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Embrace destiny. Defend Olympus. Unleash the gods of war! Enter a world where mythic powers collide, and the fate of our world hangs in the balance. Stavros, the new King of Olympus, faces overwhelming forces in a shattered realm. Mount Olympus lies in ruins, its pantheon decimated. But Stavros remains steadfast in his mission to end the devastating war that has ravaged the heavens. As alliances form with the Asgaardian gods, Stavros encounters Hilde, a formidable sorceress. Together, they navigate a treacherous landscape, driven by a common purpose. But when an evil coalition kidnaps Odin, seeking to seize the Odin Force, Stavros and Hilde find themselves thrust into a cataclysmic conflict that threatens to plunge the mortal realm into the brink of Armageddon. Experience a gripping saga where divine destiny and epic battles converge. Join the ranks of devoted readers and unlock the secrets of a war that will shape the very fabric of existence.
It’s the Heian era, a time of peace, of Japanese cultural aristocracy, national identity, and pursuit of beauty through art and poetry. A long-forgotten race, the Hotaru-Raikō, as they have come to be known, part human and part firefly, dwells secretly alongside man. This noble clan once lived near the tree of life. Now they make their home in a thicket near the Fukui Castle moat in the Echizen Province, just north of the capital in Kyōto, Japan. Often mirroring man’s culture, they are particularly fascinated by the budding “way of the warrior” philosophy. However, in this time of peace, a foul creature escapes the bottomless pit, and a traitor emerges among the clan. Seduced by a spider yōkai seeking to release an army from the abyss, the traitor helps form the treacherous Tsuchigumo clan. With their help, the temptress is able to assassinate the Hotaru-Raikō lord and his faithful samurai. In the wake of this devastation, the daimyō’s eighteen-year-old daughter is tasked by an angel to defeat the spider yōkai, destroy her traitorous clan, and raze the Abaddon gate to the ground. Can she rise through the grief to lead the remnants of her father’s army as onna-musha? Who will stand by her side? What gift does the angel bring her? Will the Hotaru-Raikō find the gate to the abyss and complete their quest in time?
After a thousand years of curses, the Thunderbird's secrets are about to be unleashed in the charming town of Galena, Illinois. Ivy is a normal fifteen-year-old girl . . . if you consider yellow eyes and storm-chasing urges normal. Life gets even more normal when she runs away from home to find Walter Nimiki, the grandfather she's never met. It's he who tells her the truth-Ivy is a descendant of the cursed Thunder Clan, so the boy she'll someday fall in love with will die young. Walter believes Ivy is the hope the clan has waited for, the one who can end the curse. Before she can learn more, a terrible accident leaves Walter in a coma. Ivy can't save Walter without the help of three boys: Gabe is keeping a promise to Walter, Cal always knows what she's feeling, and Dan can't stand the sight of her. Ivy doesn't know what would be worse-failing to save Walter, or accidentally falling in love with a boy. Either way, someone will die.
“We have performed side-by-side on the global stage through half a century…. In Lightning Striking, Lenny Kaye has illuminated ten facets of the jewel called rock and roll from a uniquely personal and knowledgeable perspective.” –Patti Smith An insider’s take on the evolution and enduring legacy of the music that rocked the twentieth century Memphis 1954. New Orleans 1957. Philadelphia 1959. Liverpool 1962. San Francisco 1967. Detroit 1969. New York, 1975. London 1977. Los Angeles 1984 / Norway 1993. Seattle 1991. Rock and roll was birthed in basements and garages, radio stations and dance halls, in cities where unexpected gatherings of artists and audience changed and charged the way music is heard and celebrated, capturing lightning in a bottle. Musician and writer Lenny Kaye explores ten crossroads of time and place that define rock and roll, its unforgettable flashpoints, characters, and visionaries; how each generation came to be; how it was discovered by the world. Whether describing Elvis Presley’s Memphis, the Beatles’ Liverpool, Patti Smith’s New York, or Kurt Cobain’s Seattle, Lightning Striking reveals the communal energy that creates a scene, a guided tour inside style and performance, to see who’s on stage, along with the movers and shakers, the hustlers and hangers-on--and why everybody is listening. Grandly sweeping and minutely detailed, informed by Kaye’s acclaimed knowledge and experience as a working musician, Lightning Striking is an ear-opening insight into our shared musical and cultural history, a magic carpet ride of rock and roll’s most influential movements and moments.
Madeleine L'Engle's A Wrinkle in Time has captured the imagination of millions - from literary sensation to timeless classic and now a major motion picture starring Oprah Winfrey, Reese Witherspoon, Storm Reid, and Mindy Kaling. A Light So Lovely tells the story of the woman at the center of it all - her imagination, her faith, her pattern of defying categories, and what readers today can learn from her legacy. Bestselling and beloved author Madeleine L'Engle, Newbery winner for A Wrinkle in Time, was known the world round for her imaginative spirit and stories. She was also known to spark controversy - too Christian for some, too unorthodox for others. Somewhere in the middle was a complex woman whose embrace of paradox has much to say to a new generation of readers today. A Light So Lovely paints a vivid portrait of this enigmatic icon's spiritual legacy, starting with her inner world and expanding into fresh reflections of her writing for readers today. Listen in on intimate interviews with L'Engle's literary contemporaries such as Philip Yancey and Luci Shaw, L'Engle's granddaughter Charlotte Jones Voiklis, and influential fans such as Makoto Fujimura, Nikki Grimes, and Sarah Bessey, as they reveal new layers to the woman behind the stories we know and love. A vibrant, imaginative read, this book pulls back the curtain to illuminate L'Engle's creative journey, her persevering faith, and the inspiring, often unexpected ways these two forces converged. For anyone earnestly searching the space between sacred and secular, miracle and science, faith and art, come and find a kindred spirit and trusted guide in Madeleine - the Mrs Whatsit to our Meg Murry - as she sparks our imagination anew.
RUN, the Eisner Award-Winner for Best Graphic Memoir, is one of the most heralded books of the year including being named a: New York Times Top 5 YA Books of the Year · Top 10 Great Graphic Novels for Teens (Young Adult Library Services Association) · Washington Post Best Books of the Year · Variety Best Books of the Year · School Library Journal Best Books of the Year · Kirkus Reviews Best Books of the Year · Amazon Best History Book of 2021 • Top Ten Title of the Year (In the Margins Book Award) · In the Margins Book Award for Nonfiction winner · Top Ten Graphic Novels for Adults (American Library Association) · Best Books for Young Readers (U of Penn Graduate School of Education) · Books All Young Georgians Should Read (Georgia Center for the Book) First you march, then you run. From the #1 bestselling, award–winning team behind March comes the first book in their new, groundbreaking graphic novel series, Run: Book One. “Run recounts the lost history of what too often follows dramatic change—the pushback of those who refuse it and the resistance of those who believe change has not gone far enough. John Lewis’s story has always been a complicated narrative of bravery, loss, and redemption, and Run gives vivid, energetic voice to a chapter of transformation in his young, already extraordinary life.” –Stacey Abrams “In sharing my story, it is my hope that a new generation will be inspired by Run to actively participate in the democratic process and help build a more perfect Union here in America.” –Congressman John Lewis The sequel to the #1 New York Times bestselling graphic novel series March—the continuation of the life story of John Lewis and the struggles seen across the United States after the Selma voting rights campaign. To John Lewis, the civil rights movement came to an end with the signing of the Voting Rights Act in 1965. But that was after more than five years as one of the preeminent figures of the movement, leading sit–in protests and fighting segregation on interstate busways as an original Freedom Rider. It was after becoming chairman of SNCC (the Student Nonviolent Coordinating Committee) and being the youngest speaker at the March on Washington. It was after helping organize the Mississippi Freedom Summer and the ensuing delegate challenge at the 1964 Democratic National Convention. And after coleading the march from Selma to Montgomery on what became known as “Bloody Sunday.” All too often, the depiction of history ends with a great victory. But John Lewis knew that victories are just the beginning. In Run: Book One, John Lewis and longtime collaborator Andrew Aydin reteam with Nate Powell—the award–winning illustrator of the March trilogy—and are joined by L. Fury—making an astonishing graphic novel debut—to tell this often overlooked chapter of civil rights history.
The situation in Naytnal seems hopeless for Kitty and Jojo. The two fighters, who always fight for good, are transformed into vampires. Her friend Sydney and Kitty's boyfriend Dennis try to do everything in their power to save them. With the vampires of the night, a group of bat-creatures, Kitty and Jojo finally seem to get help - from a person they didn't think they would see again. Transformed back into humans, Kitty and Jojo must take on the fight against the worst and most destructive force that has ever plagued Naytnal. As if that wasn't enough, Kitty learns of a very big secret that is to be confided to her. But the fact that she knows may mean the end for Naytnal... The sixth volume of the fantasy series NAYTNAL takes Kitty and Jojo and their friends to unimaginable, dark and dangerous places and tells of a gripping, bitter fight between good and evil.
An instant New York Times bestseller, this prequel to the acclaimed Cork O’Connor series is “a pitch perfect, richly imagined story that is both an edge-of-your-seat thriller and an evocative, emotionally charged coming-of-age tale” (Kristin Hannah, #1 New York Times bestselling author) about fathers and sons, small-town conflicts, and the events that shape our lives forever. Aurora is a small town nestled in the ancient forest alongside the shores of Minnesota’s Iron Lake. In the summer of 1963, it is the whole world to twelve-year-old Cork O’Connor, its rhythms as familiar as his own heartbeat. But when Cork stumbles upon the body of a man he revered hanging from a tree in an abandoned logging camp, it is the first in a series of events that will cause him to question everything he took for granted about his hometown, his family, and himself. Cork’s father, Liam O’Connor, is Aurora’s sheriff and it is his job to confirm that the man’s death was the result of suicide, as all the evidence suggests. In the shadow of his father’s official investigation, Cork begins to look for answers on his own. Together, father and son face the ultimate test of choosing between what their heads tell them is true and what their hearts know is right. In this “brilliant achievement, and one every crime reader and writer needs to celebrate” (Louise Penny, #1 New York Times bestselling author), beloved novelist William Kent Krueger shows that some mysteries can be solved even as others surpass our understanding.
The Legacy of Heroes is a Fantasy Role Playing Game with a singular focus: imagination. The Legacy of Heroes Player's Guide offers everything you need to bring the myriad characters from movies, literature, mythology and anything else you can imagine to life on the page before you. This book contains 11 races, 11 classes, 40 heroic arcs and all the spells, styles, equipment, magic items and more you need for your own brave heroes to move from character to legend. The Legacy of Heroes exciting Heroic Talent and Heroic Moment systems empower the players to create truly memorable role-playing experiences like never before. This book facilitates that collaboration by giving you, the player, the tools you need for the stories you imagine in an efficient, simple, and familiar system based on the OGL license. The only question is, are you ready for your own legacy? Visit www.thelegacyofheroes.com for support, downloads and more!