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The third action-packed story in Matt Phelan's acclaimed Knights vs. series! Five daring heroes face their most difficult challenge yet: saving Camelot itself. Can the band of friends survive an evil queen, a powerful Faerie King, and one nasty dragon? This heavily illustrated middle grade adventure is a hilarious tale of derring-do, perfect for reluctant readers as well as fans of The Terrible Two and The Wild Robot. A year has passed since the knights battled monsters on the mist-covered Orkney Isles. The knights have searched high and low for the elusive Queen Morgause, who is bent on destroying King Arthur and all of Camelot. Finally, a tip from the legendary Green Knight sends the heroes searching for the Faerie Realm, an eerie world where nothing is what it seems. Together, the knights will lose an old friend, discover a new ally, face a dangerous dragon, and learn what it means to be a legend. With art on nearly every page, including an epic fight scene depicted in several graphic-novel-style spreads, this engaging story is ideal for reluctant readers, aspiring knights, and action-adventure fans. Camelot may never be the same after these heroes come to the rescue!
In a small Oklahoma town, one star linebacker must decide what kind of man he wants to be--both on and off the field. Welcome to Kennisaw--where Friday night high school football ranks right up there with God and country, and sometimes even comes in first. This year, the Kennisaw Knights are going for their fifth straight undefeated season, and if they succeed, they'll be more than the best high school team in the eastern Oklahoma hill country--they'll be legends. But the Knights' legacy is a heavy weight to carry for Hampton, linebacker and star of the team. On the field, he's so in control you'd think he was able to stop time. But his life off the field is a different story. His father walked out on him and his mom years ago, and now his mom has a new boyfriend every week. He's drawn to a smart, quirky girl at school--the type a star athlete just isn't supposed to associate with. And meanwhile, his best friend and teammate Blaine--the true friend who first introduced Hampton to football back when he had nothing else--is becoming uncomfortably competitive, and he's demanding Hampton's loyalty even as Hampton thinks he's going too far. This unforgettable novel is the story of a boy whose choices will decide the kind of man he becomes, and raises powerful questions about sportsmanship, loyalty, and the deceptiveness of legends.
Gives a vivid description about how the Templars were formed as a strict religious-military order, how they got the political and financial power beyond the military power, and their passed down legends.
The Knights of Solamnia were the greatest order of chivalry in the history of Krynn. All those who wish to become Solamnic Knights must first enter as squires of the Knights of the Crown, with whom they begin their training in the virtue of loyalty. This is the story of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings as Pirvan the Spell Thief bore few clues to his potential as a Knight of the Crown. Roland J. Green is the author of the Starcruiser Shennandoa and Wandor series and numerous Conan novels, and is coauthor (with Jerry Pournelle) of the Jannisaries series. The Warriors series details the exploits of the heroes and villains of the War of the Lance.
The Stormcast Eternals of the Hallowed Knights must brave Nurgles's Realm of Decay if they are to find their lost leader, Lord-Castellant Lorrus Grymn. As the war for the Realm of Life continues, Lord-Castellant Lorrus Grymn leads the battered remnants of the Steel Souls warrior chamber against the sargasso-citadels of the Verdant Bay. The Hallowed Knights claim victory, but at a terrible cost - Grymn is lost to the Realm of Chaos. Now Gardus, newly reforged and fresh from the destruction of the Scabrous Sprawl, must lead his warriors into the foetid heart of Nurgle's realm in search of the Lord-Castellant, where they must once more brave the horrors of the Realm of Decay...
The final book of the Bible, Revelation prophesies the ultimate judgement of mankind in a series of allegorical visions, grisly images and numerological predictions. According to these, empires will fall, the "Beast" will be destroyed and Christ will rule a new Jerusalem. With an introduction by Will Self.
A realm aside from our own is the center of the realities, home to every spectrum of magic. From the beautiful to the terrible, it was all held in delicate balance by the Eternal Emperor and his immortal children. For 10,000 years, the empire was the bastion that protected the sentient races from the darkness, but the revolution, and the War of the Gods has changed all that.... Jax is a pretty regular guy, has a job he tolerates, a girl he kinda, sorta loves...and he fights creatures from the UnderVerse in his sleep, leaving him covered in horrific scars when he wakes up. When his brother vanishes and five years later he's kidnapped as well, he's given a stark choice by his asshat of a father: Go to the UnderVerse in reality, travel to the capitol of that ruined realm at the center of reality, and open a portal for the Noble Houses to return home...or die. Slowly. That's the good news. The bad is that he has to survive the arena first, to prove his right to go. Twelve will enter, only one can leave....
There was nothing Jarek Mace wouldn't do for the right price—including becoming a hero. The Angostin hordes raged over the Southern Borders. Evil sorcery ruled, and the vampyre kings lived once more. The Highland people were in much need of a great hero. Jarek Mace needed nothing and no one—not even that bard Owen Odell, with whom he now traveled. But when Mace harassed the Angostins for his own purposes, he inadvertently aided the Highland people. And now he was being hailed as a hero, a legend, the great Morningstar returned. But Owen Odell knew the real man behind the people's tales. Mace was an outlaw, a bandit, a heartless thief. He was no savior of the people. He was no legend. Or was he? “It seems that every time I read a new David Gemmell novel it is better than the last—and Morningstar is no exception. . . . The main difference between the book and the myths it draws upon is that Gemmell includes some of the less savory characters who we suspect may have been at the basis of both Robin and Arthur.”—Starburst
One of the earliest great stories of English literature after ?Beowulf?, ?Sir Gawain? is the strange tale of a green knight on a green horse, who rudely interrupts King Arthur's Round Table festivities one Yuletide, challenging the knights to a wager. Simon Armitrage, one of Britain's leading poets, has produced an inventive and groundbreaking translation that " helps] liberate ?Gawain ?from academia" (?Sunday Telegraph?).