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A combination of computer-based instruction and book which aims to help the reader master the basics of the MS-DOS operating system, and to continue helping afterwards. It includes guided practice sessions and concise explanations of MS-DOS commands.
Get the book that set the standard for all other MS-DOS® books—now celebrating its 20th anniversary! RUNNING MS-DOS is the best-selling guide to the operating system that changed personal computing history. Featuring Van Wolverton’s down-to-earth style and eloquent explanations, this one-stop reference makes MS-DOS accessible for anyone looking to optimize PC performance. Whether you work in tech support or simply want to keep your classic PC in top form, Van shows you how to master MS-DOS with unparalleled clarity and expertise! Discover how to put MS-DOS functions and commands to work: Tweak your system so that it runs more efficiently Take control of your disk drives and devices Create back-ups and rescue deleted work Retrieve files faster and manage memory Run legacy applications—including classic games Write your own batch files and smart commands! Plus, check out the comprehensive “MS-DOS Command Reference” in the appendix—great for answers and examples on the spot!
Modelled on the popular Learn C Now this is a completely integrated self-study course that is guaranteed to make BASIC programming as fun to use as it is useful to know. Everything needed to learn modelled, structured programming is on the three disks included
Annotation nbsp; The best selling MS-DOS book is now fully up20010620d to include the latest Microsoft operating systems. Completely revised and updated from the best selling second edition with essential new coverage for todays DOS environment. Considered a MUST for anyone dealing with legacy DOS applications. Provides the reader a complete listing and explanation of DOS commands that work with Windows 95, 98, 2000, ME, and Windows NT. Special Edition Using MS-DOS 6.22, Third Edition is a successful bestseller and the only up-to-date title on the market today that is geared toward the intermediate to advanced user. This edition will add to the second editions coverage in the following areas: Updates the entire book to reflect current technology and provide better readability; updates compatibility with the addition of Windows ME/2000 operating systems; updates the appendices on non-Microsoft versions of DOS, providing a reference that is impossible to find anywhere else. nbsp;
Remember the days of exhilarating command line adventures on your MS-DOS system? The satisfying beep of a successful boot, the thrill of crafting the perfect batch file? This book isn't just a nostalgic trip down memory lane – it's your key to unlocking the full potential of your MS-DOS machine! Go beyond the blinking cursor. Master forgotten commands, optimize your system for peak performance, and unlock hidden functionalities. Inside you'll discover: Secret MS-DOS tricks that will make you a command line guru. Fine-tuning techniques to squeeze every ounce of power from your retro PC. Customization hacks to personalize your MS-DOS experience and make it truly yours. In-depth explanations that break down complex concepts into easy-to-understand steps. Whether you're a seasoned MS-DOS veteran or a curious newcomer, this book is your ultimate companion for unlocking the hidden depths of your retro computing experience.
The latest edition of the computer book classic. Updated to include the enhancement of DOS 5, author Van Wolverton guides readers from the fundamentals of using DOS to mastery of the system.
Written for the intermediate to advanced user, this guide surpasses DOS basics and delves into topics such as how DOS and computers work together, how DOS stores information, and how custom commands and batch files can be created. Includes a discussion of DOS 5 memory management files.
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
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