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This book teaches you the key aspects of object-oriented programming: objects, classes, messages, methods and inheritance. This book is different from most books: - it focuses on Test Driven Design from day one. - it uses an extremely well-designed, simple, pure and powerfull object-oriented language, Pharo (http: //www.pharo.org). Why using Pharo? Because Pharo' syntax fits on a postcard and with Pharo you program a world of interacting objects. In Pharo there is nothing else but objects and messages. Even Booleans are true objects.Finally Pharo is fun program and fully interactive. This book is supported by the videos of the professional Pharo MOOC: (http: //mooc.pharo.org). This material guides you step by step in the exciting world of Pharo and object-oriented programming. You can also interact with Pharoers from all over the world using Discord (http: //discord.gg/Sj2rhxn). The authors have more than 20 years experience teaching advanced design and they are part of the core Pharo t
Pharo is a modern, dynamically-typed, reflective, and pure object-oriented programming language. It offers strong productivity via a fully live programming environment. It supports Xtreme TDD, a powerful development technique that puts live objects at the center of the coding experience. More information at http://www.pharo.org. Pharoers are used to say that programmers will never program the same once they coded seriously in Pharo. Learning Pharo is easy. Software developers learn Pharo in a couple of days. In addition, you can follow an excellent online free lecture available at: http://mooc.pharo.org. This book covers all the key aspects of Pharo: its syntax and its core libraries such as collections and streams. It also takes the user over simple tutorials that present all the aspects of code development with tests and git management with Pharo. In addition, it presents advanced topics such as reflective facilities and meta-level.
Pharo is a modern open-source development environment for the classic Smalltalk-80 programming language. This book, intended for both students and developers, will guide you gently through the language and tools by means of a series of examples and exercises. We are making this book available to you under the Creative Commons Attribution-ShareAlike 3.0 license. You can either download the PDF for free from PharoByExample.org, or you can buy a softcover copy from lulu.com. (You can also pay for the PDF download from lulu.com, if you would like to make a contribution to this effort.) Additional material is available from the book's web page at PharoByExample.org.
Object Thinking blends historical perspective, experience, and visionary insight - exploring how developers can work less like the computers they program and more like problem solvers.
"Enterprise Pharo is the third volume of the series, following Pharo by Example and Deep into Pharo. It covers enterprise libraries and frameworks, and in particular those useful for doing web development. The book is structured in five parts. The first part talks about simple web applications, starting with a minimal web application in chapter 1 on Teapot and then a tutorial on building a more complete web application in chapter 2. Part two deals with HTTP support in Pharo, talking about character encoding in chapter 3, about using Pharo as an HTTP Client (chapter 4) and server (chapter 5), and about using WebSockets (chapter 6). In the third part we discuss the handling of data for the application. Firstly we treat data that is in the form of comma-separated values (CSV) in chapter 7. Secondly and thirdly, we treat JSON (chapter 8) and its Smalltalk counterpart STON (chapter 9). Fourthly, serialization and deserialization of object graphs with Fuel is treated in chapter 10. Lastly, we discuss the Voyage persistence framework and persisting to MongoDB databases in chapter 11. Part four deals with the presentation layer. Chapter 12 shows how to use Mustache templates in Pharo, and chapter 13 talks about programmatic generation of CSS files. The documentation of applications could be written in Pillar, which is presented in chapter 14. How to generate PDF files from the application with Artefact is shown in chapter 15. The fifth part deals with deploying the web application. This is explained in chapter 16 that talks not only about how to build and run the application, but also other important topics like monitoring."--Open Textbook Library
* Fun and easy-to-grasp, yet based on solid programming principles of object-oriented programming * Visually oriented—teaches programming by commanding turtle to move through loops, variables, procedures, and AI * Suitable for any reader, from curious children to adults, who’d like a gentle, methodical approach to core programming concepts
"Pharo is a clean, innovative, open-source, live-programming environment. Deep into Pharo is the second volume of a series of books covering Pharo. Whereas the first volume is intended for newcomers, this second volume covers deeper topics. You will learn about Pharo frameworks and libraries such as Glamour, PetitParser, Roassal, FileSystem, Regex, and Socket. You will explore the language with chapters on exceptions, blocks, small integers, and floats. You will discover tools such as profilers, Metacello and Gofer."--Open Textbook Library.
More than a guide to the Smalltalk language.
Easy Learning Design Patterns JavaScript coding patterns and best practices. If you're an experienced developer looking to solve problems related to objects, functions, inheritance, and other language-specific categories, the abstractions and code templates in this guide are idea that includes practical advice for implementing each pattern discussed, along with several hands-on examples.ECMAScript 6 (ES6). This book provides a highly practical look at ES6, This book takes a user-friendly approach to covering ES6 Javascript design patterns. Its concise presentation means that in a short space of time, you will get a good introduction to various design patterns and actual application case examples.1. Strategy Pattern Principle 2. Strategy Pattern Case3. Composition Pattern Principle4. Composition Pattern Case5. Singleton Pattern Principle6. Singleton Pattern Case7. Template Pattern Principle8. Template Pattern Case9. Factory Pattern Principle10. Factory Pattern Case11. Builder Pattern Principle12. Builder Pattern Case13. Adapter Pattern Principle14. Adapter Pattern Case15. Facade Pattern Principle16. Facade Pattern Case17. Decorator Pattern Principle18. Decorator Pattern Case19. Shallow Clone Pattern Principle20. Clone Pattern Case21. Bridge Pattern Principle22. Bridge Pattern Case23. FlyWeight Pattern Principle24. FlyWeight Pattern Case25. Chain Pattern Principle26. Chain Pattern Case27. Command Pattern Principle28. Command Pattern Case29. Iterator Pattern Principle30. Iterator Pattern Case31. Mediator Pattern Principle32. Mediator Pattern Case33. Memento Pattern Principle34. Memento Pattern Case35. Observer Pattern Principle36. Observer Pattern Case37. Visitor Pattern Principle38. Visitor Pattern Case39. State Pattern Principle40. State Pattern Case41. Proxy Pattern Principle42. Proxy Pattern Case
This text combines a practical, hands-on approach to programming with the introduction of sound theoretical support focused on teaching the construction of high-quality software. A major feature of the book is the use of Design by Contract.