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Provides rules, strategies, and odds for card, indoor, and computer games.
"A must for anyone who wants to play a game and play it correctly." Charles H. Goren Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance. ACCORDING TO HOYLE gives not only the rules but expert advice on winning, too.
A freewheeling, small-town attorney takes on a national murder trial when an out-of-town client is accused of killing a federal judge in Texas. “A spectacular courtroom thriller that kept me turning pages like the best of Grisham or Turow." —Michelle King, co-creator of The Good Wife, The Good Fight, and Evil The town of Marshall, Texas, is the epicenter of intellectual property law in the US—renowned for its speedy trials and massive payouts. One of its best lawyers is James Euchre. His newest client, Amir Zawar, is a CEO forced to defend his life’s work against a patent infringement claim. But when a beloved hometown hero is murdered, all signs point to Zawar, an outsider with no alibi. With the help of a former federal prosecutor and a local PI, Euchre hopes to uncover the truth. In his first criminal case, the stakes couldn’t be higher. Euchre fears either an innocent man will be sent to death row, or he’ll help set a murderer free. The Local is a small-town thriller crackling with courtroom tension right up to the final verdict.
An early 20th century American journalist's articles on Mexico before the Revolution.
Just when you think you have nothing left to lose, they come for your dreams. Humanity has nearly destroyed its world through global warming, but now an even greater evil lurks. The indigenous people of North America are being hunted and harvested for their bone marrow, which carries the key to recovering something the rest of the population has lost: the ability to dream. In this dark world, Frenchie and his companions struggle to survive as they make their way up north to the old lands. For now, survival means staying hidden — but what they don't know is that one of them holds the secret to defeating the marrow thieves.
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.