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Life was fun and peaceful for ten-year-old Lucas and his friends, Cora and Samuel. The game-obsessed trio would spend every free second of their time catching Pokémon on their smartphones, trying to get to the next level. But when the digital creatures suddenly escape from their screens and enter the real world, destruction and mayhem follow. Will the three friends be able to defeat the monsters and reclaim their world? Pokémon Go has taken the world by storm; adults and children alike have been captivated as they battle their way to success. The book will appeal to all children who have been part of the recent Pokémon phenomenon. Lucas’s story of adventure brings this popular trend to life as the reader is taken on a highly entertaining journey as they battle to save the world from these digital pocket monsters.
"Life was fun and peaceful for ten-year-old Lucas and his friends, Cora and Samuel. The game-obsessed trio would spend every free second of their time catching Pokémon on their smartphones, trying to get to the next level. But when the digital creatures suddenly escape from their screens and enter the real world, destruction and mayhem follow. Will the three friends be able to defeat the monsters and reclaim their world?"--Back cover.
Explore the growing universe of Poké mon! The fantastic world of Poké mon&® is constantly changing and expanding, and with so many ways to play, Poké mon&® is now more popular than ever before! Pojo's Unofficial Ultimate Poké mon Trainer's Handbook is your essential guide for becoming a gym champion and masterful Poké mon trainer while exploring the vast and fantastic world of this timeless franchise, from the newest Nintendo Switch games to trading cards, anime, and more. Whether you're just getting started playing Scarlet and Violet or are already acquainted with the long history of Poké mon&® , this jam-packed guide is a fully up-to-date resource for enthusiasts.
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano
When Sarah and Skip's mom inherits and house and moves the family to a remote town in Maine for a fresh start, the pair is anything but pleased. What if there's nothing to do? What if they don't make friends? What if they can't play Pokémon GO? Then they see the mysterious island across the water from their new home—Ghost Island. Mom says she used to paddle out there and have all sorts of adventures. And when Sarah and Skip pick up a signal for a Poké Stop at the heart of the island, they can't wait to get out there and explore. But Ghost Island holds a secret. It's the location of an ever-shifting competition that's been going on for hundreds of years. And now Sarah and Skip are going to be contestants and play Pokémon GO for real. And if they lose, the fate of the world may be at stake. The first book in an exciting new series for fans of the international sensation, Pokémon GO, Ghost Island and the Mystery of Charmander is brimming with mystery and adventure.
They might have been glamorous but they were grimy with it! Take a trip back through history and uncover the filth of the pharaohs, the horrors of Henry VIII and the vileness of Vlad in this warts-and-all story of the world's most infamous rulers. With amazingly detailed illustrations from a world renowned artist and sharp, bite-sized text, this lavish look inside the minds of the mad is an absolute must-read for children.
"Get an edge with this step-by-step walkthrough of Pokemon X & Pokemon Y: the official Kalos Region guidebook! From your first step into the tall grass and your earliest battles on Route 1, all the way to the heights of challenging the Elite Four, it's all here with detailed maps, images, and helpful techniques that make your game even better!
From the authors of the Goddess Girls series comes the first book in a brand-new series steeped in Norse mythology, magic, adventure, and friendship. “Gold and Gullveig I cannot see. But here is a vision that comes to me; Adventure for you is about to start. Near Asgard you must find the heart. A Secret world there hides away, which holds the power to stop doomsday!” When eleven-year-old Freya hears that prophecy from her magical jewel, she isn’t sure what to make of it. Doomsday? She will find the key? Mere seconds after that prediction, she receives a mysterious invitation to Asgard Academy from the powerful Odin, who commands her to “bring her magic” to Asgard. With encouragement from her twin, Frey, Freya reluctantly heads out on their new adventure. And Freya’s first challenge begins before she even steps foot in Asgard. While trying to navigate the treacherous Bifrost Bridge, she drops her magical jewel off the bridge, and a sneaky pair of dwarves take her jewel down to the world of Midgard! Without that jewel, Freya thinks she is powerless. But with the help of her pod-mates at Asgard, Freya discovers a world that is bigger and more mysterious that she ever imagined! There, she learns the true terror that Ragnarok—the doomsday her jewel warned her about—could mean for Asgard Academy if she and her new friends, the Thunder Girls, don’t stop it!
In this timely tale of immigration, two cousins learn the importance of family and friendship. A year of discoveries culminates in a performance full of surprises, as two girls find their own way to belong. Mexico may be her parents’ home, but it’s certainly not Margie’s. She has finally convinced the other kids at school she is one-hundred percent American—just like them. But when her Mexican cousin Lupe visits, the image she’s created for herself crumbles. Things aren’t easy for Lupe, either. Mexico hadn’t felt like home since her father went North to find work. Lupe’s hope of seeing him in the United States comforts her some, but learning a new language in a new school is tough. Lupe, as much as Margie, is in need of a friend. Little by little, the girls’ individual steps find the rhythm of one shared dance, and they learn what “home” really means. In the tradition of My Name is Maria Isabel—and simultaneously published in English and in Spanish—Alma Flor Ada and her son Gabriel M. Zubizarreta offer an honest story of family, friendship, and the classic immigrant experience: becoming part of something new, while straying true to who you are.
A collection of poems about high school.