's Grail -- the very definition of impossible. It's imperative that the time travelers not skew the timeline and alter the course of history. Coming face to face with the original Arthurian legend could produce a ripple effect that changes everything. Somehow Merlin forgot that the past can be even more dangerous than the future . . .
A year after the Sutter Buttes incident. Jack Dawson and Naomi Perrault, having failed to find the elusive bag of lethal New Horizons seed, are fired and the secret agency established under President Curtis to study the harvesters is shut down. Little do they know that an unforeseen horror is about to erupt across the globe, one they may not be able to stop...
From the award-winning author of Swordspoint comes a witty, wicked coming-of-age story that is both edgy and timeless. . . . Welcome to Riverside, where the aristocratic and the ambitious battle for power and prestige in the city’s labyrinth of streets and ballrooms, theatres and brothels, boudoirs and salons. Into this alluring and alarming world walks a bright young woman ready to take it on and make her fortune. A well-bred country girl, Katherine knows all the rules of conventional society. Her biggest mistake is thinking they apply. Katherine’s host and uncle, Alec Campion, the capricious and decadent Mad Duke Tremontaine, is in charge here—and to him, rules are made to be broken. When he decides it would be far more amusing for his niece to learn swordplay than to follow the usual path to ballroom and husband, her world changes forever. And there’s no going back. Blade in hand, it’s up to Katherine to find her own way through a maze of secrets and betrayals, nobles and scoundrels—and to gain the power, respect, and self-discovery that come to those who master. . . . “Unholy fun, and wholly fun . . . an elegant riposte, dazzlingly executed.”—Gregory Maguire, New York Times bestselling author of Wicked
The newly crowned King Arthur has yet to win the support of the people. Merlin must do something before the king is betrayed, or murdered, or--worst of all--gets married. So Merlin creates a trick: a sword magically placed into a slab of rock that only Arthur can withdraw. Then he lets it be known that whosoever removes the blade will rule all of England, and invites any man who would dare, to try to pull out the sword. But then someone else pulls the sword out first. . . .
The Seeker of Truth takes his rightful place as the new ruler of D’Hara in the third novel of the #1 New York Times–bestselling author’s epic fantasy series. After escaping from the Palace of Prophets, Richard comes to terms with his true identity as a War Wizard. But when he brings down the barrier between the Old and New Worlds, the Imperial Order suddenly poses a threat to the the freedom of all humankind. As the Imperial Order sends delegations and armies into the New World, Richard’s only chance to stop the invasion is to claim his heritage as the new Lord Rahl and ruler of D’Hara. But convincing the D’Harans of his legitimacy won’t be easy. Meanwhile, a powerful enemy is on the trail of Richard’s love, Kahlan Amnell. And when the spell Richard cast to protect her is broken, he must martial his newfound authority—and the armies that come with it—to save her life.
Devlin of Duncaer is the Chosen One, champion of the Kingdom of Jorsk. A simple metalsmith and farmer turned warrior, he has become the most unlikely of heroes to the conquerors of his own people, the Caerfolk. Yet there is a growing faction of Jorskians who believe that if he were truly anointed as Chosen One by the Gods, then the immortals would have given him the Sword of Light as proof of his calling. Missing for generations, the sword is more myth than reality. But Devlin knows where to find it. Lost in battle after the Jorskians’ brutal massacre of Caerfolk, it has remained in Duncaer, a souvenir of one of the land’s darkest days. Feeling more than ever a pawn of fate—and a plaything of the Gods who drive him—Devlin must return to the land of his birth, back to the people who have denounced him. For he is bound by an oath he has no choice but to obey...a promise he may have to die to keep.
Flame-haired Princess Torina knows nothing of battles and conquest until her father, the king of Bellandra, returns home with an orphaned prince from the neighbouring enemy kingdom. The boy prince is offered to Torina as a slave, but she frees him from his bonds and their unusual friendship develops in the years that follow. But Torina faces terrible danger - she has an amazing gift that many would kill for, and when her father is brutally murdered she is forced to flee for her life. An evil usurper takes over her rightful throne, and the kingdom is ruled by cruelty and fear. Can Torina's gift - to look into the future of others - help her win back what is rightly hers? This is an epic fantasy of extraordinary scope and vision. Its twists and turns will leave readers breathless.