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Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in the city of Ordinsport's seedy underbelly. Players hire gangs of criminals, thugs and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city's kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.
This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the reader with both a conceptual model for understanding how these games work as well as a toolbox of mechanical approaches to achieving a range of design outcomes and assessing the fit of any given approach within a specific design. Though dating back to the 1820s, tabletop miniatures games have been little explored critically and lack a conceptual vocabulary for their discussion. Active practitioners in the miniature games design community, Glenn Ford and Mike Hutchinson explore what defines these games, proposing the term ‘non-discrete miniatures games’ to encapsulate the essence of these open and immersive hobby gaming experiences. Discarding the term ‘wargame’, they argue against limiting conceptions of these games to direct armed conflict, and champion their diverse narrative potential. The book provides a fresh conceptual framework for miniatures games, abstracting the concepts of positioning and moving markers non-discretely across scale-modelled environments into inclusive and generalised terminology, untethering them from their roots as military simulations and providing the foundations for a fresh consideration of miniatures games design. Written for game designers, and with a foreword by Gav Thorpe, The Fundamentals of Tabletop Miniatures Game Design is a handbook for those that wish to design better miniatures games.
Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in the city of Ordinsport's seedy underbelly. Players hire gangs of criminals, thugs and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city's kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.
Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees! Designed to recreate small battles or larger skirmishes with 50–80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves...
From the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig, and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. Do you follow in the footsteps of Napoleon and be crowned the Absolute Emperor or stand against tyranny as Wellington and Blücher?
The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire. Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend – or crush – Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.
Gameknight999 is hot on the trail of Entity303, who has kidnapped Weaver. He follows the mysterious villain into the strange mod world of Mystcraft, with green skies, trees with blue leaves, floating islands, and a blood-red moon. Entity303 makes his way to a tower made of sparkling blue crystals, where he steals a linked book from the User-that-is-not-a-user, disappearing into one of Mystcraft’s many ages. Without the linked book, Gameknight has no way of ever leaving Mystcraft and returning to the Overworld. And besides, he can’t leave with rescuing Weaver and sending him back to the past, which would repair Minecraft’s timeline, making things right in the game once again. The User-that-is-not-a-user has no choice but to visit each age, in hopes of finding the right one. But in the process he’ll discover an unsettling truth about Entity303, and the deadly monsters the villain has left in wait for him. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself... Of Gods and Mortals is a skirmish wargame that gives players the opportunity to command the greatest heroes, warriors and monsters of legend – and the gods and goddesses that ruled over them. Whether you want to lead the forces of Greek, Egyptian, Celtic or Norse mythology to battle, or build your own pantheon, Of Gods and Mortals presents everything you need. Each player takes control of a god, a handful of legendary characters and a number of mortal troops, forming a warband that must work in harmony to succeed. Although the gods are incredibly powerful, they are only as strong as the faith of the mortals who follow them – if their worshippers are cut down, gods become weaker, and if a deity is vanquished in combat, its followers may flee the field of battle. Success lies in employing a strategy that uses all your troops, from the mightiest to the most humble, as effectively as possible.
Tunnels, trolls and disembodied souls. Bill Strike, fire mage, has a problem. The magical staff he used to destroy the malicious Faerie King has been stolen by the king’s servant and, to make matters worse, the dark soul of the king is now trapped within the staff. With his companion Brianna and a goblin called Rasha, he sets off to the imperial capital to consult the library. With explosive consequences. Can he prevent the king’s soul being united with a new body? Can his half-brother Chortley successfully send his goblin prisoners back to the Darkworld without falling victim to the labyrinth of the great wizard Minus? Can Gramma stop a load of revolting goblins? And who put that elf on the shelf? Trolls and Tribulations is the second book in the Faerie King series of humorous fantasy novels. If you’re a fan of Terry Pratchett’s Discworld and like fast paced fantasy, engaging characters, steampunk robots and more footnotes than a chiropodist, you’ll love this latest instalment in Kevin Partner’s comic fantasy series. Buy Trolls and Tribulations and embark on this latest fantasy adventure today! Kevin Partner does it again in this second book in this series. Funny with a touch of the ridiculous for poor Bill Strike., Rita Reminds me of Pratchett, and Adams, and a little bit of John P Logsdon with his Ononokin series, Bonnie Magic, mystery and plenty of mathering. Well written plenty of characters and a good dose of humour. Similar to Disc world.
A fey king. An evil horde. A new darkness. And a man with exploding hands. "Fans of George Takei and Terry Pratchett will love this book. Go ahead, read it!" "Couldn't turn a page without a chuckle, a chortle or a good old fashioned guffaw!" "Funny, reminiscent of Robert Asprin, Douglas Adams, the best of Robert Heinlein" "This is an adventure story with bits of madness, magic, a budding bit of romance, and an air force wing of fighting chickens." Where two worlds meet, the jealous eyes of a Faerie King peer from the darkness as he gathers a slave army of subjugation. Set against him and his dark horde is: Bill Strike, a naive, girl-shy youth with exploding hands, the girl he’s shy of, three witches, and a pioneer of chicken-powered aviation. Oh, and a sadistic young noble with a grudge against the universe. The Faerie King Trilogy gathers together all three books in this hilarious and dramatic comic fantasy series. Meet witches, trolls, dwarfs, goblins, dragons and elfs in a thousand page story that is gripping and funny, across three fantastic worlds only one of which is like our own. If you enjoy the Discworld novels of Terry Pratchett, The Hitchhiker’s Guide to the Galaxy by Douglas Adams or anything by Neil Gaiman, then you’ll love this new fantasy series.