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This document constitutes a detailed set of lecture slides on programming using the C++ programming language. The topics covered are quite broad, including the history of C++, the C++ language itself, the C++ standard library and various other libraries, and software tools, as well as numerous other programming-related topics. Coverage of C++ is current with the C++14 standard. Many aspects of the C++ language are covered from introductory to more advanced. This material includes: language basics (objects, types, values, operators, expressions, control-flow constructs, functions, and namespaces), classes, templates (function, class, alias, and variable templates; template specialization; and variadic templates), lambda expressions, inheritance and run-time polymorphism, exceptions (exception safety, RAII, and smart pointers), rvalue references (move semantics and perfect forwarding), concurrency (sequential consistency, atomic memory operations, data races; threads, mutexes, condition variables, promises and futures, atomics, and fences; happens-before and synchronizes-with relationships; and sequentially-consistent and other memory models). A number of best practices, tips, and idioms regarding the use of the language are also presented. Some aspects of the C++ standard library are covered, including: containers, iterators, and algorithms; the std::vector and std::basic_string classes; I/O streams; time measurement; and smart pointers. Various general programming-related topics are also presented, such as material on: good programming practices, finite-precision arithmetic, software documentation, software build tools (such as CMake and Make), and version control systems (such as Git).
This document, which consists of over 2000 lecture slides, offers a wealth of information on many topics relevant to programming in C++, including coverage of the C++ language itself, the C++ standard library and a variety of other libraries, numerous software tools, and an assortment of other programming-related topics. The coverage of the C++ language and standard library is current with the C++17 standard. C++ PROGRAMMING LANGUAGE. Many aspects of the C++ language are covered from introductory to more advanced. This material includes: the preprocessor, language basics (objects, types, values, operators, expressions, control-flow constructs, functions, and namespaces), classes, templates (function, class, variable, and alias templates, variadic templates, template specialization, and SFINAE), lambda expressions, inheritance (run-time polymorphism and CRTP), exceptions (exception safety and RAII), smart pointers, memory management (new and delete operators and expressions, placement new, and allocators), rvalue references (move semantics and perfect forwarding), concurrency (memory models, and happens-before and synchronizes-with relationships). C++ STANDARD LIBRARY AND VARIOUS OTHER LIBRARIES. Various aspects of the C++ standard library are covered including: containers, iterators, algorithms, I/O streams, time measurement, and concurrency support (threads, mutexes, condition variables, promises and futures, atomics, and fences). A number of Boost libraries are discussed, including the Intrusive, Iterator, and Container libraries. The OpenGL library and GLSL are discussed at length, along with several related libraries, including: GLFW, GLUT, and GLM. The CGAL library is also discussed in some detail. SOFTWARE TOOLS. A variety of software tools are discussed, including: static analysis tools (e.g., Clang Tidy), code sanitizers (e.g., ASan, UBSan, and TSan), debugging and testing tools (e.g., Catch2), performance analysis tools (e.g., Perf, PAPI, Gprof, and Valgrind/Callgrind), build tools (e.g., CMake and Make), and version control systems (e.g., Git). OTHER TOPICS. An assortment of other programming-related topics are also covered, including: data structures, algorithms, computer arithmetic (e.g., floating-point arithmetic and interval arithmetic), cache-efficient algorithms, vectorization, good programming practices, and software documentation.
This document, which consists of approximately 2500 lecture slides, offers a wealth of information on many topics relevant to programming in C++, including coverage of the C++ language itself, the C++ standard library and a variety of other libraries, numerous software tools, and an assortment of other programming-related topics. The coverage of the C++ language and standard library is current with the C++17 standard.
This document, which consists of approximately 2500 lecture slides, offers a wealth of information on many topics relevant to programming in C++, including coverage of the C++ language itself, the C++ standard library and a variety of other libraries, numerous software tools, and an assortment of other programming-related topics. The coverage of the C++ language and standard library is current with the C++17 standard. C++ PROGRAMMING LANGUAGE. Many aspects of the C++ language are covered from introductory to more advanced. This material includes: the preprocessor, language basics (objects, types, values, operators, expressions, control-flow constructs, functions, and namespaces), classes, templates (function, class, variable, and alias templates, variadic templates, template specialization, and SFINAE), lambda expressions, inheritance (run-time polymorphism and CRTP), exceptions (exception safety and RAII), smart pointers, memory management (new and delete operators and expressions, placement new, and allocators), rvalue references (move semantics and perfect forwarding), concurrency (memory models, and happens-before and synchronizes-with relationships), compile-time computation, and various other topics (e.g., copy elision and initialization). C++ STANDARD LIBRARY AND VARIOUS OTHER LIBRARIES. Various aspects of the C++ standard library are covered including: containers, iterators, algorithms, I/O streams, time measurement, and concurrency support (threads, mutexes, condition variables, promises and futures, atomics, and fences). A number of Boost libraries are discussed, including the Intrusive, Iterator, and Container libraries. The OpenGL library and GLSL are discussed at length, along with several related libraries, including: GLFW, GLUT, and GLM. The CGAL library is also discussed in some detail. SOFTWARE TOOLS. A variety of software tools are discussed, including: static analysis tools (e.g., Clang Tidy and Clang Static Analyzer), code sanitizers (e.g., ASan, LSan, MSan, TSan, and UBSan), debugging and testing tools (e.g., Valgrind, LLVM XRay, and Catch2), performance analysis tools (e.g., Perf, PAPI, Gprof, and Valgrind/Callgrind), build tools (e.g., CMake and Make), version control systems (e.g., Git), code coverage analysis tools (e.g., Gcov, LLVM Cov, and Lcov), online C++ compilers (e.g., Compiler Explorer and C++ Insights), and code completion tools (e.g., YouCompleteMe, and LSP clients/servers).
These volumes of "Advances in Intelligent Systems and Computing" highlight papers presented at the "Third Iberian Robotics Conference (ROBOT 2017)". Held from 22 to 24 November 2017 in Seville, Spain, the conference is a part of a series of conferences co-organized by SEIDROB (Spanish Society for Research and Development in Robotics) and SPR (Portuguese Society for Robotics). The conference is focused on Robotics scientific and technological activities in the Iberian Peninsula, although open to research and delegates from other countries. Thus, it has more than 500 authors from 21 countries. The volumes present scientific advances but also robotic industrial applications, looking to promote new collaborations between industry and academia.
This book provides a friendly introduction to the paradigm and proposes a broad panorama of killing applications of the Infinity Computer in optimization: radically new numerical algorithms, great theoretical insights, efficient software implementations, and interesting practical case studies. This is the first book presenting to the readers interested in optimization the advantages of a recently introduced supercomputing paradigm that allows to numerically work with different infinities and infinitesimals on the Infinity Computer patented in several countries. One of the editors of the book is the creator of the Infinity Computer, and another editor was the first who has started to use it in optimization. Their results were awarded by numerous scientific prizes. This engaging book opens new horizons for researchers, engineers, professors, and students with interests in supercomputing paradigms, optimization, decision making, game theory, and foundations of mathematics and computer science. “Mathematicians have never been comfortable handling infinities... But an entirely new type of mathematics looks set to by-pass the problem... Today, Yaroslav Sergeyev, a mathematician at the University of Calabria in Italy solves this problem... ” MIT Technology Review “These ideas and future hardware prototypes may be productive in all fields of science where infinite and infinitesimal numbers (derivatives, integrals, series, fractals) are used.” A. Adamatzky, Editor-in-Chief of the International Journal of Unconventional Computing. “I am sure that the new approach ... will have a very deep impact both on Mathematics and Computer Science.” D. Trigiante, Computational Management Science. “Within the grossone framework, it becomes feasible to deal computationally with infinite quantities, in a way that is both new (in the sense that previously intractable problems become amenable to computation) and natural”. R. Gangle, G. Caterina, F. Tohmé, Soft Computing. “The computational features offered by the Infinity Computer allow us to dynamically change the accuracy of representation and floating-point operations during the flow of a computation. When suitably implemented, this possibility turns out to be particularly advantageous when solving ill-conditioned problems. In fact, compared with a standard multi-precision arithmetic, here the accuracy is improved only when needed, thus not affecting that much the overall computational effort.” P. Amodio, L. Brugnano, F. Iavernaro & F. Mazzia, Soft Computing
A comprehensive introduction to the fundamentals of design and applications of wireless communications Wireless Communications Systems starts by explaining the fundamentals needed to understand, design, and deploy wireless communications systems. The author, a noted expert on the topic, explores the basic concepts of signals, modulation, antennas, and propagation with a MATLAB emphasis. The book emphasizes practical applications and concepts needed by wireless engineers. The author introduces applications of wireless communications and includes information on satellite communications, radio frequency identification, and offers an overview with practical insights into the topic of multiple input multiple output (MIMO). The book also explains the security and health effects of wireless systems concerns on users and designers. Designed as a practical resource, the text contains a range of examples and pictures that illustrate many different aspects of wireless technology. The book relies on MATLAB for most of the computations and graphics. This important text: Reviews the basic information needed to understand and design wireless communications systems Covers topics such as MIMO systems, adaptive antennas, direction finding, wireless security, internet of things (IoT), radio frequency identification (RFID), and software defined radio (SDR) Provides examples with a MATLAB emphasis to aid comprehension Includes an online solutions manual and video lectures on selected topics Written for students of engineering and physics and practicing engineers and scientists, Wireless Communications Systems covers the fundamentals of wireless engineering in a clear and concise manner and contains many illustrative examples.
Artificial intelligence, or AI, now affects the day-to-day life of almost everyone on the planet, and continues to be a perennial hot topic in the news. This book presents the proceedings of ECAI 2023, the 26th European Conference on Artificial Intelligence, and of PAIS 2023, the 12th Conference on Prestigious Applications of Intelligent Systems, held from 30 September to 4 October 2023 and on 3 October 2023 respectively in Kraków, Poland. Since 1974, ECAI has been the premier venue for presenting AI research in Europe, and this annual conference has become the place for researchers and practitioners of AI to discuss the latest trends and challenges in all subfields of AI, and to demonstrate innovative applications and uses of advanced AI technology. ECAI 2023 received 1896 submissions – a record number – of which 1691 were retained for review, ultimately resulting in an acceptance rate of 23%. The 390 papers included here, cover topics including machine learning, natural language processing, multi agent systems, and vision and knowledge representation and reasoning. PAIS 2023 received 17 submissions, of which 10 were accepted after a rigorous review process. Those 10 papers cover topics ranging from fostering better working environments, behavior modeling and citizen science to large language models and neuro-symbolic applications, and are also included here. Presenting a comprehensive overview of current research and developments in AI, the book will be of interest to all those working in the field.
Violence has long been noted to be a fundamental aspect of the human condition. Traditionally, however, philosophical discussions have tended to approach it through the lens of warfare and/or limit it to physical forms. This changed in the twentieth century as the nature and meaning of ‘violence’ itself became a conceptual problem. Guided by the contention that Walter Benjamin’s famous 1921 ‘Critique of Violence’ essay inaugurated this turn to an explicit questioning of violence, this collection brings together an international array of scholars to engage with how subsequent thinkers—Agamben, Arendt, Benjamin, Butler, Castoriadis, Derrida, Fanon, Gramsci, Merleau-Ponty, Sartre, and Schmitt—grappled with the meaning and place of violence. The aim is not to reduce these multiple responses to a singular one, but to highlight the heterogeneous ways in which the concept has been inquired into and the manifold meanings of it that have resulted. To this end, each chapter focuses on a different approach or thinker within twentieth and twenty-first century European philosophy, with many of them tackling the issue through the mediation of other topics and disciplines, including biopolitics, epistemology, ethics, culture, law, politics, and psychoanalysis. As such, the volume will be an invaluable resource for those interested in Critical Theory, Cultural Studies, History of Ideas, Philosophy, Politics, Political Theory, Psychology, and Sociology.
Teaching can be intimidating for beginning faculty. Some graduate schools and some computing faculty provide guidance and mentoring, but many do not. Often, a new faculty member is assigned to teach a course, with little guidance, input, or feedback. Teaching Computing: A Practitioner’s Perspective addresses such challenges by providing a solid resource for both new and experienced computing faculty. The book serves as a practical, easy-to-use resource, covering a wide range of topics in a collection of focused down-to-earth chapters. Based on the authors’ extensive teaching experience and his teaching-oriented columns that span 20 years, and informed by computing-education research, the book provides numerous elements that are designed to connect with teaching practitioners, including: A wide range of teaching topics and basic elements of teaching, including tips and techniques Practical tone; the book serves as a down-to-earth practitioners’ guide Short, focused chapters Coherent and convenient organization Mix of general educational perspectives and computing-specific elements Connections between teaching in general and teaching computing Both historical and contemporary perspectives This book presents practical approaches, tips, and techniques that provide a strong starting place for new computing faculty and perspectives for reflection by seasoned faculty wishing to freshen their own teaching.