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They do not wear shining armor, nor do they carry colorful banners. Their names are unknown to the average citizen, but their commands carry weight over all but the king. They are the world's masters in warfare and magic. They are the Knights of Alcea. The days of warfare and Darkness were supposedly over, and the Knights of Alcea had scattered across the huge nation, returning to their private lives, their services no longer required. Unknown to them, a storm is rising over the horizon. When seemingly senseless acts of violence erupt across the breadth of Alcea, the Knights of Alcea are drawn back into action, but their enemies are shrouded in secrecy as they move forward with a diabolical plan designed to crush Alcea forever.
They do not wear shining armor, nor do they carry colorful banners. Their names are unknown to the average citizen, but their commands carry weight over all but the king. They are the world's masters in warfare and magic. They are the Knights of Alcea. The days of warfare and Darkness were supposedly over, and the Knights of Alcea had scattered across the huge nation, returning to their private lives, their services no longer required. Unknown to them, a storm is rising over the horizon. When seemingly senseless acts of violence erupt across the breadth of Alcea, the Knights of Alcea are drawn back into action, but their enemies are shrouded in secrecy as they move forward with a diabolical plan designed to crush Alcea forever.
As two continents prepare for a world-wide war, a small group of Alceans plot to free the Dielderal elves from the grip of the Federation. The goal is to make the elves simply disappear, but over a thousand elven children are held captive in the four major cities of the Federation, and the Dielderal elves will not flee while their children are endangered. Complicating matters are the 'births' of a new breed of demonkin, the Claws of Alutar. While the K'san demonkin are charged with crushing Alcea, the Claws of Alutar are singular in purpose. Their goal is to assassinate the heroes of the Mage, and their victory would spell far more than defeat for Alcea, as the world would crumble into a decaying ball of misery. Book 4 of the Demonstone Chronicles.
The Remora has sunk, and there is no way to return home before war breaks out. Stranded in the land of their enemy, seventeen Alceans set out to bring a quarter of a million enemy soldiers to their knees. To plot the destruction of his enemy, Alex makes alliances with enemies of the Federation, but the task will be pulling the coalition together and coordinating the forces under his command.
Scrambling to prepare for the imminent invasion of their homeland, the Knights of Alcea respond in unorthodox ways. On the home front, the Alceans set out to design devious traps that will lessen the incredible odds facing them. In Zara, Knights of Alcea and Alcean Rangers set their sights on the heirs to the Federation thrones. On both continents, a campaign of disinformation is begun with the Alcean spymaster personally throwing himself into the very heart of the enemy's camp. But neither are Alutar's minions standing idle. The Claws of Alutar strike deep into the heart of Alcea, bringing death inside the walls of Tagaret, and the Great Demon's forces gain a decisive victory by finding something that was never supposed to be found. The world is rushing to war at a dizzying pace, and there is no way to stop it. Or is there?
In ancient days, the mightiest of dragons were fearless in battle against the foes of Kaltara. Those special dragons were called Winged Warriors, and they were revered by the elves. In Winged Warrior, the Torak meets a Winged Warrior and learns that she is to become his battlesteed. The Time of Cleansing fast approaches as the Motangans plant a spy deep within the ruling circle of the Sakovans. The mage-spy Aakuta is discovered on the Island of Darkness and condemned to death, while rebellious Khadoran lords conspire to overthrow Emperor Marak. The elven nation is beset by plotting from antiwar factions, while the Jiadin of Fakara threaten to abandon their defensive positions. With the whole world on the brink of a war where there will be no surrenders, no prisoners, and no negotiations, Vand's minions sow the seeds of destruction as they prepare to launch the invasion that will destroy all life.
Massive Federation armies invade Alcea through magical portals seeking to devastate the entire continent. Outnumbered four to one, the Alceans grimly prepare for the bloody conflict, but victory on the battlefield is not good enough for young King Arik. Knowing that the Great Demon has initiated the war between the two countries solely to provide a million tears to fulfill an ancient prophecy, King Arik demands that the Knights of Alcea spare as many of the enemy soldiers as they can. While defeat on the battlefield means death for the Alceans, a victory that allows the Great Demon to fulfill the ancient prophecy will mean eternal servitude to Alutar.
The immortal Mage has gathered six of the world's greatest magician to embark upon a mysterious mission that appears to be at odds with King Arik's fulfillment of the Ancient Prophecy. The stakes have never been higher, nor the situation ever so dire. Amethyst of the Gods is the final volume of the Sword of Heavens series.
Although Queen Marta has secured the throne in Tagaret, the city is still not safe for Prince Arik. Remnants of the Council still seek to end the monarchy, and the city is riddled with agents of the Dark One. Even though it has long been expected, the march northward of the army of Lanoir sends shivers down the spines of everyone paying attention. As the forces of Abuud, Sarac, and Emperor Hanchi begin to converge on Tagaret, Prince Arik is forced to make a giant step towards his destiny to rule Alcea. Sarac's Ravens continue to track the Alcea Rangers and battle with them becomes assured. The search for the Emerald of the Elves is complicated by an elven queen who does not wish the Ancient Prophecy to be completed, and a failure of the Sword of Heavens to locate the gem. The quest to fulfill the Ancient Prophecy becomes more dangerous than ever as the battles begin to take their toll on the Alcea Rangers.
Compelled to journey to an unknown land and spy on mysterious enemies, Alexander Tork assembles a small but deadly force for a voyage that may well be his last. Five Knights of Alcea, three Rangers, and three elves from Glendor set sail on a stolen enemy ship through uncharted waters to the homeland of the followers of Balmak. Guided only by a crude coastline chart found on the stolen ship, the Alceans find a vast continent that is preparing for global war. Journey to Zara with the Knights of Alcea as they discover strange new magics and encounter an empire that seeks to plunge the world into misery and despair.