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In the shadowed heart of Valdor, where war’s drumbeat echoes unceasingly, young Oliver grapples with a legacy of loss. His father, a casualty of the unending strife with Hertia, leaves behind a void filled only by the distant memories and a promise from his brother Ivan: a promise shrouded in mystery. Alongside his steadfast friend, Shawn, Oliver navigates a youth punctuated by the harsh realities of a land caught in the crossfire of history. As Valdor teeters on the brink of despair, a fateful opportunity emerges. A competition, promising not just glory but powers untold, lures Oliver and Shawn into the heart of a conflict larger than themselves. Victory, however, bears a price - a covert mission into the heart of enemy territory, a mission that could tip the scales of war. But the web of war is woven with secrets, and in its shadows, truths morph into lies. In a world where the truth is a rare commodity and peace a fleeting dream, Oliver’s journey leads him to confront the essence of war itself - and the price of peace in a land long bereft of both.
Explore the history of one of the most well known heroes of the Imperium in this awesome new novel from Chris Wraight. Constantin Valdor. It is a name that brings forth images of heroism, honour and peerless duty. For it is he who commands the will of the Legio Custodes that most esteemed and dedicated cadre of elite warriors. He is the Emperor’s sword, His shield, His banner and he knows no equal. Clad in shining auramite, his fist clenched around the haft of his Guardian Spear, he is the bulwark against all enemies of the throne, within or without. Nearing the end of the wars of Unity, Valdor’s courage and purpose is put to the test as never before. The petty warlords and tyrants of Old Earth have been all but vanquished, and the Emperor’s armies are triumphant. What now for the nascent Imperium and what fate its forgotten soldiers, its Thunder Warriors and armies of Unity? A new force is rising, one which shall eclipse all others and open the way to the stars. But change on Terra is seldom bloodless and for progress to be ensured darker deeds are necessary.
Book 2 in the Bequin Saga. In the mysterious city of Queen Mab, the forces of light and darkness are locked in a murderous struggle for truth. The dedicated agents of the Holy Inquisition battle with their shadowy counterparts, the infamous Cognitae, to discover the encrypted identity of the enigmatic, all-powerful King in Yellow. Caught at the heart of this struggle is the pariah Alizebeth Bequin. Will she stand with the Inquisition or with the Cognitae that raised her? And if she chooses the Inquisition, will it be the wise but ruthless Ravenor or his rival, the denounced heretic Eisenhorn? Bequin must withstand an onslaught of angels, daemons, and even the monstrous warriors of the Traitor Legions, to unpick the greatest riddle of her life. The beloved characters of Eisenhorn and Ravenor return, as implaccable adversaries in a novel of esoteric mystery, macabre intrigue, and vivid action, where the revelation of true identity could mean death… or might shake the Imperium to its very foundations.
It is the year 2062. Having been culturally uplifted by an extraterrestrial race, Earth is now a member of a galactic alliance of races. Unfortunately, the Human races short time among this peaceful group has been brought to an end by war. The Vulians, an aggressive and violent race, have successfully conquered each of the ten races of the Tolian alliance along with Earth too. Faced with overwhelming odds, the vast majority of the military forces of the once mighty races of the galaxy are now all but eliminated and only a few people remain capable of fighting back against the oppressors. In the middle of the chaos, two young cadets, James Tavarez and Amario Richards, have begun to fight back against the Vulian empire and for almost two years, they have disrupted their operations enough to make themselves two of the galaxys most wanted men. With the ruthless Vulian military closing in on them, James and Amario are forced to flee their home-world, Earth, and travel to the planet Tolis where they believe the military have prepared a safe place for them to hide. What they come to realise is that their part in events is merely beginning and they have been called to join a revolution against the Vulian empire... One that they hope will finally overthrow the Vulian occupiers and restore order to the galaxy.
All three books in 'The Saxon Shore', a series of historical fiction by John Broughton, now available in one volume. The Saxon Shore: After Valdor's friend kills a centurion, they escape from Roman justice in a fishing boat. It's the third century, and General Carausius has proclaimed himself Emperor of both Britannia and Northern Gaul. Valdor befriends Carausius and, installed as Count of the Saxon Shore, must face the Saxon and Frankish raiders. With barbarian tribes on its frontiers, the Roman army has to enlist former enemies, no matter the cost. Will Britannia ever regain peaceful prosperity? The Great Conspiracy: In the fourth century AD, Britannia is under attack by barbarians and lurches towards inevitable doom. Leo and Valdor, grandson and great-grandson of a famous warrior, are rising in rank against the Picts and Scots. Valdor finally gets his chance for promotion after helping the usurper, Magnus Maximus, in his campaign against the Western Emperor. But as the province is left exposed to barbarian incursions, will Valdor become just another local chieftain amid the anarchy left by the Romans? The Woken Talisman: An officer of sub-Roman Britain, Valdor accepts the kingship of Logres, meets Myrddin, and changes his name to Arthur. He's preparing for the battle of Mons Badonicus which, according to the seer, will usher in a golden age for the Britons. Arthur is ‘the past and future king’, but what does the future hold for him?
The Saxon Shore tells the story of Valdor, a young Batavian. After his friend kills a centurion, they escape from Roman justice in a fishing boat. It's the third century, when leadership conflicts proliferate. General Carausius has proclaimed himself Emperor of both Britannia and Northern Gaul. Valdor befriends Carausius and, installed as Count of the Saxon Shore, must complete the coastal defences against Saxon and Frankish raiders. Faced with barbarian tribes on its frontiers, the Roman army has to enlist former enemies, no matter the cost. Will Britannia ever regain peaceful prosperity, and what will happen to the usurper now that Diocletian is persecuting Christians? THE SAXON SHORE is a riveting historical adventure set in late 3rd century Britannia and Europe.
The Imperium’s situation has never been more grim – an ork attack moon hangs over Terra, and ork armadas ravage human space.The Adeptus Astartes, armed with the knowledge of how to defeat the greenskins, must now travel back to Terra through a galaxy teaming with orks. The Imperium’s situation has never been more grim – an ork attack moon hangs over Terra, and ork armadas ravage human space. To make matters even worse, eldar strike at the heart of the Imperial Palace, forcing humanity’s defenders to fight on two fronts at once. Though it seems nothing can stop the orks – neither brute force, science, nor faith – an unlikely alliance in the furthest reaches of space uncovers the first clue how to defeat the greenskins. The Adeptus Astartes now face an almost impossible task - taking news of this discovery back to Terra through a galaxy teaming with orks.
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