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Case studies that act as a guidebook to archeologists on the uses of least cost analysis using GIS methodologies
"This volume demonstrates how archaeologists working in the Southern Appalachian region over the past 40 years have developed rich interpretations of prehistoric and historic Southeastern Native societies by examining them from multiple scales of analysis. The end results of these examinations demonstrate both the uses and the constraints of multiscalar approaches in reconstructing various lifeways across the Southeast"--
This volume of original chapters written by experts in the field offers a snapshot of how historical built spaces, past cultural landscapes, and archaeological distributions are currently being explored through computational social science. It focuses on the continuing importance of spatial and spatio-temporal pattern recognition in the archaeological record, considers more wholly model-based approaches that fix ideas and build theory, and addresses those applications where situated human experience and perception are a core interest. Reflecting the changes in computational technology over the past decade, the authors bring in examples from historic and prehistoric sites in Europe, Asia, and the Americas to demonstrate the variety of applications available to the contemporary researcher.
A recent surge of interest in network approaches to the study of the ancient world has enabled scholars of the Roman Empire to move beyond traditional narratives of domination, resistance, integration and fragmentation. This relational turn has not only offers tools to identify, map, visualize and, in some cases, even quantify interaction based on a variety of ancient source material, but also provides a terminology to deal with the everyday ties of power, trade, and ideology that operated within, below, and beyond the superstructure of imperial rule. Thirteen contributions employ a range of quantitative, qualitative and descriptive network approaches in order to provide new perspectives on trade, communication, administration, technology, religion and municipal life in the Roman Near East and adjacent regions.
Network research has recently been adopted as one of the tools of the trade in archaeology, used to study a wide range of topics: interactions between island communities, movements through urban spaces, visibility in past landscapes, material culture similarity, exchange, and much more. This Handbook is the first authoritative reference work for archaeological network research, featuring current topical trends and covering the archaeological application of network methods and theories. This is elaborately demonstrated through substantive topics and case studies drawn from a breadth of periods and cultures in world archaeology. It highlights and further develops the unique contributions made by archaeological research to network science, especially concerning the development of spatial and material culture network methods and approaches to studying long-term network change. This is the go-to resource for students and scholars wishing to explore how network science can be applied in archaeology through an up-to-date overview of the field.
This open access book demonstrates the application of simulation modelling and network analysis techniques in the field of Roman studies. It summarizes and discusses the results of a 5-year research project carried out by the editors that aimed to apply spatial dynamical modelling to reconstruct and understand the socio-economic development of the Dutch part of the Roman frontier (limes) zone, in particular the agrarian economy and the related development of settlement patterns and transport networks in the area. The project papers are accompanied by invited chapters presenting case studies and reflections from other parts of the Roman Empire focusing on the themes of subsistence economy, demography, transport and mobility, and socio-economic networks in the Roman period. The book shows the added value of state-of-the-art computer modelling techniques and bridges computational and conventional approaches. Topics that will be of particular interest to archaeologists are the question of (forced) surplus production, the demographic and economic effects of the Roman occupation on the local population, and the structuring of transport networks and settlement patterns. For modellers, issues of sensitivity analysis and validation of modelling results are specifically addressed. This book will appeal to students and researchers working in the computational humanities and social sciences, in particular, archaeology and ancient history.
This book presents a unique selection of fully reviewed, extended papers originally presented at the Social Simulation Conference 2014 in Barcelona, Spain. Only papers on the simulation of historical processes have been selected, the aim being to present theories and methods of computer simulation that can be relevant to understanding the past. Applications range from the Paleolithic and the origins of social life up to the Roman Empire and Early Modern societies. Case studies from Europe, America, Africa and Asia have been selected for publication. The extensive introduction offers a thorough review of the computer simulation of social dynamics in past societies as a means of understanding human history. This book will be of great interest to researchers in the social sciences, archaeology, evolutionary anthropology, and social history.
Il numero 35.1, 2024 di Archeologia e Calcolatori è un volume ricco e articolato che contiene tre sezioni speciali e un gruppo di 15 contributi dedicati all’applicazione delle più attuali tecnologie informatiche nei diversi settori della ricerca archeologica, in cui si nota una crescente attenzione verso il dato visuale e la modellazione virtuale. La prima sezione, curata da G. Gambacurta e F. Bortolami, è dedicata agli Atti del workshop (Venezia 25 settembre 2023) “Necropoli etrusco-italiche: archeologia digitale e paesaggio funerario”, che offrono un interessante focus sul tema della ricostruzione del paesaggio funerario attraverso le nuove tecnologie, presentando alcuni significativi casi di studio. La seconda sezione è curata da V. Fromageot-Laniepce e A.V. Szabados e tratta di “Images antiques et humanités numériques”, tematica particolarmente fertile negli studi della scuola francese. La sezione, in particolare, riferisce i risultati dei seminari ArcheoNum, organizzati dall’equipe CNRS-ArScAn con l’obiettivo di creare uno spazio di dialogo sulle questioni dell’archeologia e del patrimonio culturale digitali. La terza sezione, curata da A. Caravale. P. Moscati e I. Rossi, chiude il volume, pubblicando i primi risultati del lavoro di alcuni gruppi di ricerca impegnati nel Progetto PNRR H2IOSC, che mira a creare un cluster di Infrastrutture di Ricerca nei settori delle Scienze Umane, delle Tecnologie Linguistiche e dei Beni Culturali.
Twenty-five papers from the Institute for Mediterranean Studies in Crete provide a best practice guide for the use of geophysical, geoarchaeological, geochemical and surveying techniques to study ancient landscapes.
This open-access book surveys how digital technology can contribute effectively to improving our understanding of the past, through a sensory engagement based on the evidence of material culture. In particular, it encourages specialists to consider senses and human agency as important factors in studying ancient space, while recognising the role played by digital tools in enhancing a human-centred form of analysis. Significant advances in archaeological computing, digital methods, and sensory approaches have led archaeologists to rethink strategies and methods for creating narratives of the past. Recent progress in data visualisation and implementation, as well as other nascent digital sensory methods, means that it is now easier to explore and experience ancient space from a multiscalar perspective, from the individual body or single building to the wider landscape. The chapters in Capturing the Senses: Digital Methods for Sensory Archaeologies present innovative methods for representing an embodied experience of ancient space, simulating (but not recreating) ancient behaviours and social interaction. Chapters cover topics including the potentials and pitfalls of visualising, recreating, and re-enacting/experiencing the senses in Virtual Reality environments and also digital reconstructions and auralisations of ancient spaces to study sound sensory perception. Overall, the book demonstrates that multisensory approaches can give a new perspective on how ancient spaces were intended to be used by inhabitants to fulfil a series of purposes including conveying messages and regulating movement. This is an open-access book.