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If you want to discover the psychic abilities in yourselves and develop intuition and telepathy, to succeed in business and in achieving the goals of quality, this is the right book for you.
In this book, using telepathy as an example, we consider the practical use of some esoteric techniques that open up access to our subconscious. The attached photo album contains numerous images of a mystical character, and if you look closely at them, you can feel the mystical spiritual principle inherent in nature itself.
“Thubten is able to explain meditation using clear language and an approach which really speaks to our modern tech-infused lives.” —Rami Jawhar, Program Manager at Google Arts & Culture In our never-ending search for happiness we often find ourselves looking to external things for fulfillment, thinking that happiness can be unlocked by buying a bigger house, getting the next promotion, or building a perfect family. In this profound and inspiring book, Gelong Thubten shares a practical and sustainable approach to happiness. Thubten, a Buddhist monk and meditation expert who has worked with everyone from school kids to Silicon Valley entrepreneurs and Benedict Cumberbatch, explains how meditation and mindfulness can create a direct path to happiness. A Monk’s Guide to Happiness explores the nature of happiness and helps bust the myth that our lives and minds are too busy for meditation. The book can show you how to: Learn practical methods to help you choose happiness Develop greater compassion for yourself and others Learn to meditate in micro-moments during a busy day Discover that you are naturally ‘hard-wired’ for happiness Reading A Monk’s Guide to Happiness could revolutionize your relationship with your thoughts and emotions, and help you create a life of true happiness and contentment. “His writing is full of inspiration but also the pragmatism needed to form a sustainable practice. His book clearly illustrates why we all need meditation and mindfulness in our lives.” —Benedict Cumberbatch “[A] powerful debut . . . a highly accessible and jargon-free introduction to meditation.” —Publishers Weekly
Dead Stars is a science fiction horror role-playing game powered by the alternate d20 Universal Decay rules system. Pick a race - from the ever-familiar humans to the amorphous gorbrasch or sleazy helizara - strap on some personal armor and pick up a sliver rifle or get a cerebral computer implant and grab your toolkit. Or both. Then get together with your friends to face a universe of dangers, wonders, opportunities, and quite possibly a messy death. This book contains everything you will need to play or run a game in Dead Stars as well as rules for using the Universal Decay system in alternate genres, incorporating everything from swords and sorcery to vehicle energy weapons, personal armor, nanotechnology and starships.
Even death is not to be feared by one who lives wisely. Death is inevitable, thing which is born today will perish from the physical world one day without any doubt. But the journey doesn’t end here because there is another dimension or realm unseen by the naked eyes. These dimensions I have thoroughly discussed in this book
Presented for your attention is the new universal Tarot card deck, which is developed by V.I. Zhiglov, the sheets of which, in addition to classic information on taromancy, comprise the information about Scandinavian and Aryan Runes, and corresponding plants and stones, as well as brief information on astrology. Bringing all ancient esoteric knowledge in one deck improves its informative content, allowing users to analyze multiple aspects of every phenomenon in consideration.
The book tells about the Buddhist Tarot universal card deck, the sheets of which, in combination with classical data on taromancy and astrology, comprise the information about the Buddhist gods’ pantheon, which corresponds to them. Collecting ancient esoteric knowledge in one card deck expands the information content and allows users to analyze multiple aspects of every phenomenon that they consider.
Games become more popular than cinema, it is a trend worldwide. The annual turnover in gaming industry already exceeded 15 billion dollars, and it still grows every year. The author proposed several types of logical gaming devices, including the type combinable with a ball-pen. As preliminarily estimated, such gaming devices might be used with 10—25% of ball-pens produced worldwide, and they might be demanded for both on national and international markets.