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SCHOOL HERO Chihiro has been cursed with bad luck all his life. But all that changes when he wins a mysterious lottery that earns him a spot at the prestigious Rikkyoin High School, a strange place where everything is decided by chance–even who gets appointed to the student council. Although Chihiro has drawn the winning ticket, this is no ordinary honor. Each day the student-council members must risk their lives to save the school from various forces of evil. Chihiro’s luck is about to be put to the test yet again, and one wrong move could mean death!
TO THINE OWN OTAKU BE TRUE ? It's spring of freshman year, and Kanji Sasahara has a difficult dilemma. Should he declare his love for manga and anime fandom by? joining an otaku club, like he has always wanted to? Is he prepared to deal with the social stigma attached to being an otaku? Meanwhile, Saki Kasakabe has her own otaku conundrum. How can she turn her boyfriend, anime fanboy Makoto, into a normal guy? Kanji follow his heart as does Saki. When both Kanji and Makoto join Genshiken: The Society for the Study of Modern Visual Culture, Saki chases Makoto through the various activities of the club from costume-playing and comic conventions, to video gaming and anime model figures. Saki finds otaku to be more than she imagined, but not necessarily in a good way. ? Includes special extras after the story!
Once a year prestigious Rikkyouin High School has a lottery to determine the next year's Student Council membership. On their first day of school Chihiro Enomoto wins the presidency while his childhood friend Tokino Akiyama picks the vice-president's ticket. There is one catch though, they must first pass a one year apprenticeship under the current Student Council and any failure to perform the tasks assigned, however minor, will result in immediate expulsion from the school.
The Kodansha Comics Digital Sampler - REAL contains the full first chapters of all of our "real-life" manga series, including Arisa, Bloody Monday, Danza, Genshiken Omnibus, Genshiken: Second Season, I Am Here, Kitchen Princess, Missions of Love, Sayonara Zetsubou-Sensei, and Vinland Saga.
"Impressive, exhaustive, labyrinthine, and obsessive—The Anime Encyclopedia is an astonishing piece of work."—Neil Gaiman Over one thousand new entries . . . over four thousand updates . . . over one million words. . . This third edition of the landmark reference work has six additional years of information on Japanese animation, its practitioners and products, plus incisive thematic entries on anime history and culture. With credits, links, cross-references, and content advisories for parents and libraries. Jonathan Clements has been an editor of Manga Max and a contributing editor of Newtype USA. Helen McCarthy was founding editor of Anime UK and editor of Manga Mania.
THE MAIN EVENT The Genshiken gang’s send-off of Kuchiki continues! After partying hard, the boys—Kuchiki, Madarame, and even Hato—head back to the hotel room they’re being forced to share, where Madarame has a chance to get lucky. Come the next day, it’s time for a field trip to the great shrine at Nikko! The always-cunning Yoshitake has a grand plan to resolve the Madarame situation once and for all—but it might just be grandly awkward…
Anime, hand-drawn or computer-animated Japanese cartoons, appears in television series, films, video, video games, and commercials, and represents most genres of fiction. This critical study explores anime's relationship with art from a twofold perspective. Drawing from categories as varied as romance, comedy, slice of life drama, science fiction, bildungsroman, and school drama, it examines anime's representation of characters pursuing diverse artistic activities and related aesthetic visions, focusing closely on the concepts of creativity, talent, expressivity and experimentation. Additionally, the analysis engages with anime's own artistry, proposing that those characters' endeavors provide metaphors for the aims and objectives pursued by anime itself as an evolving art form. The cross-cultural resonance of this work makes it relevant not only to anime fans and scholars, but also to those interested in the phenomenon of image-making.
Appropriate for any public library collection, this book provides a comprehensive readers' advisory guide for Japanese manga and anime, Korean manhwa, and Chinese manhua. Japanese manga and anime, Korean manhwa, and Chinese manhua are Asian graphic novels and animated films that have gained great popularity in the last ten years and now are found in most public library collections. Mostly Manga: A Genre Guide to Popular Manga, Manhwa, Manhua, and Anime is the first readers' advisory guide to focus on this important body of literature. This guide provides information on all of the major manga and anime formats and genres, covering publications from the early 1990s to the present. It identifies important titles historically and provides a broad representation of what is available in each format. Selected major titles are described in detail, covering the general plot as well as grade level and pertinent awards. The author also discusses common issues related to manga and anime, such as terminology, content and ratings, and censorship.