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Landon Snow questions the meaning of life and after falling through the pages of the Book of Meaning, he enters a fantasy realm where new friends are discovered and answers are unearthed.
Landon Snow and his two sisters join a quest to find the Island of Arcanum, where the animals of Wonderwood are imprisoned and the the evil shadows of Malus Quidam lurk.
"Everything I look for in a fantasy." -- George R. R. Martin All paths lead to war. . . Marcus' hero days are behind him. He knows too well that even the smallest war still means somebody's death. When his men are impressed into a doomed army, staying out of a battle he wants no part of requires some unorthodox steps. Cithrin is an orphan, ward of a banking house. Her job is to smuggle a nation's wealth across a war zone, hiding the gold from both sides. She knows the secret life of commerce like a second language, but the strategies of trade will not defend her from swords. Geder, sole scion of a noble house, has more interest in philosophy than in swordplay. A poor excuse for a soldier, he is a pawn in these games. No one can predict what he will become. Falling pebbles can start a landslide. A spat between the Free Cities and the Severed Throne is spiraling out of control. A new player rises from the depths of history, fanning the flames that will sweep the entire region onto The Dragon's Path -- the path to war. The Dagger and the Coin The Dragon's Path The King's Blood The Tyrant's Law The Widow's House The Spider's War
Landon Snow relies on the help of his friends, the Odds of Wonderwood, the poet Vates, and a horse, Melech, to try and rescue his sister, Holly, and free Wonderland from the power of Malus Quidam.
The Sittaford Mystery is Dame Agatha at her most intriguing, as a séance in a snowbound house predicts a particularly grisly murder. In a remote house in the middle of Dartmoor, six shadowy figures huddle around a table for a seance. Tension rises as the spirits spell out a chilling message: "Captain Trevelyan . . . dead . . . murder." Is this black magic or simply a macabre joke? The only way to be certain is to locate Captain Trevelyan. Unfortunately, his home is six miles away and, with snowdrifts blocking the roads, someone will have to make the journey on foot. . . .
Gretchen Krueger's poignant narrative explores how doctors, families, and the public interpreted the experience of childhood cancer from the 1930s through the 1970s. Pairing the transformation of childhood cancer from killer to curable disease with the personal experiences of young patients and their families, Krueger illuminates the twin realities of hope and suffering. In this social history, each decade follows a family whose experience touches on key themes: possible causes, means and timing of detection, the search for curative treatment, the merit of alternative treatments, the decisions to pursue or halt therapy, the side effects of treatment, death and dying—and cure. Recounting the complex and sometimes contentious interactions among the families of children with cancer, medical researchers, physicians, advocacy organizations, the media, and policy makers, Krueger reveals that personal odyssey and clinical challenge are the simultaneous realities of childhood cancer. This engaging study will be of interest to historians, medical practitioners and researchers, and people whose lives have been altered by cancer.
Landon Snow and his sisters, Holly and Bridget, who have hurtled through a trapdoor, escaped a terrifying pursuit of colossal chess pieces, and are now falling from the sky and into the magical world of Wonderwood. But will they be too late to save their friends? The scene looks mighty grim as the evil Arcan army joins forces with the fiery dragon Volucer Ignis. Can a little girl lead a nation safely through a forest of frozen soldiers leaking shadowy demons? Can a doubting boy overcome the ultimate test of evil? Who will win the ultimate battle and who will make it into the protective land of the Auctor's Kingdom?
This is a guide to the main developments in the history of British and Irish literature, charting some of the main features of literary language development and highlighting key language topics.
Landon Snow and his sisters enter Wonderwood to free the valley folk and the animals from the Arcans, but first he must fight the dragon, Volucer Ignis, who also lives in the burning forest.