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Would you trade uncertainty for stagnation, chance for god, invention for inertia, thought for dogma? Four years have passed since the events of Dynamicist and war is on the horizon. Robert, Koria, Eloise and Gregory went to the New School, hoping to change the world. They thought that mathematically based dynamics, the enlightened age's answer to wizardry, would give them the power to make everything better. Their hopes were naive. Protestors are condemning the creation of a new vaccine. The city is seeing a series of hangings; is it murder or sacrament? The cloaked man is back stalking students. The long-absent demons Skoll and Hati reappear and begin slaughtering whoever they meet. But the real question is, will Nimrheal return? If he does, who will die first? Uncertainty is inspiring fear, and inventions are not making the world better, only more complicated. The terrified civilians don't want dynamics and reason. They want the word of Elysium and the return of the Methueyn Knights. Koria fears the world faces an awful conundrum: that if the Knights return, Nimrheal will stay. Will Robert, Koria, Eloise and Gregory choose to transform into angelic knights or, at the cost of such heavenly communion, instead banish Nimrheal? What price will be paid? If a new Methueyn Knight rises, will the age of invention disappear forever?
Join Holmes and Watson as they examine interrupted games to deduce prior moves. A series of increasingly complex chess mysteries culminates in a double murder perpetrated by Professor Moriarty. The master sleuth instructs his companion (and us) in the intricacies of retrograde analysis; readers need only a knowledge of how the pieces move.
“A sleek, sophisticated, madly clever chamber mystery” from the international bestselling author—the basis for the film Uncovered starring Kate Beckinsale (The New York Times Book Review). A fifteenth-century painting by a Flemish master is about to be auctioned when Julia, a young art restorer, discovers a peculiar inscription hidden in a corner: Who killed the knight? In the painting, the Duke of Flanders and his knight are locked in a game of chess, and a dark lady lurks mysteriously in the background. Julia is determined to solve the five-hundred-year-old murder, but as she begins to look for clues, several of her friends in the art world are brutally murdered in quick succession. Messages left with the bodies suggest a crucial connection between the chess game in the painting, the knight’s murder, the sordid underside of the contemporary art world, and the latest deaths. Just when all of the players in the mystery seem to be pawns themselves, events race toward a shocking conclusion. A thriller like no other, The Flanders Panel presents a tantalizing puzzle for any connoisseur of mystery, chess, art, and history. “A beguiling puzzle—a game within a game within a game—solved in perplexing but entertaining fashion.”—The Philadelphia Inquirer “For mystery fans who yearn for literate, intelligent, sophisticated whodunits, Spanish author Pérez-Reverte’s highly acclaimed story fills the bill perfectly . . . An inventive plot, gripping suspense, fascinatingly complex characters, and innovative incorporation of art, literature, and music will enthrall readers looking for something a little different.”—Booklist “This intelligent mystery . . . comes up with a satisfying twist at the end.”—Library Journal
Enoch Bale stalked the streets of New York centuries ago. While he is both dead and forgotten . . . he isn’t gone. When archaeologist Carrie Norton discovers the remains of a murder victim from the Civil War era at an historic New York site, Detective Max Slattery begins to piece together parallels to a much more modern string of vicious slayings. Now, what once seemed urban legend becomes alarmingly real as Carrie and Max bring a centuries-old conspiracy between both the living and the dead out of the shadows. As their lives are put at risk, the duo soon realize it’s a conspiracy that has yet to claim its final victims. Who will be next?
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Celebrated as an extraordinary new talent in romance, Gaelen Foley astounds readers with her vibrant stories of passion and adventure. Now, hot on the heels of her daring Lord of Fire, she spins the powerful tale of a hero tempted by the one woman he is forbidden to love. . . . Damien Knight, the earl of Winterley, is proud, aloof, and tormented by memories of war. Though living in seclusion, he is named guardian to a fellow officer’s ward. Instead of the young homeless waif he was expecting, however, Miranda FitzHubert is a stunning, passionate beauty who invades his sanctuary and forces him back into society. Struggling to maintain honor and self-control, Damien now faces an even greater threat: desire. A bold, free spirit, Miranda has witnessed the darkest depths of Damien’s soul–and has seen his desperate need for love. But before she can thaw his unyielding heart, she must endure a terrifying nightmare of her own. . . .
Many people don't know what to do when a card appears upside down in a tarot spread. This book helps you become more comfortable and confident when these topsy-turvy cards dance into your readings. Join author Leeza Robertson as she explores five distinct areas of energy related to reversals: blocks, protection, mirror, shadow, and retrograde. This system of reading reversals is a simple way to deepen your connection to the cards and receive the guidance they have to offer.