Download Free Lara Croft Book in PDF and EPUB Free Download. You can read online Lara Croft and write the review.

Lara Croft has been called a cross between Indiana Jones and James Bond. Her rivals are less charitable, they call her the Tomb Raider. But no one can dispute her remarkable success rate. Heedless of the dangers, Lara has criss-crossed the globe to uncover some of the most magnificent artefacts. A no-nonsense, take-no-prisoners attitude has kept her alive in some of the most dangerous trouble spots on the earth. But hidden in her own mansion is a treasure and a puzzle that could pose as her greatest and most deadly challenge. This Paramount feature has taken over the imagination of the countless fans of the video game. Shot in the remarkable Pinewood Studios, the home to the Bond films, the producers have created a stunning feature that will amaze fans of the game, and appeal to the summer audience.
Packed with exclusive art, photographs, and interviews covering all facets of the 'Tomb Raider' franchise, this is the essential guide to this game's action-packed history and a must-have for every fan
Back in 1994 at the game company ‘CORE Design’ in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. ‘The Making of Tomb Raider’ goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997...
"Tomb Raider: The Official Cookbook and Travel Guide is a thrilling and delicious tutorial on recipes based on the cultural history of the many locations Lara Croft has visited throughout her 25 years of global adventures--bringing the taste back home to you. Inspired by the hit Tomb Raider videogame franchise, this book features over 40 recipes from the many locations Lara Croft visits and explores across the globe, with food and drinks inspired by key characters and locations. Also included is expert information on the cultural history of the many beautiful cities and countries to which she travels. A global exploration, this unique cookbook and travel guide takes fans on an exclusive journey across the planet chasing the thrills and adventures of Lara Croft. Featuring beautiful full color photography as well as stunning art from the games, this is the ultimate gift for fans, travelers, and food aficionados alike."--Amazon
This stand-alone novel is an epic Lara Croft adventure, featuring enough dual-pistol wielding action and sharp wit to please nostalgic fans of the franchise. Facing threats from multiple fronts, Lara hunts legendary artifacts around the world in an effort to solve a mystery and avert disaster. Straddling the line between factual history and fantastical extrapolation, the intense and action-packed tale weaves together the modern and ancient worlds. Storyline written in conjunction with the game developers at Crystal Dynamics, and penned by Dan Abnett, a bestselling British novelist and comic book writer.
In this prelude to the exciting new entry in the _Tomb Raider_ video game saga, lead game writer Rhianna Pratchett reveals the untold story behind Lara Croft’s earliest adventure. Join Lara and the crew of the _Endurance_ as they prepare for a thrilling journey to uncover the lost kingdom of Yamatai. For over fifteen years, the _Tomb Raider_ adventures have been some the most enduring and popular in the world of video games. Now, Lara Croft’s bold new re-imagining is further explored by some of comics’ most talented creators in this exclusive volume.
At the Luna Temple off the coast of Greece, Lara Croft discovers the secret to finding the Cradle of Life, then loses it to the minions of Dr. Jonathan Reiss and so, with the fate of mankind at stake, she sets out to retrieve it.
Trapped beneath the ruins of an Egyptian tomb, Lara faces certain death, until fate intervenes and sets her on the trail of an ancient talisman of power.
In the second novel based on the world's bestselling video game, Lara Croft narrowly escapes death while on a mission for the CIA to recover stolen Iraqi artifacts, only to be thrown into her next action-packed adventure. Original.
Within the long-lost Temple of Luna, built by Alexander the Great to store his most valuable possessions, Lara Croft discovers a device that leads the way to the deadliest artifact of all time: the legendary Pandora's Box. Hidden for centuries in a place known to the pharaohs as "the cradle of life," the box that once brought life to Earth now contains only a lethal plague. Unfortunately for Lara, a ruthless bioterrorist has uncovered the existence of this weapon as well. The only person who can help Lara get to the box first is a former Royal Marine -- once Britain's finest soldier and now an immoral mercenary who sells his deadly skills to the highest bidder. Once Lara trusted her heart to Terry Sheridan. Now she's not sure if she dares to turn her back on him. With the fate of the world hanging in the balance, Lara Croft must trust Sheridan once again. And watch him closely, lest he betray her -- and civilization itself -- one last, catastrophic time.