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Even those who take no interest in the field of dragon naturalism have heard of Lady Trent's expedition to the inhospitable deserts of Akhia. Her discoveries there are the stuff of romantic legend, catapulting her from scholarly obscurity to worldwide fame. The details of her personal life during that time are hardly less private, having provided fodder for gossips in several countries. As is so often the case in the career of this illustrious woman, the public story is far from complete. In this, the fourth volume of her memoirs, Lady Trent relates how she acquired her position with the Royal Scirling Army; how foreign saboteurs imperiled both her work and her well-being; and how her determined pursuit of knowledge took her into the deepest reaches of the Labyrinth of Drakes, where the chance action of a dragon set the stage for her greatest achievement yet.
Starfire lives in a wold where dragons and dragonriders are everywhere. She ran away from home when she was little, due to bad living situations and she lost her dragon when she was nine. She was then cursed for eternity. And then a boy shows up, and he appears to be her dragonrider. She doesn't even know if that's possible, because of the fact that she used to be human. Ride along over the clouds with Starfire as she tries to reverse the curse, running through labyrinths to get to the cure.
The Seventh Gate is the thrilling conclusion to the New York Times bestselling Death Gate Cycle by Margaret Weis and Tracy Hickman. In this tale of treachery, power, and heroism, Alfred, Haplo, and Marit embark on a journey of death and discovery as they seek to enter the dreaded Seventh Gate. Encountering enemies both old and new, they unleash a magic no power can control, damning themselves to an apocalypse of unimagined proportion in a final struggle between good and evil.
Within the Sanctuary of Wings is the conclusion to Marie Brennan's thrilling Lady Trent Memoirs After nearly five decades (and, indeed, the same number of volumes), one might think they were well-acquainted with the Lady Isabella Trent--dragon naturalist, scandalous explorer, and perhaps as infamous for her company and feats of daring as she is famous for her discoveries and additions to the scientific field. And yet--after her initial adventure in the mountains of Vystrana, and her exploits in the depths of war-torn Eriga, to the high seas aboard The Basilisk, and then to the inhospitable deserts of Akhia--the Lady Trent has captivated hearts along with fierce minds. This concluding volume will finally reveal the truths behind her most notorious adventure--scaling the tallest peak in the world, buried behind the territory of Scirland's enemies--and what she discovered there, within the Sanctuary of Wings. The Lady Trent Memoirs 1. A Natural History of Dragons 2. The Tropic of Serpents 3. Voyage of the Basilisk 4. In the Labyrinth of Drakes 5. Within the Sanctuary of Wings At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
After the four worlds Alfred has at last found his people on Chelstra, the realm of sea. But his travels have taught him to be cautious... and Alfred soon realizes his caution is justified, even among his own kind. The one person Alfred can trust is, strangely, Haplo the Patryn. But Haplo's lord has decreed all Sartan to be the enemy, and Haplo dares not go against his lord. Now the companions have arrived in a land where humans, elves, and dwarves have learned to live in peace. Unaware of an even greater threat to all the realms, it is Sartan and Patryn who will disrupt this alliance of the lesser races in their struggle to gain control of all four worlds. Only Alfred and Haplo realize that they have a much older -- and more powerful -- enemy than each other...
From his army of the undead, Xar, Lord of the Nexus, learns of the existence of the mysterious Seventh Gate. It is said that this gate grants whoever enters it the power to create worlds—or destroy them. Only Haplo knows its location—but he doesn't know he knows it. Now an ex-lover has been sent to betray Haplo and bring back his corpse. Meanwhile, the assassin Hugh the Hand is also after Haplo, wielding the Accursed Blade. With his old companion Alfred, Haplo must seek sanctuary in the Labyrinth—a deadly prison maze whose inhabitants are condemned to death. Millennia ago a battle raged between the Sartan and the Patryn, and the Sartan sundered the world into four realms—air, fire, stone, and water—and then vanished. But now the two races have rediscovered each other through the magic of the Death Gate—and war is about to erupt anew.
Chaos is everywhere as the Lord of the Nexus orders his servant Haplo and the human child known as Bane to further their master's work on Arianus, the realm of air. But their one time companion Alfred has been cast into the deadly Labyrinth. And somehow the assassin Hugh the Hand has been resurrected to complete his dark mission. More important, the evil force that Haplo and Alfred discovered on Arianus has escaped. As Haplo's doubts about his master grow deeper, he must decide whether to obey the Lord of the Nexus or betray the powerful Patryn...and endeavor to bring peace to the universe.
Ages ago, sorcerers of unmatched power sundered a world into four realms—sky, stone, fire, and water—then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms—and even they have yet to unravel the mysteries of their severed world. . . . In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water—traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince—by the king himself. A dwarf will challenge the beliefs of his people—and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus—a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.
Six teens travel a magical labyrinth plagued by darkness where they must unlock their hidden gifts and learn to work together to repair the light within Earth. First, though, they must save themselves from their inner darkness and discover trust, the power of friendship and the strength of their individual light.