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With the behemoth defeated, it’s now time to hand out rewards. Unfortunately, it seems like Ernie will get nothing for all his efforts—but luckily, that isn’t the case for long. After a meeting with the king himself, Ernie discovers a new path that will help him clear the final hurdle in the way of his ultimate goal: the ether reactor! Now determined to innovate the silhouette knights, Ernie goes to the drawing board. It doesn’t take very long at all for ideas to come spilling out of his brain, and after months of testing and trial and error, he and his comrades come up with a signature prototype! But monsters aren’t the only thing Fremmevilla has to worry about. What could be lurking in the shadows, ready to strike on the eve of Ernie’s hard-won accomplishment?
CLAMP's masterwork Magic Knight Rayearth—now in a new translation! This update of the manga classic forms the centerpiece to any CLAMP collection and is also a fantastic introduction to girl-powered adventure manga—perfect for fans of Sailor Moon and She-Ra. While on a field trip to Tokyo Tower, three teenage girls cross a magical portal and are transported to another world called Cefiro. There they are summoned through the last remaining strength of the Princess Emeraude, who believes the trio will become the magic knights who will save her, as prophesied by legend.
Sei was summoned to a world in desperate need of a hero: a Holy Saint who could purify all evil. Unfortunately, she didn't quite make the grade as a Saint, but her talent for making potions has saved a lot of lives, not least of all that of a dashing, handsome knight-captain. Much to Sei's surprise, the supposedly frigid Winter Knight proves quite warm, and now the two have suddenly found themselves out on a date! With skills like hers, it won't be long before she's exploring all kinds of new magical frontiers.
A little over a month has passed since Sir Sid became the instructor knight of Alvin's class, and during that time, they’ve endured Sid’s hellish training and fought bravely, defending the capital from the dragon’s rampage. However, Blitze class must once again prove themselves as they take on the academy’s other first-year squires in the Interclass Games. With the deck stacked against them, and the class’s very survival on the line, can Alvin and the others come out victorious in one-on-one combat? Meanwhile, the ones behind the attack on the capital set their sights on Alvin’s best friend, Tenko, who is plagued by dreams of her traumatic past and unable to catch up to the rest of her classmates. The mysterious girl with the crown steps out of the shadows and uses Tenko to exact her vengeance on Alvin. Everyone will be put to the test as Alvin’s journey to the throne continues in volume two of The Magic Knight of the Old Ways.
A SPELLBINDING ADVENTURE! Since being transported to a new world Tsukina has made a cozy life for herself, doing magic and running a book café. She’s even grown closer to Il, a handsome soldier who also loves reading. But Tsukina is keeping a huge secret from him: she is a Savior, sent to this world to help protect it. By hiding away in her book café, is she neglecting her duties? And will Il hate her for it when he finds out?
The long winter comes to an end and vibrant spring returns to Ehrenfest. The temple swirls busily as attempts to control Myne's future escalate and the High Bishop, fueled by hate, shrouds the city in the darkness of his nefarious plots. But Myne just wants everything to stay the same. Her little brother has been born, she's making new books thanks to her progress making ink, and she wants nothing more than to just keep spending more heart-warming time with her family and friends. The world, however, forces her to make a cruel and unbearable decision. To protect those she loves, she must begin walking a new road. Part two of this biblio-fantasy concludes in this heart-wrenching volume! There's a collection of short stories following the shocking climax, as well as two completely original short stories and a four-panel manga drawn by You Shiina.
'" People remain skeptical of Fran''s abilities despite her achievements with Teacher, and so, accused of playing favorites, the Guild Master assigns the duo a difficult mission to prove their worth. Fran and Teacher don''t much care what anyone thinks of them, but once they venture into the snare-filled Spider's Lair, even they realize they may have bitten off more than they can chew... "'
Usato gets his first taste of battle after surviving the hellish training of the rescue team! Making the most of his newfound abilites, Usato aids the injured and heals the wounded, but danger lies just around the corner for his friends, Suzune and Kazuki! The two heroes find themselves face to face with the Demon Lord army’s black knight, a foe equipped with a terrifying, ominous suit of dark armor that’s seemingly impenetrable to any and all attacks. When their efforts amount to nothing, Suzune and Kazuki are left with their backs against the wall—the black knight’s blade getting ever closer. To save his friends, Usato will have to make healing magic his weapon and use it the “wrong” way to topple this ostensibly invincible foe.
Kurata Tsubasa is not your average citizen. Sure, he’s a genius programmer and software engineer, but as far as he’s concerned, his most important trait is that he’s a hardcore mecha nerd. So, what happens when you take that nerd and reincarnate him into a fantastic world of swords and sorcery? Well, you’d think he’d be disappointed...but this world has magical giant robots! Obviously, Tsubasa—reborn as Ernesti Echevalier—now wants to devote his life entirely to these wondrous pieces of technology. But how exactly can young Ernie achieve his ultimate goal of getting his very own mech? He’ll have to rely on his imagination, uninhibited by the common sense of this new world, as well as his extreme dedication and focus! He also might just find help in the form of a rather interesting quirk...
Magic Knight Rayearth was the much-beloved fantasy series that helped skyrocket the manga creation team Clamp to international superstardom. The Art of Magic Knight Rayearth comprises hardcover books which each contain over 75 fullcolor paintings most never before seen in America.