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YOUR ADVENTURE ON THIS WONDERFUL WORLD! The fantastical, wacky adventures from the famous Konosuba series come to life in this tabletop role-playing game. This book contains everything players and game masters need for questing like Kazuma and his merry gang of misfits. Fancy playing as a Crimson Magic Clan Wizard? You can. What about a Priest devoted to the Axis sect? Weird, but you can. There’s even a replay section where Natsume Akatsuki, the author of the Konosuba novels, plays a session! So what are you waiting for-an edict from Eris herself? The Adventurers Guild could always use a new party!
Game loving shut-in Kazuma Sato's life as a young schoolboy in Japan abruptly comes to an early end...or at least it was supposed to. When he opens his eyes, though, he sees a beautiful goddess that offers him a once in an after-lifetime chance to be reborn in a parallel world. The catch is that the world is violent and threatened by a growing evil! Fortunately, he can choose any one thing to bring with him. So he chooses the goddess, Aqua! And so his adventure with his gorgeous companion begins--if he could just get enough money and food to survive, keep his goddess out of trouble, and avoid grabbing the attention of the Demon King's army!
ETERNAL LIFE CAN GET LONELY There’s a stalker on the loose! …Or so it would seem. Apparently, Wiz has been receiving a lot of attention from a mysterious man. After some eavesdropping reveals the terrifying extent of his knowledge about her, she receives a letter requesting they meet. And when she brings it to Vanir and Kazuma, Vanir gets unusually worked up and threatens to take action! This gives Wiz the push she needs to handle the issue herself…but it looks like someone has been filling her head with weird ideas. For starters, why is she acting like a blushing bride to be?!
Kazuma Sato is a video game-loving shut-in-or at least he was, until a humiliating traffic accident brings his young life to an untimely end. But after his death, a beautiful girl claiming to be a goddess invites him to enter another world and gain some respectable perks in the process. But Kazuma's choice is going to have serious consequences for the goddess and the dead man alike...
HAIL TO THE CHIEF! It’s back to Crimson Magic Village for Kazuma’s party! Yunyun is about to undergo the Chief’s Trials, and it always helps to have friends close by. The challenge is one that steadily ramps up in difficulty, so it’s best attempted in pairs. But why is Yunyun so determined to become chief anyway? Could she possibly have an idea for sweeping village reform? In the meantime, reports are flooding in of loud explosions echoing through the night. Megumin is the prime suspect, of course, but Kazuma secretly knows she isn’t responsible…Why? Because he and Megumin were in bed together the whole time…!
After Kazuma and crew's less-than-relaxing vacation, Yunyun burst onto the scene with shocking news-the Crimson Magic Clan is in danger, and she wants to bear his children to save it! Kazuma returns with her to the village, but the situation isn't quite what he expected...
After returning from their trip to Japan, Kazuma and the gang find themselves in a sticky situation! The metal monstrosity known as Destroyer is fast approaching, and if they don't do something quick, the town is done for! Kazuma takes the lead, Aqua prepares to disable the barriers protecting the behemoth, Megumin and Wiz get ready to unleash their magic, and Darkness is...just standing there? Explosions abound as the fight to save the town begins!
Crimson Magic Clan members Megumin and Yunyun are at the top of their class, but they still have a lot to learn. Yunyun's begun learning advanced magic, but Megumin has gone down a different path-the path of explosion magic! Despite being warned of its limited usefulness, Megumin believes explosion magic is the way for her to become a great, voluptuous wizard, and she won't be convinced otherwise!
Out of nowhere, devout followers decide to throw an "Aqua Festival" and Kazuma gets dragged into helping out. At the same time, Chris asks for Kazuma's help with a festival of her own. While all this is going on, Chris also ropes Kazuma into infiltrating a mansion to recover the Sacred Treasure, the "Talking Armor." Between helping out with two different festivals and tracking down another Sacred Treasure, can Kazuma catch a break...?