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Heaven has fallen. The legions of Chaos have overrun the world. Uërth is in ruins. With the Heavenly Host's fall, Angel Swords rained from the heavens, littering the world in what was. Only the most honorable and purest of heart are able to take up the Angel Swords and wield them against the throngs of Chaos. These mighty Empyrean Knights are all that stands between Uërth and annihilation. Soul Stealer Saedeus is neither pure of heart nor honorable. Nor does he wish to wield an Angel Sword. He just wants to be left alone with his mushrooms. And his pet rock. But he might not have a choice. When he inadvertently takes the soul of a dying Empyrean Knight into himself, his world, and his obligations, grow forever larger. With the help of his pet rock, the spirit of a heavenly knight, and the sword of a fallen angel, he might be able to make all the difference. If he doesn't die first. Wild Mage Maeraeth is neither a hero nor a great warrior. Nor does he wish to become an Empyrean Knight. He just wants to be left alone with his studies. And not be killed by demons. But, with the destruction of the Chaos Gate, Uërth may have a chance at redemption. If the hordes of Chaos can be contained and if no more portals to the Abyss are created. Maeraeth's teacher, Master Nomba, has other plans for him. Plans that involve both containing demons and preventing their arrival. So much for his studies. And not being killed by demons. Stone Singer Born in a secret enclave safe from demonic depredations, Ilya has Chosen. She has Chosen to leave her life of security for one on Uërth, despite all its risks. Armed only with her Voice, a runic staff, and her training as a Singer, she must venture out into the desolation after the Fall. Now she just has to survive long enough to make that Choice worthwhile. And make a difference wherever she is able. In spite of finding herself in a world overrun by demons.
In Victorian era London, a disgraced Assassin goes deep undercover in a quest for redemption in this novel based on the Assassin's Creed™ video game series. 1862: With London in the grip of the Industrial Revolution, the world’s first underground railway is under construction. When a body is discovered at the dig, it sparks the beginning of the latest deadly chapter in the centuries-old battle between the Assassins and Templars. Deep undercover is an Assassin with dark secrets and a mission to defeat the Templar stranglehold on the nation’s capital. Soon the Brotherhood will know him as Henry Green, mentor to Jacob and Evie Frye. For now, he is simply The Ghost... An Original Novel Based on the Multiplatinum Video Game from Ubisoft
'The Ember Blade is hands down the best fantasy novel I've ever read' Grimdark Magazine Empires rise, civilisations fall and one culture comes to subsume another. It's the way of the world . . . sometimes ways of life are improved, sometimes they are not. But the progression of change is huge and - usually - unstoppable. In this story, the Ossian way of life is fading and the Dachen way is taking its place and Aren is comfortable with that. Even when his parents are accused of treason he supports the establishment and maintains there's been some mistake . . . which is all it takes to get himself and his best friend arrested . . . Thrown into a prison mine they plan their escape - only to be overtaken by events when they're rescued, and promptly find themselves in the middle of an ambush. By the time they've escaped, they're unavoidably linked to Garric - their unwelcome saviour - and his quest to overturn to Dachen way of life. If they leave Garric now, they'll be arrested or killed by their pursuers. If they turn him in, Garric will kill them. If they stay with him, they'll be abetting a murderous quest they don't believe in. There are no good options - but Aren will still have to choose a path . . . Designed to return to classic fantasy adventures and values, from a modern perspective, this is a fast-moving coming-of-age trilogy featuring a strong cast of diverse characters, brilliant set-pieces and a strong character and plot driven story. Readers can't put down The Ember Blade: 'I am absolutely in love with this book! . . . I was on the edge of my seat a few times. I laughed and I cried . . . I loved the characters, loved the story' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐ 'One of the best in the genre for a very long time . . . a masterful balancing of new and old . . . a rather grand first instalment in a trilogy that could be one of the best epic fantasy has ever seen' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐ 'The island of goodness and hope for humanity in the sea of grimdark' Ed McDonald, author of The Daughter of Redwinter 'Clever and challenging, but also funny . . . The explosive finale has more than enough bang for anyone . . . a group forged in blood and betrayal, bonded by their oaths do what needs to be done against any and all odds' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐ 'One of the best fantasy books I've read in years. An instant classic!' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐ 'Strikes a magnificently fine balance between classic epic fantasy and grimdark fantasy, making this an amazing start to a new trilogy' Novel Notions 'What classic fantasy is all about - a slow build-up and an exciting pay-off - and I think this book as exactly that' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐ 'The world is big . . . Different cultures, magics, demons, politics - a whole new world to explore! . . . I was hooked from the start to the very last line' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐ 'Wooding is a master of worldbuilding . . . it's so rich and complex and I drank all of it in . . . refreshingly written, full of thought and provoking themes' The Fantasy Hive
The court of the gryphon king has ever been a dangerous and seductive place where Ishtar’s blessing is both the hot breath of passion and the cold kiss of steel. Yet as the childhood companion of King Ditanu, Iltani never doubted her place in either his kingdom or his heart. Then duty called her away to complete her training. Now, a woman grown and a sword-maiden to the goddess Ishtar, Iltani returns and takes up her sacred destiny to protect the royal line. But so much has changed. Ditanu most of all. The youth she knew is gone. A stoic, untouchable king now sits the throne. Does anything of their once deep bond survive? Iltani must swiftly find her place in a court where cunning governors plot treason, trusted advisors orchestrate deceptions, and noblewomen seek to beguile King Ditanu using methods both fair and foul. But the greatest threat of all is no mortal adversary. Ereshkigal, the Queen of the Underworld, desires to make Ditanu her consort and seize his kingdom for her own. Ishtar's Blade is a fantasy romance loosely based on ancient Sumerian and Akkadian mythology. It's book 1 of the Ishtar's Legacy series. Ishtar's Legacy Reading Order: Ishtar's Blade A Blade's Beginning (short story) Blade's Honor Blade's Destiny The Blade's Shadow First Queen of the Gryphons King of the Anunnaki (Forthcoming) If you like Grace Draven, Jeffe Kennedy, Amanda, Bouchet, C.L. Wilson, Sarah J. Maas, Maria V. Snyder, Bernadette Rowley, Bec McMaster, and Elizabeth Vaughan, you might also like the Ishtar’s Legacy series by Lisa Blackwood. Topics: epic fantasy romance, fantasy romance, shifters, fae, gryphons, fae kings, warrior maidens, demigods, goddesses, shifter romance series, epic fantasy with romance, series starter, first in series, paranormal romance series, paranormal romance saga, gryphon shifters, shapeshifter romance, magic, sorcery, sorceress, paranormal romance shifters, paranormal romance mythological, paranormal romance fae, shifter romance, shapeshifter romance with sex, fantasy romance ebook, romantic fantasy, female protagonist, paranormal elements, HEA, Witches, Magic, strong heroine, alpha hero, non-human hero, new adult paranormal romance, forbidden romance, romance fiction, top ebooks in fantasy fantasy, top ebooks in paranormal romance, speculative fiction, witch romance, Paranormal Romance witches, paranormal romance shifters, romantic fantasy series.
Since its release in 1982, Ridley Scott's Blade Runner, based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?, has remained a cult classic through its depiction of a futuristic Los Angeles; its complex, enigmatic plot; and its underlying questions about the nature of human identity. The Blade Runner Experience: The Legacy of a Science Fiction Classic examines the film in a broad context, examining its relationship to the original novel, the PC game, the series of sequels, and the many films influenced by its style and themes. It investigates Blade Runner online fandom and asks how the film's future city compares to the present-day Los Angeles, and it revisits the film to pose surprising new questions about its characters and their world.
Discover the art of Ubisoft's Assassin's Creed® Odyssey in this exclusive collection. The Art of Assassin's Creed Odyssey features concept sketches, texture studies, character art from the game, plus insightful commentary from the creators. The newest game in the franchise, Assassin's Creed® Odyssey, takes players on an epic voyage through history. The Art of Assassin's Creed Odyssey collates hundreds of concept arts, including sketches, final paintings, and 3D renders, alongside in-depth commentary from the artists and developers, representing the ultimate insight into the design processes behind the game. © 2017 Ubisoft Entertainment. All Rights Reserved. Assassin's Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.
On the day of the Spring Choosing, when the king's army selects its new recruits, Zaide stood ready to answer the call to arms. Instead, he was pulled from the ranks to become a mage's apprentice, despite bearing no magic in his blood. One year later, with Zaide past the age of selection, the scholar's life he never wanted is shattered when his village is razed by the monsters magic should have held at bay. As the Elder's apprentice, his task is clear. He must seek an artifact in the forest's temple and restore the power that protects his home-a power he can never touch alone. But the temple is not what it seems, and his mission is complicated when he encounters a mysterious girl in the forest who bears a quest of her own: claim the same artifact, and destroy the dark forces that threaten her homeland once and for all.
Guns, sex, arcane power, and deals with the devil . . . demon summoner Kara Gillian returns for the eighth paranormal fantasy in the Demon Novel series. “A nifty combination of police procedural and urban fantasy” for fans of Nalini Singh and Patricia Briggs (Charlaine Harris, #1 New York Times–bestselling author). The demon invasion of Earth has begun, and as the world’s top arcane expert, demon summoner Kara Gillian is leading the battle against them. Unnatural catastrophes, odd plagues, and martial law of the norm, and Kara is hard-pressed to keep up with the mounting threats. Add in the arrival of demonic lords with conflicting goals, and she has the perfect recipe for global disaster. Yet when a centuries-old scheme puts the future of humanity on the line, Kara must scramble to stop the machinations, though treachery, hidden dangers, and ancient enemies block her at every turn. Soon she uncovers the disturbing legacy of the demon realm and the hideous betrayal at its core. However, before Kara can unmask the one behind the assault on Earth, she’ll need to perform the most dangerous summoning ever attempted―and if her enemy has its way, it may just be her last. But no matter how much of her own blood she has to spill, it’ll be a cold day in hell before she surrenders.
The Neanderthals populated western Europe from nearly 250,000 to 30,000 years ago when they disappeared from the archaeological record. In turn, populations of anatomically modern humans, Homo sapiens, came to dominate the area. Seeking to understand the nature of this replacement, which has become a hotly debated issue, Paul Mellars brings together an unprecedented amount of information on the behavior of Neanderthals. His comprehensive overview ranges from the evidence of tool manufacture and related patterns of lithic technology, through the issues of subsistence and settlement patterns, to the more controversial evidence for social organization, cognition, and intelligence. Mellars argues that previous attempts to characterize Neanderthal behavior as either "modern" or "ape-like" are both overstatements. We can better comprehend the replacement of Neanderthals, he maintains, by concentrating on the social and demographic structure of Neanderthal populations and on their specific adaptations to the harsh ecological conditions of the last glaciation. Mellars's approach to these issues is grounded firmly in his archaeological evidence. He illustrates the implications of these findings by drawing from the methods of comparative socioecology, primate studies, and Pleistocene paleoecology. The book provides a detailed review of the climatic and environmental background to Neanderthal occupation in Europe, and of the currently topical issues of the behavioral and biological transition from Neanderthal to fully "modern" populations.
The Legacy of Heroes is a Fantasy Role Playing Game with a singular focus: imagination. The Legacy of Heroes Player's Guide offers everything you need to bring the myriad characters from movies, literature, mythology and anything else you can imagine to life on the page before you. This book contains 11 races, 11 classes, 40 heroic arcs and all the spells, styles, equipment, magic items and more you need for your own brave heroes to move from character to legend. The Legacy of Heroes exciting Heroic Talent and Heroic Moment systems empower the players to create truly memorable role-playing experiences like never before. This book facilitates that collaboration by giving you, the player, the tools you need for the stories you imagine in an efficient, simple, and familiar system based on the OGL license. The only question is, are you ready for your own legacy? Visit www.thelegacyofheroes.com for support, downloads and more!