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In KULT: DIVINITY LOST the world around us is a lie. Mankind is trapped in an illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams coming from the cellar where hidden stairs lead us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to gods long since forgotten. But, some of us see glimpses beyond the veil. We have this strange feeling that something is not right - the ramblings of a madman in the subway seems to carry a hidden message, and our reclusive neighbor does not appear to be completely human. By slowly discovering the truth about our prison, our captors and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
Test your convictions. In a land without fate and a world too often void of justice, it falls to the gods to make or break the people who call upon them for salvation -- or draw their ire. Swear yourself to the might of the gods and the power of their causes, or reject their offerings to live a life that's yours and yours alone! Lost Omens Gods & Magic offers details on major gods found in the Inner Sea region, including what forms their pleasure or wrath might take. It also presents rules for over a hundred other deities and philosophies so you can find the cause that best fits your convictions and take up weapons and magic in its service!
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
The Gamemaster Screen for KULT: Divinity Lost consists of four panels with info for the GM and a clean mood-filled skyline image facing the players. The panels are designed to give the GM on-the-fly suggestions using the GM Moves, Unique Moves, and NPC generation. One panel details the physical and mental harm rules. Made in the UK.
Hardcover Full-length Campaign book. 168 pages. When the new years eve of 1941 shifts to 1942, all the candles extinguish in the churches of Leningrad. The Saints faces turn to black. The fabric of reality tears. When morning comes, twenty priests are found dead by their own hands. A silent girl with many secrets is found in a closed off basement. No one knows who she is or where she lives. With no other options available, she is taken to an orphanage where nothing is as it seems. The same cold winter night, Dimi, an old icon painter, meets a strange woman on his way home. She reveals her face to him and gives him a command, then walks away. Back in his small apartment, he immediately starts painting a new icon. An icon depicting a Black Madonna. The Black Madonna is a legendary KULT campaign previously unreleased outside of Sweden and France. Its six separate episodes lead the player characters into a haunting adventure connected to the Death Angel Chagidiel and the Archon Binah, and their servants. Taking place in 1991 and set in a recently reunified Germany, the journey will lead the player characters into a Soviet Union on the brink of collapse, to unlock the mystery of what actually happened in Leningrad during World War 2. During the campaign, they will be taken to a world of dark dreams, and venture into the depths of Inferno, trying to save themselves. The Black Madonna is written for KULT: Divinity Lost and has been updated with a completely new chapter describing the world of 1991 and new rules for creating characters connected to the setting and story.
Art: Dave McKean Text: Rachel Pollack Introduction: Neil Gaiman What does YOUR future hold? Find out with the re-release of one of the most-requested and sought-after VERTIGO products of all time: The VERTIGO TAROT DECK SET, in a special gold foil-stamped Sandman 20th Anniversary Edition! With evocative card images and illustrations by award-winning artist Dave McKean, the 78 tarot cards in the set are designed to be utilized by any practitioner of tarot. The Major Arcana of the set features an array of Vertigo characters, including: * The Fool - John Constantine * The Magician - Tim Hunter * The High Priestess - Titania, Queen of Faerie * The Hierophan - Morpheus * The Wheel of Fortune -Destiny of the Endless * Death - Death of the Endless * The Devil - Lucifer * The World - Swamp Thing This new anniversary edition features: Seventy-eight cards with art by Dave McKean, a softcover 128-page book (with a four-color cover by McKean, black and white interior text by tarot expert Rachel Pollack, and an introduction by New York Times best-selling SANDMAN author Neil Gaiman), plus a black velvet-like drawstring bag to hold the tarot cards. The book cover, box front, spines and velvet-quality bag are gold foil-stamped with a special Sandman 20th Anniversary logo. The set is manufactured to order. Advance-solicited; on sale November 5, 2008 * Tarot Deck Set * $39.99
Sourcebook and scenarios for 7th edition Call of Cthulhu