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The new second edition LEARNING WITH COMPUTERS I (Level Green, Grade 7) is a revision of the first edition project-based text to cover Microsoft Office 2007 and 2010. There is also a companion text, LEARNING WITH COMPUTERS II (Level Orange, Grade 8). This series for middle school students delivers a strong foundation in keyboarding and computer applications. In this project based text, students are introduced to the Explorers Club where four young members of the club -- Luis, Ray, Julie, and Lin -- guide students on Microsoft Office explorations. Along the way, each student keeps a personal journal about their explorations. The text offers multiple opportunities to reinforce and maintain basic keyboarding, word processing, spreadsheet, presentation, database, graphics, and Internet skills. Students are also introduced to new grade-level appropriate computer skills based on the National Educational Technology Standards (NETS). Additionally, the text emphasizes research, reading, and writing activities relevant to social studies, science, math, and language arts curriculum. The text for use with Windows applications, is divided into 4 units; Word Processing, Spreadsheets, Presentations (Graphics, Multimedia, and Integration) and Databases. Each unit contains multiple projects for a total of 18 projects per text, plus an introductory project. Each project focuses on a group of grade-level appropriate objectives for particular computer applications. Several hands-on activities within each project are designed around these objectives. This one-semester text can be used as a stand alone or in conjunction with South-Western's MicroType keyboarding software. MicroType is an engaging, easy-to-use program that teaches new-key learning and skill building. Features include 3-D animations, videos, and fun interactive games. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Step by step computer learning is a Windows 7 and Office 2013 based series. It is a revised series of eight books for Classes 1 to 8. It covers a wide array of topics which are relevant and useful. The books in this series are written in a very simple and easy to understand language. The clearly guided steps make these books sufficient for self-study for children
The new LEARNING WITH COMPUTERS LEVEL 7 Green extends the original LEARNING WITH COMPUTERS LEVELS K-5 into middle school along with the new LEVEL 6 Blue and LEVEL 8 Orange. The LEARNING WITH COMPUTERS series for middle school students delivers a strong foundation in keyboarding and computer applications. In this new project based text, students are introduced to the Explorers Club where three young members of the club - Luis, Ray, and Julie - guide students on virtual explorations. Along the way, each student keeps a personal journal about their explorations. The text offers multiple opportunities to reinforce and maintain basic keyboarding, word processing, spreadsheet, presentation, database, graphics, and Internet skills. Students are also introduced to new grade-level appropriate computer skills based on the National Educational Technology Standards (NETS). Additionally, the text emphasizes research, reading, and writing activities relevant to social studies, science, math, and language arts curriculum. The text for use with Windows applications, is divided into 4 units; Word Processing, Spreadsheets, Presentations (Graphics, Multimedia, and Integration) and Databases. Each unit contains multiple projects for a total of 18 projects per text, plus an introductory project. Each project focuses on a group of grade-level appropriate objectives for particular computer applications. Several hands-on activities within each project are designed around these objectives. Additionally, students use multiple application tools such as keyboard shortcuts, shortcut menus, toolbars, and the menu bar to perform tasks. This one-semester text can be used as a stand alone or in conjunction with South-Western's MicroType keyboarding software. MicroType is an engaging, easy-to-use program that teaches new-key learning and skill building. Features include 3-D animations, videos, and fun interactive games.
Computer Science Textbook | Windows 10 & MS Office 2016 KEY FEATURES ● National Education Policy 2020 ● Tech Funda: This section provides a practical information or tip to the students. ● Clickipedia: This section provides interesting computer facts. ● Hands-On: This section contains an activity for Home assignment. ● QR Code: Scan the QR Code given on the first page of each chapter to start chapter animation. ● Project Work: This is an assessment to challenge the students to apply the concepts learnt. ● Digital Resources DESCRIPTION In the modern era, we are dependent on technology for almost every aspect of our lives. Computers are a major part of this technology assisted life, as we have now developed ways to do most of the essential tasks on a computer. Computer science is no longer limited to theories and lectures, it has now become an important part of our lives. Touchpad PLAY (Version 2.0) series, based on Windows 10 and MS Office 2016, is designed carefully keeping in mind the overall growth of the children. The simple and step-by-step approach used in this book makes the content very easy to understand for the students. The students will face a global competition once they step out of the school so they should be updated with the latest technologies which holds a promising future in the times to come. The best way to learn is, to do it through fun filled activities. To make content interesting through the course of the book, we have included key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Exercise, In The Lab (Subject Enrichment), Teacher’s Corner, Worksheet, Test Sheet, Project Work, Explore More, Keyboard Shortcuts and Glossary. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. These features will ensure better learning, assessment, evaluation and enable children to take their knowledge beyond the classroom. We hope that the book enables the children to learn the concepts with not only the purpose of gaining knowledge but also to be able to find its applications. We look forward to any suggestions for improving the book. WHAT WILL YOU LEARN You will learn about: ● Fundamentals of computers ● ICT Tools ● Features of Computer ● Parts and Uses of Computer ● Tux Paint WHO THIS BOOK IS FOR Grade 8 TABLE OF CONTENTS 1. Number System 2. Computer Networking 3. Windows— Photos and Video Editor 4. Introduction to TUPI 2D 5. Animations in TUPI 2D 6. Latest Technological Developments 7. Images, Links and Frames in HTML5 8. Computer Safety and Security 9. Loops in Python 10. Domains of AI The AI Corner! Periodic Assessment 4 Test Sheet 2 Project Work Explore More (Krita— A Painting Program) OGO Cyber Sample Questions Keyboard Shortcuts (GIMP) Glossary
Shaping the Future with Math, Science, and Technology examines how ingenuity, creativity, and teamwork skills are part of an intellectual toolbox associated with math, science, and technology. The book provides new ideas, proven processes, practical tools, and examples useful to educators who want to encourage students to solve problems and express themselves in imaginative ways. The development of a technological knowledge-based economy depends on the development of educational systems that allow schools, teachers, and students of diverse capabilities, backgrounds and learning preferences do better with both content and imaginative problem solving. This book makes the case that it is, indeed, possible to educate our way to a better economy and a better future. Paying attention to 21st century approaches and skills can help accomplish those goals.
The Little Orange Book captures reflections and tips on teaching and learning from the sixteen members of the University of Texas System Academy of Distinguished Teachers. Its many vignettes span a wide range of topics and teaching interests, from establishing a safe learning space to classroom silences, from curriculum development to modeling the best teachers, and from giving thanks to those teachers who came before us to leaving our own legacies. The Little Orange Book is the perfect text for first-time college instructors who are just getting started on their instructional careers, as well as longtime faculty who have many experiences in the college-level classroom. This book is written exclusively by members of the Academy of Distinguished Teachers for the UT System. This program of recognition for teaching excellence started in 2013, and there are now a total of seventeen faculty members from across the UT System in the academy. To the editors' knowledge, this is the only system-wide academy of teaching excellence in the entire nation.
An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade - 2 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Counting Objects 1.2 Shapes 1.3 Number Pattern 1.4 Number Grid 1.5 Number Pyramid 1.6 Word Search 1.7 Word Circle CHALLENGE 1 Balance Me! LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Spot the Difference 2.3 Odd One Out 2.4 Directions 2.5 Map 2.6 Rhyming Words 2.7 Riddles CHALLENGE 2 Counting Cat Active Learning: Origami LEVEL 3 DATA PROCESSING 3.1 Representing Information 3.2 Decoding CHALLENGE 3 Code Cracker LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Stepwise Thinking 4.2 Algorithm 4.3 Understanding Programs 4.4 Decision Making 4.5 Loops CHALLENGE 4 Finding the Way Scoreboard Gamification Answers