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In the simulation, all the possibilities of the study s purpose are completed, when the past of history is analyzed based on the theory of the present and designed for similar situations in the future. In the development of simulated battles we will use the rules, maps, command cards and data (random factor) from the “Command & Colors” game from GMT Games and the pieces from “Pavia: Climax of the Italian Wars” game by Decision Games.
The closest thing to total war before the First World War, the Seven Years' War was fought in North America, Europe, the Caribbean and India with major consequences for all parties involved. This fascinating book is the first to truly review the grand strategies of the combatants and examine the differing styles of warfare used in the many campaigns. These methods ranged from the large-scale battles and sieges of the European front to the ambush and skirmish tactics used in the forests of North America. Daniel Marston's engaging narrative is supported by personal diaries, memoirs, and official reports.
In the simulation, the German Habsburg House, under the leadership of the emperor Charles V player, will deny its support to the Catholic Church and the Pope in their war against the Protestant Reformation in their territories. This conciliatory tone is intended to keep any religious differences within the Holy Roman-German Empire under control, in favor of political and social peace. On the other hand, there is a calculated risk of losing the support of the Papal States and the Spanish Habsburgs (radical Catholics) in the war against the Ottoman Empire.
With its mixture of famous battles and storied commanders, warfare in 4th century B.C. Greece has long held a fascination for military enthusiasts and the general public alike. Histories, biographies, and popular culture have turned the exploits of noted generals like Xenophon and Iphicrates of Athens, Epaminondas of Thebes, and the father-son team of Philip II and Alexander the Great of Macedonia into the stuff of legend. Drawing from ancient accounts along with suitable analogs, this detailed work offers meticulous reconstructions of 187 of the 4th century's most significant land engagements, considering tactical patterns, evolving trends, and the lasting impact of the era's most influential military minds. By separating myth from reality, these recreations provide incredible insight into past ways of war that continue to influence the course of combat today.
In the simulations of these naval battles we will use combined adaptations between the board games War Galley and Flying Colors of GMT Games, thus characterizing well to have been a century of transition between the rowing ships for the sailing ships during the development of the war in the 16th century. During the analysis and simulation of wars, campaigns and battles whenever applicable, we will make use of our concepts on the Art and Science of War combined with the game of Chess.
Released in 1969, the film Battle of Britain went on to become one of the most iconic war movies ever produced. The film drew many respected British actors to accept roles as key figures of the battle, including Sir Laurence Olivier as Hugh Dowding and Trevor Howard as Keith Park. It also starred Michael Caine, Christopher Plummer and Robert Shaw as squadron leaders. As well as its large all-star international cast, the film was notable for its spectacular flying sequences which were on a far grander scale than anything that had been seen on film before. At the time of its release, Battle of Britain was singled out for its efforts to portray the events of the summer of 1940 in great accuracy. To achieve this, Battle of Britain veterans such as Group Captain Tom Gleave, Wing Commander Robert Stanford Tuck, Wing Commander Douglas Bader, Squadron Leader Bolesław Drobiński and Luftwaffe General Adolf Galland were all involved as consultants. This detailed description of the making of the film is supported by a mouth-watering selection of pictures that were taken during the production stages. The images cover not only the many vintage aircraft used in the film, but also the airfields, the actors, and even the merchandise which accompanied the film’s release in 1969 – plus a whole lot more. There are numerous air-to-air shots of the Spitfires, Messerschmitts, Hurricanes and Heinkels that were brought together for the film. There are also images that capture the moment that Battle of Britain veterans, some of whom were acting as consultants, visited the sets. Interviews with people who worked on the film, such as Hamish Mahaddie, John Blake and Ron Goodwin, among others, bring the story to life.
War and Society in Early Modern Europe takes a fresh approach to military history. Rather than looking at tactics and strategy, it aims to set warfare in social and institutional contexts. Focusing on the early-modern period in western Europe, Frank Tallett gives an insight into the armies and shows how warfare had an impact on different social gro
The Hellenistic Period (323-31 BCE) saw the Grecian phalanx--long dominant in Mediterranean warfare--challenged by legionary formations from the rising city-state of Rome. The Roman way of war would come to eclipse phalanx-based combat by the 160s yet this was not evident at the time. Rome suffered numerous defeats against the phalanxes of Pyrrhus and Hannibal, its overseas campaign against the brilliant Spartan mercenary Xanthippus met disaster, and several Roman victories over Hellenistic foes were not decisive. The story of combat in this pivotal era is not well documented. This book for the first time provides detailed tactical analyses for all 130 significant land engagements of Hellenistic armies 300-167 BCE.