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Ha participado e impulsado buen numero de trabajos evaluativos. Finalmente Victoria López y Tània Martínez, como profesoras e investigadoras del Grupo dhigecs de la Universidad de Barcelona, están especializadas en la didáctica de las Ciencias Sociales, así como en el uso de las tecnologías digitales aplicadas al patrimonio cultural. Todos ellos son los que coordinan a un equipo de profesionales, vinculadas a ambas universidades y a la Universidad de Lleida, que han hecho posible este libro: Elena Asenjo (uam), Laia Coma (ub), Nayra Llonch (udl), Carolina Martín (ub) y Neus Sallés (ub).
Cultural competence in education promotes civic engagement among students. Providing students with educational opportunities to understand various cultural and political perspectives allows for higher cultural competence and a greater understanding of civic engagement for those students. The Handbook of Research on Citizenship and Heritage Education is a critical scholarly book that provides relevant and current research on citizenship and heritage education aimed at promoting active participation and the transformation of society. Readers will come to understand the role of heritage as a symbolic identity source that facilitates the understanding of the present and the past, highlighting the value of teaching. Additionally, it offers a source for the design of didactic proposals that promote active participation and the critical conservation of heritage. Featuring a range of topics such as educational policy, curriculum design, and political science, this book is ideal for educators, academicians, administrators, political scientists, policymakers, researchers, and students.
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.
Resumen: El desconocimiento del patrimonio cultural de la Universidad Tecnológica de Pereira y la mirada indiferente de las nuevas generaciones, está debilitando el vínculo entre el presente y el pasado, que se conserva a través de la majestuosidad y el conocimiento de las obras de arte, los escenarios culturales y los hermosos paisajes que rodean el campus universitario, este proyecto pretende conservar y preservar su valor a través del diseño y desarrollo de una aplicación para dispositivos móviles que utilicen sistema operativo Android, empleando la tecnología de realidad aumentada (RA) para mantener su memoria histórica. A través de este tipo de aprendizaje interactivo y gracias al creciente uso de dispositivos móviles inteligentes, es posible alinear dinámicamente una obra de arte real con un objeto virtual, y de esta manera invitar a la población en general a hacer partícipe de la extraordinaria belleza que envuelve a la Universidad Tecnológica de Pereira.
Human heritage is an endless mine of knowledge, skills, ethos and accomplishments, which visualize and examine the power of human creativity and innovation throughout the history. The contributions cast an insight into the human psyche to perceive its Weltanschauung, and its way of thinking and making artefacts associated with knowledge, existence and identity in the context of other existing systems in the world. They demonstrate the diversity of topics as well as the state-of-the art of interdisciplinary approaches that participants of the Humboldt-Kolleg use in their research on cultural heritage, and confirm, once again, that the strengths of the Alexander von Humboldt Network should be celebrated and honoured. The present volume invites us to seek more novel research approaches that aim towards an understanding of the complex nature of human inheritance.
​This edited volume with selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2011 (http://www.celda-‐conf.org/) will focus on Ubiquitous and Mobile Informal and Formal Learning in the Digital Age, with sub-topics: Mobile and Ubiquitous Informal and Formal Learning Environments (Part I), Social Web Technologies for new knowledge representation, retrieval, creation and sharing in Informal and Formal Educational Settings (Part II), Virtual Worlds and Game-‐based Informal and Formal Learning (Part III), Location-‐based and Context-‐ Aware Environments for Formal and Informal Learning Integration (Part IV) There will be approximately twenty chapters selected for this edited volume from among peer-‐reviewed papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) 2011 Conference in Rio de Janeiro, Brazil in November, 2011.